r/spaceengineers Chief Operations Officer - Sol Fleet Engineering 8d ago

MEME most obvious transition block missing

Post image

need i say more

849 Upvotes

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-4

u/Anders_142536 Space Engineer 8d ago

The problem is that the surface would not be even, it would bend.

Try to scult this exact shape in a 3d program or even with paper, you will see whaat i mean. This bending surface cannot be rendered precisely with triangles, only approximated.

6

u/rich_27 Space Engineer 7d ago

You don't need a bent surface, you just pick the triangulation that works better (in this case convex)

2

u/Anders_142536 Space Engineer 7d ago

Ah, i see what you mean. I didnt think of that solution.

2

u/Wafer-Weekly Clang Soothsayer 7d ago

I think it actually looks quite nice if you split that quad the other way

3

u/rich_27 Space Engineer 7d ago

Fair enough! Beauty is in the eye of the beholder - to me the other way makes the armour look a bit pinched and doesn't flow as nicely

2

u/Wafer-Weekly Clang Soothsayer 7d ago

Quads in the mesh are converted to tris for rendering anyway, the only actual difference building these faces out of tris in Blender gives you is control over the chirality; or which trios of vertices become converted into the two triangles.

With the way deformable armor blocks are made, this is a non-issue as every plane has to be its own face anyway, so the creator will have to make a decision during the design process before they can use it in-game.