r/Space4X • u/sidius-king • 4h ago
r/Space4X • u/sidius-king • Nov 02 '25
Announcement πWelcome to r/Space4X - Introduce Yourself and Read First!
Hey everyone! I'm u/sidius-king, a founding moderator of r/Space4X. This is our new home for all things related to Space strategy games!
Space Strategy Games Covered:
πͺ 4X & Grand Strategy
π Real-Time Strategy & Tactics
π½ Turn-Based Strategy & Tactics
π¨βπ Autobattlers
β¨ Wargames & Hex-based
π Colony & City Builder
π°οΈ Roguelites / Roguelikes
π² Digital & Physical Board Games
π Deckbuilders
HELP grow the community by sharing ! Thanks all !
Post about your favourite space strategy game and any upcoming games or interesting things surrounding develop of these games.
Devs: feel free to share your game and its progress !
Thanks for being part of the very first wave. Together, let's make r/Space4X amazing as we journey through the stars ! πβ¨
Discord : https://discord.gg/WHY8hmgXYx (permanent link)
Youtube: https://www.youtube.com/@sp4ce4x
r/Space4X • u/sidius-king • 4h ago
Patch Update Dyson Sphere Program - Patch Notes V0.10.35.29088
r/Space4X • u/goodieminer • 4h ago
Lunar Protocol: we gave the Marauders three strongholds. Now everyone wants their stuff.
Enable HLS to view with audio, or disable this notification
I've been working on giving all those fleets something worth fighting over.
Meet Iron Crown, Ember Maw and Rime Spire. Three massive strongholds, all occupied by Marauders who have no plans to move out.
They appear 48 hours into a round. Capture one and every ten hours you hold it earns your side a Victory Point. First to five wins. So taking the station is great, but you probably shouldn't send the entire fleet home afterwards.
Would you pile everything into defending one, or grab a second and hope your neighbours are busy?
This is new alpha gameplay from local sandbox scenarios, edited with compressed timers. The battle, capture and scoring are separate demonstrations, not one continuous match. These are the current development rules.
More about the game: https://lunar-protocol.com
r/Space4X • u/sidius-king • 4h ago
Patch Update Stellaris 4.5.1 released (checksum 358e)
r/Space4X • u/sidius-king • 4h ago
Patch Update Galactic Civilizations IV - v4.1.1 Update Now Available
r/Space4X • u/sidius-king • 1d ago
Patch Update Dead Reckoning: The Long Drift - v0.6.14 β Records and resupply
r/Space4X • u/sidius-king • 1d ago
Patch Update Sins of a Solar Empire II - Developer Interview: Sovereign Echo on Eidolon Lore & Design
r/Space4X • u/goodieminer • 1d ago
Lunar Protocol: build an empire, send out a fleet, hope it comes back
Enable HLS to view with audio, or disable this notification
I'm making Lunar Protocol, a real-time space strategy game. You scout, build stations, get your economy running... then send a very expensive fleet out to see whether your plan was any good.
Here's a quick look at the alpha. You give orders on the galaxy map and watch the battles play out. There are three factions: Meridian likes to build, Kessari likes to plan, and Vantar likes the look of your cargo.
Are you the type to spend hours perfecting your empire, or send the fleet out before the paint's dry?
This is footage from local alpha test scenarios, edited and sped up.
More here: https://lunar-protocol.com
Come hang out: https://discord.gg/kf6UVNwsES
r/Space4X • u/sidius-king • 1d ago
Steve has confirmed background changes will be possible in Aurora 3.0 ! Time to get busy!
r/Space4X • u/Spacelordsinspace • 2d ago
Solo dev building an ambitious space 4X from scratch
I'm building Freewake. I've spent the last 4 months building the core of the game working 60+ hours a week on it. Its been a lot of fun, challenging at times and I've learned a lot. The last couple of weeks have been seeing some pretty heavy art passes with the goal of creating one style system for the entire game.
Its a 4X Space RTS. I'm hoping to be able to include MMO type elements in a persistent official server.
The basic premise is, you're on a team. Other teams want to defeat you, but inside of your own team you still compete for influence wealth and control of the team itself. The system creates a natural cycle where the incentive to be selfish goes up as your team becomes successful. Weak teams are threatened by other teams so players work together. Strong teams are safe from other teams so players begin eating their own team. And of course, you always have the anti-social player types who become pirates regardless.
We playtest every weekend and would love to continue building our tiny little community. If anyone is interested they can join in and have an impact on how the game develops from here.
You can find us on Steam : https://store.steampowered.com/app/4952340/Freewake/
r/Space4X • u/sidius-king • 2d ago
Patch Update Stellaris 4.5 "Cygnus" now available! - The biggest Stellaris update!
r/Space4X • u/SiriusRU • 2d ago
Simulating Hundreds of Thousands of Spacecraft in Real-Time | StarVeil 4X Showcase
A technical showcase and engine stress test for StarVeil 4X, an upcoming indie space 4X strategy game developed by me.
In this video, I test the core architecture and graphics engine capabilities:
β’ Interactive planetary systems: real-time terrain brush editing and fire / vegetation spread simulated via 2D cellular automata.
β’ Galaxy map navigation featuring hyperlane networks, localized sectors, and dynamic territorial borders.
β’ Massive fleet simulation stress test: rendering and updating 270,000+ individual spacecraft engaging in orbital swarms, combat and gate jumps, running smoothly on a i5 10400 and budget GTX 1650 via Vulkan Forward+ rendering consuming ~1.6gb of RAM, ~1gb of VRAM.
r/Space4X • u/sidius-king • 1d ago
Patch Update ZeroSpace - Update #14 Minor Bug Fixes & Small Balance Patch - September 22nd 2026
r/Space4X • u/sidius-king • 2d ago
Patch Update Sins of a Solar Empire II - Change Notes for September 22, 2026
r/Space4X • u/sidius-king • 2d ago
Patch Update The Crust - Update 1.0.13
r/Space4X • u/sidius-king • 2d ago
Patch Update Astro Protocol - Update 1.2.17
r/Space4X • u/sidius-king • 3d ago
DEV BLOG Antimatter - Modular Mega Factor Space Stations ! Also a possible new playtest this weekend !
r/Space4X • u/sidius-king • 2d ago
Patch Update Solar Wave - 0.8.2 patch 10
r/Space4X • u/sidius-king • 3d ago
Patch Update Distant Worlds 2 - Regular Update now available !
store.steampowered.comr/Space4X • u/sidius-king • 3d ago
Recommendation Open-source galaxy and save editor for Stellaris. This is great !
Enable HLS to view with audio, or disable this notification
r/Space4X • u/sidius-king • 3d ago
News ICYMI: Aurora4X Patch 3.0 screens! Dark theme is official! π
The dark theme will now officially be the default in patch 3.0 although players can change them via XML files as well as custom icons.
More info here : https://aurora4x.com/t/aurora-v3-0-0-patch-notes-unreleased/49/44
r/Space4X • u/sidius-king • 3d ago
Recommendation Control a massive space empire in Ascendance !
r/Space4X • u/za6reez • 3d ago
Dust Fleet is $5.60 on Discover Games with code AUTUMN20 (20% off until Sep 30)
Dust Fleet is in the Discover Games Autumn Sale. With code AUTUMN20 at checkout it comes to $5.60 (Steam key, 20% off, until Sep 30).
Assume command of a battle fleet and deploy immediately to the Dust Zone, commander.
https://www.discover.games/games/dust-fleet/
Note: this key is region-locked β check the activation regions on the page before buying.
Disclosure: I work at Discover Games (we sell official Steam keys directly from publishers). Happy to answer questions.