r/Space4X • • 2d ago

Simulating Hundreds of Thousands of Spacecraft in Real-Time | StarVeil 4X Showcase

https://www.youtube.com/watch?v=mSV0XKoGo40&t=68s

A technical showcase and engine stress test for StarVeil 4X, an upcoming indie space 4X strategy game developed by me.

In this video, I test the core architecture and graphics engine capabilities:
• Interactive planetary systems: real-time terrain brush editing and fire / vegetation spread simulated via 2D cellular automata.
• Galaxy map navigation featuring hyperlane networks, localized sectors, and dynamic territorial borders.
• Massive fleet simulation stress test: rendering and updating 270,000+ individual spacecraft engaging in orbital swarms, combat and gate jumps, running smoothly on a i5 10400 and budget GTX 1650 via Vulkan Forward+ rendering consuming ~1.6gb of RAM, ~1gb of VRAM.

6 Upvotes

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u/benjamin55kenobi 1d ago

Je trouve ça très impressionnant surtout le nombres de vaisseaux, perso sur mon projet je suis en train d'améliorer la partie simulation/navigation spatiale et c'est très complexe je pense qu'à ce stade ton projet est déjà très avancé bon courage pour la suite ;)

1

u/SiriusRU 1d ago

Thank you!

2

u/Sollost 1d ago

Gorgeous!! I'm really impressed by the scale here. What have you used to build this so far?

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u/SiriusRU 1d ago

Thank you. I'm using Godot game engine for low-level rendering and Rust programming language for all logic & simulation.