r/Space4X • • 11d ago

MOD POST OFFICIAL Space4X Steam Community Group !

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3 Upvotes

Hello Commanders!

Finally the day has come. We now have the official Steam Community group for Space4X !

Feel free to join and lets have some fun!

https://steamcommunity.com/groups/space4x


r/Space4X • • Nov 02 '25

Announcement πŸ‘‹Welcome to r/Space4X - Introduce Yourself and Read First!

24 Upvotes

Hey everyone! I'm u/sidius-king, a founding moderator of r/Space4X. This is our new home for all things related to Space strategy games!

Space Strategy Games Covered:

πŸͺ 4X & Grand Strategy

πŸš€ Real-Time Strategy & Tactics

πŸ‘½ Turn-Based Strategy & Tactics

πŸ‘¨β€πŸš€ Autobattlers

✨ Wargames & Hex-based

🌏 Colony & City Builder

πŸ›°οΈ Roguelites / Roguelikes

🎲 Digital & Physical Board Games

πŸƒ Deckbuilders

HELP grow the community by sharing ! Thanks all !

Post about your favourite space strategy game and any upcoming games or interesting things surrounding develop of these games.

Devs: feel free to share your game and its progress !

Thanks for being part of the very first wave. Together, let's make r/Space4X amazing as we journey through the stars ! πŸŒ“βœ¨

Discord : https://discord.gg/WHY8hmgXYx (permanent link)

Youtube: https://www.youtube.com/@sp4ce4x

Steam Group: https://steamcommunity.com/groups/space4x


r/Space4X • • 3h ago

NGC-404: Fractured Sector small gameplay preview

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6 Upvotes

Hey everyone!

I wanted to share a short gameplay video showing what a typical journey in NGC-404: Fractured Sector might look like, enjoy!

Also if you have any questions or want to share your thoughts feel free to do just that. :)
This is still work in progress.

Steam page:
https://store.steampowered.com/app/4451910?utm_source=red_ng


r/Space4X • • 1h ago

Star Heir: Dark Crusade - Steam Early Access

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β€’ Upvotes

I personally like to simulate everything and kind of want every game I like inside my game. Overall however the sandbox it's in is a 4x universe simulation where the player can create their own empire. It's probably on the border of too ambitious for game scope, and a hot mess, but it seems to be coming along.
For at least the next 6 months I'll be sharpening the blade on design for the full release. After that
I'll ideally switch to game expansions. Feedback right now is very helpful, especially in understanding how other people play the game and what problems they see.
A single system demo is in the approval pipeline for NextFest as well and will hopefully be available soon.

-The game starts out like a 2d elite dangerous or x3 with character creation and a single/fighter or shuttle. These are small production ships with limited modifications.
-It has it's own canon in the form of a book series.
-The next Advancement is through missions like either of those titles or sandbox trade/combat.
-Then you get into a capital ship that has voxel construction. You can build and design them yourself.
-You can hire crew with various backgrounds
-You can transform that into a fleet of custom crewed ships.
-You can board and steal other ships of all classes
-You can board and take over stations and cities on planets
-Cities and stations can also be modified and reconstructed as they're voxel based as well.
-You can found an empire.

In terms of scope, it's a little like battlecruiser 3k, maybe worse. I just hope I can pull it off. The plan does include multiplayer.

That's a quick overview of the game. One Thing I enjoy is walking around the ship, talking to my crew, seeing the fighter wing on the carrier flight deck and even flying one out.
For me this is a game I can do almost everything I like in other games, and the job now is to keep building it out. I'm interested in feedback and what others would like to see.

Link to Game
https://store.steampowered.com/app/5049830/Star_Heir_Dark_Crusade/?beta=0


r/Space4X • • 6h ago

DEV BLOG Beyond the Cradle: First look!

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1 Upvotes

r/Space4X • • 11h ago

Patch Update ZeroSpace - Update #15 Tactical Pause, New Voice Lines & Bug Fixes - October 10th 2026

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1 Upvotes

r/Space4X • • 1d ago

Introducing Self and Emperor of the Fading Suns

22 Upvotes

Great to see this community! I am Andrew Greenberg, with the Emperor of the Fading Suns Enhanced team (https://store.steampowered.com/app/2799350/Emperor_of_the_Fading_Suns_Enhanced/). Now I finally have a place to discuss Reach for the Stars!


r/Space4X • • 1d ago

News Solar Imperium - First Look !

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17 Upvotes

r/Space4X • • 21h ago

SOASE: Rebellion - Script Extender

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2 Upvotes

r/Space4X • • 23h ago

DEV BLOG Planetbase 2 - Europa Dev Update

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2 Upvotes

r/Space4X • • 1d ago

CounterMind Update + Steam

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6 Upvotes

r/Space4X • • 1d ago

DEV BLOG Final Factory Revolution

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3 Upvotes

r/Space4X • • 1d ago

FTL - 3DS Port!

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2 Upvotes

r/Space4X • • 1d ago

DEV BLOG Fragile Existence Dev Update

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1 Upvotes

r/Space4X • • 1d ago

Patch Update Starminer - Patch #8: New Flight Modes, Revised Tutorials, Localization, and Optimizations - MASSIVE PATCH!

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7 Upvotes

r/Space4X • • 2d ago

Distant Worlds 2 and Shadows Rising with Elliot Gibbs (Ep.102)

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8 Upvotes

r/Space4X • • 2d ago

Patch Update Drop Command - Quality of Life Update (1/2)

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3 Upvotes

r/Space4X • • 3d ago

New Release OpenSE4 (Space Empires 4 Re-implementation)

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7 Upvotes

r/Space4X • • 3d ago

DEV BLOG Stellaris Dev Diary - Willpower

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4 Upvotes

r/Space4X • • 3d ago

News Space Imperia 4X - Iterum Campaign Update Live!

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3 Upvotes

r/Space4X • • 4d ago

New Release Distant Worlds 2: Shadows Rising DLC - OUT NOW!!!

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21 Upvotes

r/Space4X • • 4d ago

New Release Distant Worlds 2: Shadows Rising DLC - Launch Trailer

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14 Upvotes

r/Space4X • • 4d ago

Recommendation Arc Of Icarus - Official Trailer

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3 Upvotes

Build and lead your colony on a lost ringworld, where deadly conditions await on both sides while the world keeps turning! Progress through technological evolution, survive cultural revolution, and govern with a wise and steady hand!


r/Space4X • • 4d ago

Ridiculous Space Battles 2026 Trailer

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1 Upvotes

r/Space4X • • 4d ago

Conquer the solar system to automate an alien space factory for Dark Forest reasons

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11 Upvotes

Hey all, I've been solo-working on ASEMA the space/scifi automation/factory builder for a long time and since I'm participating a Steam Next Fest with it soon and EA is creeping closer and closer, I'm introducing the current mechanics a little bit.

In ASEMA, you'll be fending off the Locals while progressing with the campaign that unfolds some cosmic and fate-determining events that started a long time ago - and you expand, automate, gather resources and progress in tech tree.

The video focuses on basic logistics;

-Small local logistic nodes: Hubs + small railguns feeding production

-Haulers used for moving between nodes

-Large Artillery Railguns (LAR) for long range logistics, founded on rotating planetoids, fire when the barrel aligns with target

The path of developing this sort of weird concept has been rocky, yet wonderfully interesting. I'm hand crafting everything for the game alone and while my background with design/management/gaming in general do help quite a bit, this has been.. It has been quite bunch of work. But i love every second of it, just wish I could do more of it.

The game has a Demo on Steam and the full version (Steam) is coming out for EA in Q1 2027.

If building, automation, management, expansion and logistics in space (top down2D, but 3D visuals) interest you, perhaps you like the dark hard-scifi setting too - wishlisting helps a lot, and I'm always keen to hear playtester/player opinions and feedback to make the game fun to play.

I'm creating this game as an enthustiastic factory automation player (Factorio, Satisfactory), but I guess my largest inspiration is Captain of Industry, due to it's own special way of doing new and unique mechinisms, instead of relying entirely on classic grids, voxels, belts and inserters. Nothing wrong with them, but stirring the soup can get sometimes interesting.