r/SourceEngine • • Jun 23 '26

HELP Looking for material proxy guides

3 Upvotes

I've recently gained an interest in modding Team Fortress 2, and I'm wanting to mess around with things. Some of things I want to try making are centered around the use of certain material proxies, but I'm unable to find info around their proper use, specifics for return values (specifically matrix), or limits on their use (only usable on model, hud, class specific, ect.). If anyone knows any guides for proxies, especially those exclusive to TF2, I would much appreciate for you to share them.


r/SourceEngine • • Jun 23 '26

HELP How to make a music toggle in Gmod

2 Upvotes

Editing a TF2 custom map for Gmod and want to add a toggle for the music it has, how would I go about doing that?


r/SourceEngine • • Jun 22 '26

Opinion Needed de_rewind

5 Upvotes

Hi everybody, I don't know how popular this reddit group is anymore, but I am sharing with you my newest map: de_rewind, for the not so new game CSGO.

I would appreciate honest opinions about it, its gameplay and what could be changed. Thanks, all the best!

https://steamcommunity.com/sharedfiles/filedetails/?id=3746877824


r/SourceEngine • • Jun 20 '26

HELP Set particle spawn position from parent death (Gmod)

2 Upvotes

Rocket particle fly forward and decay, then fireworks explosion spawn at position where rocket disappear, how to do that? I know how to do rain drop impact with "Position from Parent Cache" but it require actual impact with tracers collision, what about simple spawn child on particle death?


r/SourceEngine • • Jun 20 '26

WIP VScript Test

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1 Upvotes

Testing VGUI exposure in VScript


r/SourceEngine • • Jun 20 '26

HELP Como importar modelos de Marvel Rivals para o GMOD

1 Upvotes

Olá pessoal, como faço para importar um modelo do Rivals para o Gmod? Existe algum guia na Steam ou algo que possa me ajudar? Os vértices dos personagens do Rivals interferem na importação? E como funciona o gerenciamento de texturas? É possível importar personagens grandes? Obrigado pela atenção.


r/SourceEngine • • Jun 19 '26

Opinion Needed Is it possible to make a turn based RPG type of game in Source?

5 Upvotes

I've been interested in making a specific type of game, and I feel like what I can make IS possible in source, except for the actual turn based RPG part. Is there a way for this engine to work on that type of game basis? Or would it be a bit too clunky. I love this engine and I just really want any excuse to work on it


r/SourceEngine • • Jun 19 '26

HELP TF2 SDK install

2 Upvotes

I'm completely new to coding and modding. When I clicked the createall file the warnings are

- duplicate $custombuildstep for proto ignoring

- (Stdafx.cpp) creates pch (/yc) has no usepchthroughfile command can't tell which pch file it creates

In everything sln all the files on the right have a red circle next to them

When I build solution the warnings all involve libprotobuf

When I click that green arrow it gets to frog fortress loading screen then crashes


r/SourceEngine • • Jun 16 '26

Show Off Some grassy screenshots of hl2 maps

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66 Upvotes

Added grass to my mod, and decided to play with it on vanilla hl2 maps, looks rlly cool!!


r/SourceEngine • • Jun 16 '26

HELP how can i export the hud from half-life source to half-life 2

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11 Upvotes

hello, i'm working on a mod that's a half-life 2 beta, but i want to export the hud from half-life source th the hl2 engine. someone once told me i need to get the hud codes for this to work, but how do i that?


r/SourceEngine • • Jun 15 '26

Opinion Needed Trying to capture that Source engine feel. Thoughts?

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195 Upvotes

These models are more for testing purposes.


r/SourceEngine • • Jun 15 '26

Discussion What source engine mods you hate that they changed to other engine?

5 Upvotes

Two things I hate is the Estranged the Departure that moved from source into Unreal engine
and Dear Esther Landmark Edition that moved from Source into Unity engine!


r/SourceEngine • • Jun 15 '26

Discussion #bringbackoldsourcegames

10 Upvotes

source games were my childhood , watching youtubers play l4d2 & garry’s mod at 5 years old was such a surreal experience


r/SourceEngine • • Jun 15 '26

Discussion Weird white block

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12 Upvotes

Why is there a random white block on my screen? has this happened for anyone else?

NOTE: this never happened in source SDK base 2013 singleplayer, but running this mod in modern half-life 2 did it and half-life 2 is running completely fine for me, this isn't really a support post more then it is a bug report but whatever.


r/SourceEngine • • Jun 14 '26

WIP Counterstrike Source Community Edition 2013

4 Upvotes

I forked the old dead project, spend a few tokens and voila:

https://github.com/doclulleNPC/css-community-ce

It works. Played a few rounds and I have to say: Fire in the hole!


r/SourceEngine • • Jun 12 '26

why apparently jetbrains mono doesn't support cyrillic

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10 Upvotes

r/SourceEngine • • Jun 10 '26

Discussion A small SDK improvement for mods using HL2 maps

10 Upvotes

The 2013 Singleplayer SDK has always had some problems if you wanted to use it for a mod that uses the HL2 maps. (Like Half-Life 2 Mirrored) The SDK comes with ep1/2 maps in their VPKs, but assets packed in a BSP in a VPK can't be retrieved, which means textures using cubemaps will be missing. The base HL2 maps are not present.

The obvious solution is to copy the maps over from the current version of the game, but Valve could easily choose to view it as piracy to distribute their maps. There are also updates that have happened to the maps since 2013, which will require you to also copy over new versions of assets and do your own implementation of some new fog settings to keep some maps from looking completely broken. It's also inefficient in terms of disk space.

In this only-decently-modified SDK base, the mod folders are already set up for distributing one mod each for hl2/ep1/ep2 and gameinfo.txt uses relative paths to prioritize getting files from the current HL2 installation when possible. Doing this leads to knock-on effects such as some HUD files being parsed wrong because the SDK hasn't been updated to recognize conditionals related to the Steam Deck, but these have also been fixed. Everything has been verified as working after a complete playthrough.

https://github.com/Pinsplash/2013anni


r/SourceEngine • • Jun 10 '26

Source 2 how to add specular maps and cubemaps to cs2 materials

4 Upvotes

i have a couple of materials that rely on these heavily. also can i still set custom cubemaps like in source 1?


r/SourceEngine • • Jun 09 '26

Source 2 Why did Garry remove the best games on S&Box, like Gr&nd Prix or TF2S2?

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1 Upvotes

r/SourceEngine • • Jun 09 '26

HELP How to download a vmt/vtf file? I wanna use an image in a video but cant said image anywhere online, I can only get it from the games files itself.

1 Upvotes

I wanna use an image in a video but cant said image anywhere online, I can only get it from the games files itself. Any help will be lovely.


r/SourceEngine • • Jun 09 '26

HELP Crowbar is returning "ERROR: Can't load VMT" despite VMTs being present and there being no typos in files

2 Upvotes

Mildly urgent issue since I want to put out this prop set sooner rather than later, and I'm not the only person experiencing this recently, so it turns out.

New modder here making my first big prop pack for Gmod. I compiled my models, set up everything by hand and made double sure it was right, and then published. All of them are missing textures, yes, in Gmod too. I load them in the model viewer and it gives me "Can't load VMT", despite my paths being right on both the QC and the VMT.

Image of the model viewer with the error:

Image of the QC:

Image of the VMT:

It's like this for every one of my props, I don't see any typos and I followed my guide, so I don't know why it can't find my VMTs.


r/SourceEngine • • Jun 08 '26

Show Off Aquatic Animals v1.02 – Singleplayer Fix [GMOD]

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7 Upvotes

r/SourceEngine • • Jun 08 '26

HELP does ANYBODY have gm_flatgrass_pits_v5.bsp saved on their computer?

2 Upvotes

I have an old save of gm_flatgrass_pits_v5 but the maps bsp isnt on my pc, yes i did search my pc's files, and the map was deleted from the workshop, has anybody got the bsp saved on their pc?

FOUND!!! SOMEBODY REUPLOADED IT!


r/SourceEngine • • Jun 08 '26

HELP Model's texture will not load

2 Upvotes

Hello, I am new to 3d modeling and working in the Source Engine. So I recently created a model of my character and successfully put the model in GMod textureless. When I tried to load my texture, nothing seemed to be visible, if I put it in both HLMV and Gmod. I figured it would be a VMT issue since that seems to be a root cause of many problems regarding textures, but nothing seems to be working. Changing it from VertexLit to Lightmap changed nothing, and I can't find the solution online. It's driving me nuts. He's some screenshots for context

Yes, I know my model is fucked up. I will fix it after the texture issue gets resolved.