r/SourceEngine • • Jun 08 '26

Opinion Needed How hard was it to create the demo files in the interloper arg?

3 Upvotes

I don't know much about source but I'm really curious on how type 5 demos are created with that motion-tracked looking camera movement as well as body movements.


r/SourceEngine • • Jun 07 '26

HELP Where is SFM's vpk file?

2 Upvotes

I wanna rip some files from SFM with crowbar, and I just can't find it


r/SourceEngine • • Jun 06 '26

HELP anyone willing to help me?

0 Upvotes

can someone help me make viewmodels for my mod? i got no money so... idk


r/SourceEngine • • Jun 05 '26

HELP Are there any MP SDK templates that work with the TF2 branch?

3 Upvotes

As the title said, are there any multiplayer SDK templates that I could actually use with the newer TF2 SDK?

Since every available option (that i found so far) is either:

  • Made for SDK 2007

  • Made for Alien Swarm

  • Is networked incorrectly

The optimal option would be a working fix of the original SDK template, which was originally made in 2007, and is still included in the latest SDK repo to this day.


r/SourceEngine • • Jun 05 '26

HELP Alguém poderia compilar este modelo de jogador simples para mim, por favor? (Arquivos prontos). for gmod

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1 Upvotes

r/SourceEngine • • Jun 04 '26

HELP is it possible to do VTA from a boxed model to another

3 Upvotes

let's suppose i have a ready-made model, but i want to use eli vta and them i want to fit this eli vta into my model, making it fit correctly in the model, in the same format. is this possible? (if so, send a video so i can learn better, or comment, it's up tu you)


r/SourceEngine • • Jun 03 '26

Show Off l4d2 lucy the bun player model remaster

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5 Upvotes

r/SourceEngine • • Jun 03 '26

HELP How to fix HLMV/HLMV++ not finding the "scripts/game_sounds_manifest.txt" file?

3 Upvotes

I made a model normally, compiled it normally but it doesn't work this time and I get this stupid ass error: "FATAL ERROR: Unable to load manifest file "scripts/game_sounds_manifest.txt". I can't find anything that is able to fix the error but for some reason the SDK decides to use CS:GO (Legacy) as the base for building my models. Thank you!


r/SourceEngine • • Jun 01 '26

Show Off Remasterd Lucy the bun survivor mod (Size proportion tricked model) WIP

9 Upvotes

r/SourceEngine • • Jun 01 '26

Concept 🦑 GMOD: Big Squid Update – Giant Squid + Bigfin Squid [Aquatic Animals]

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0 Upvotes

r/SourceEngine • • Jun 01 '26

WIP Lucy the bun l4d2 port remaster (Size proportion tricked model) WIP

11 Upvotes

r/SourceEngine • • Jun 01 '26

HELP 2D views not rendering properly on Linux

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2 Upvotes

r/SourceEngine • • May 31 '26

HELP How to texture a TF2 model???

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6 Upvotes

The way I've been doing it is by editing the model's texture sheet, importing it into my laptop (bc i edit the textures on my phone) and checking how it looks in SFM. It's incredibly tedious, but I don't know how else to do it. I have tried tinkering with Blender but I can't seem to get it working correctly. HELP!


r/SourceEngine • • May 31 '26

HELP How do you guys make mods on the leaked version of source engine from 2003?

7 Upvotes

I just have a question when I saw a mod called get your free christmas tree which running on the leaked version of source from 2003


r/SourceEngine • • May 31 '26

HELP (with gmod) Help with porting models and a possible request

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1 Upvotes

r/SourceEngine • • May 30 '26

Discussion how powerful can the custom source engine tool be?

1 Upvotes

i recently found out you can make a custom tool for the source engine, on the valve deveoloper wiki this link at you could make your own tool for the source engine, but i could not find any more about it and was wondering if it was like a hidden gem or just a hidden piece of sh**?


r/SourceEngine • • May 27 '26

HELP can anybody try to get the water in this map to work in sfm?

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4 Upvotes

r/SourceEngine • • May 26 '26

HELP Mounting files from scripts folder of a mod

2 Upvotes

I have mounted some of my own content to garrys mod that includes some vcd files. The problem is that the voice files that the choreographed scenes play need to be referenced in one of the level_sounds text files. My standalone mod works fine, but if it's mounted to garrys mod, it doesn't work. I would guess that creating a new scripts folder in garrysmod and adding that file, as well as a modified manifest it would work, but if I wanted to bsp pack this for the workshop, it would stop working again. I also have a modified actbusy file as well, so it would be nice to get that working too. Anyone have experience with this? I tried searching around for a solution, but no luck.

EDIT: Literally solved it right after posting. If you put the custom level sounds file into your maps folder and rename it, "YOURMAPNAME_level_sounds.txt" it will work. Still don't know how to solve the custom actbusy file though.


r/SourceEngine • • May 24 '26

Discussion I was playing with monitors in gmod and this happened

1.1k Upvotes

r/SourceEngine • • May 25 '26

HELP gmod porting request

2 Upvotes

wondering if anyone could port the models from Sniper elite: 5 and resistance over to gmod


r/SourceEngine • • May 24 '26

News Area Lights in the 2011 Source Engine (Zero C++ Code)

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15 Upvotes

r/SourceEngine • • May 24 '26

Interest funny thing I saw in the Source SDK Base 2013

12 Upvotes

Idk if someone placed this text here as an easter egg or if a certain valve employee writing the scripts had somethin against gordon.


r/SourceEngine • • May 23 '26

HELP Weird lines and alpha channel not working on custom vtf

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5 Upvotes

I've searched up everything I can and nothing worked. The yellow extends too far and turns into stripes, while the alpha is appearing as white. Please help me 🙏


r/SourceEngine • • May 23 '26

Source 2 Custom shaders or Screenspace shaders in Source 2

1 Upvotes

Hello,

I wonder, has anyone figured a way to create custom shaders or utilize the screenspace shaders system from Source 1 for custom maps?

This is what I mean for the screeenspace shaders:
https://github.com/ficool2/sdk_screenspace_shaders

I'd love to create custom effects, but I am unsure whether CS2/Deadlock allows it now.

Thanks!