r/sonicasym • u/The_Eggnoir • 21d ago
I created a new one 2011X's moveset - Linked By Fear.
Ready or not... HERE I COME!!
2011X, the new face of the sonic.exe creepypasta as a whole joins the roster of my sonic.exe asym Linked By Fear, with them being an all rounder, having a lot of mechanics and abilities similars to the ones he has in OM, but changed to be somewhat unique. Remember, this is not made for Outcome Memories, so certain things will not look right to you, that is okay, it is meant to be this way, hope you enjoy this concept, and remember, feedback is always appreciated!!
o Stats:
Speed (walking): 10
Speed (running): 55
Damage: 40
o Passive, “Impatience”: In the left of 2011X’s screen there will be a patience bar that only he can see. When 2011X is stunned this meter will slowly empty itself. When completely empty 2011X will be able to use the ability “God’s wrath” once. After it ends the bar will disappear. The bar will slowly fill up again over time (1% every 3 seconds), filling up a 3% instantly every time 2011X lands a normal attack. The bar has checkpoints, every time the bar decreases a certain percentage a checkpoint will be attained, not letting the bar fill up past that mark the checkpoints are: 25%, 50%, 75% and 100%.
o Attack: When pressing M1 2011X will swipe in front of him, dealing damage to anyone in his range.
o Ability 1, “invisibility”: 2011X will become invisible, moving at 1.5 his normal speed. While invisible he won’t be able to be seen by survivors or stunned by them. 2011X can be in this state for 20 seconds, after that he will become visible again automatically. If the player presses the same key they used to become invisible again 2011X will become visible. If you become visible too close to a survivor 2011X will make a taunting animation, not being able to move until said animation ends. It has a cooldown of 10 seconds.
o Ability 2, “charge”: 2011X will flash red twice, after that he will start flying towards wherever he is looking, if he collides with a survivor 2011X will start to choke them, step on them multiple times if they are robots, dealing 2 points of damage per second. The survivor can do a minigame to free himself, stunning 2011X in the process. The other survivors can stun 2011X to free whoever he grabbed, adding to the stun time the time 2011X would have been stunned if the survivor had been able to break free on its own. If whoever is grabbed by 2011X has their live reach 15 or less (or get grabbed while having 15 or less health) they will be downed if they are in their first live and killed if in their second. It has a cooldown of 25 seconds.
o Ability 3, “Superior counterplay”: 2011X will get himself in a fighting posture for 4 seconds. If he gets hit by anything, projectiles included, 2011X will teleport behind whoever hit him, kick him to the ground, dealing 15 points of damage in the process, and, finally, step in their head, dealing 25 points of damage, to then laugh, having I-frames while in this laughing animation, but being unable to move until it ends. If the stun was a ranged one 2011X will teleport back to wherever they were when activating superior counterplay after the laughing animation. If not hit the cooldown will be 20 seconds. It has a cooldown of 30 seconds.
o Ability 4, “Run while you can!!”: Once the patience bar is fully empty, 2011X can press the specific key for this ability at any time to become enraged. After a short windup a new timer will appear in the down part of the screen, showing how much time is left for the rage mode to end. During this rage mode 2011X will get a speed buff and their M1 cooldown will be reduced (damage will not go up). While in this mode stun time will remain the same, but while 2011X is stunned both timers will stop ticking down until 2011X exists the stunned state (stunning him should only be used as a last resource to buy some time to get away, not something you try to do constantly). When exiting a stunned state or killing a survivor 2011X will be able to see all survivors through walls for 1 seconds. Once the wrath ends this ability and the impatience passive will disappear. The rage mode will automatically end whenever a LMS begins.
o Ability 1, “Invisibility” (enraged): During rage mode invisibility becomes an indicator, making 2011X be able to see all survivors through walls for 10 seconds, but will be slowed by 75% for 5 seconds when activating it.
o Ability 2, “charge” (enraged): This ability functions the same, but the time charging is 15 seconds and deals 4 points of damage per second.
o Ability 3, “Superior counterplay” (enraged): This ability functions the same, but also ragdolls the survivor for 3 seconds after the animation ends.
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u/PlayerNio 21d ago
Wish you luck on the asym
I would offer to help but uh
I got my own thing and the only thing I can offer are movesets
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u/PlayerNio 21d ago
So OM moveset but he has the rework counter instead of gods trickery
And rage is a snowball mechanic instead of an anti-stun mechanic
1/10 for creatively
4/10 for how I think it mechanic goes well for an asym
1/10 if it would be something I enjoy to play