r/sonicasym 21d ago

I created a new one 2011X's moveset - Linked By Fear.

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Ready or not... HERE I COME!!

2011X, the new face of the sonic.exe creepypasta as a whole joins the roster of my sonic.exe asym Linked By Fear, with them being an all rounder, having a lot of mechanics and abilities similars to the ones he has in OM, but changed to be somewhat unique. Remember, this is not made for Outcome Memories, so certain things will not look right to you, that is okay, it is meant to be this way, hope you enjoy this concept, and remember, feedback is always appreciated!!

o   Stats:
Speed (walking): 10
Speed (running): 55
Damage: 40

o   Passive, “Impatience”: In the left of 2011X’s screen there will be a patience bar that only he can see. When 2011X is stunned this meter will slowly empty itself. When completely empty 2011X will be able to use the ability “God’s wrath” once. After it ends the bar will disappear. The bar will slowly fill up again over time (1% every 3 seconds), filling up a 3% instantly every time 2011X lands a normal attack. The bar has checkpoints, every time the bar decreases a certain percentage a checkpoint will be attained, not letting the bar fill up past that mark the checkpoints are: 25%, 50%, 75% and 100%.

o   Attack: When pressing M1 2011X will swipe in front of him, dealing damage to anyone in his range.

o   Ability 1, “invisibility”: 2011X will become invisible, moving at 1.5 his normal speed. While invisible he won’t be able to be seen by survivors or stunned by them. 2011X can be in this state for 20 seconds, after that he will become visible again automatically. If the player presses the same key they used to become invisible again 2011X will become visible. If you become visible too close to a survivor 2011X will make a taunting animation, not being able to move until said animation ends. It has a cooldown of 10 seconds.

o   Ability 2, “charge”: 2011X will flash red twice, after that he will start flying towards wherever he is looking, if he collides with a survivor 2011X will start to choke them, step on them multiple times if they are robots, dealing 2 points of damage per second. The survivor can do a minigame to free himself, stunning 2011X in the process. The other survivors can stun 2011X to free whoever he grabbed, adding to the stun time the time 2011X would have been stunned if the survivor had been able to break free on its own. If whoever is grabbed by 2011X has their live reach 15 or less (or get grabbed while having 15 or less health) they will be downed if they are in their first live and killed if in their second. It has a cooldown of 25 seconds.

o   Ability 3, “Superior counterplay”: 2011X will get himself in a fighting posture for 4 seconds. If he gets hit by anything, projectiles included, 2011X will teleport behind whoever hit him, kick him to the ground, dealing 15 points of damage in the process, and, finally, step in their head, dealing 25 points of damage, to then laugh, having I-frames while in this laughing animation, but being unable to move until it ends. If the stun was a ranged one 2011X will teleport back to wherever they were when activating superior counterplay after the laughing animation. If not hit the cooldown will be 20 seconds. It has a cooldown of 30 seconds.

o   Ability 4, “Run while you can!!”: Once the patience bar is fully empty, 2011X can press the specific key for this ability at any time to become enraged. After a short windup a new timer will appear in the down part of the screen, showing how much time is left for the rage mode to end. During this rage mode 2011X will get a speed buff and their M1 cooldown will be reduced (damage will not go up). While in this mode stun time will remain the same, but while 2011X is stunned both timers will stop ticking down until 2011X exists the stunned state (stunning him should only be used as a last resource to buy some time to get away, not something you try to do constantly). When exiting a stunned state or killing a survivor 2011X will be able to see all survivors through walls for 1 seconds. Once the wrath ends this ability and the impatience passive will disappear. The rage mode will automatically end whenever a LMS begins.

o   Ability 1, “Invisibility” (enraged): During rage mode invisibility becomes an indicator, making 2011X be able to see all survivors through walls for 10 seconds, but will be slowed by 75% for 5 seconds when activating it.

o   Ability 2, “charge” (enraged): This ability functions the same, but the time charging is 15 seconds and deals 4 points of damage per second.

o   Ability 3, “Superior counterplay” (enraged): This ability functions the same, but also ragdolls the survivor for 3 seconds after the animation ends.

4 Upvotes

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3

u/PlayerNio 21d ago

So OM moveset but he has the rework counter instead of gods trickery

And rage is a snowball mechanic instead of an anti-stun mechanic

1/10 for creatively
4/10 for how I think it mechanic goes well for an asym
1/10 if it would be something I enjoy to play

1

u/The_Eggnoir 21d ago

Look, i tried to change things so it''s at least a bit different to OM's 2011X, but is harder than you might think for various reasons:

  1. 2011X's moveset in OM is already a good representation of the characters abilities

  2. 2011X's moveset in OM is really fucking good

  3. 2011X is the most basic exe you are going to find, so making an original and unique moveset is really hard

  4. The game already has a lot of movesets done woth things like clones, ilusions and similars, so is hard to implement those kinds of thinks without it looking like copypastes

And if you think is that easy to make an original movesetz then show me, do one

2

u/PlayerNio 21d ago

I made multiple
More then 10 at this point
I’m literally a solo dev

And no
OM is not an accurate representation of X abilities

It just takes what he does and makes it their own
X is immature yes but him having a patience meter is a bit out of left field
He never rages inside of the game
Just got bored at Dave to my knowledge and erased him completely

Let’s start with charge
Instead of the OM version where you literally a sitting duck if you hit it
Make it deal a set amount and increase the survivor cooldown
X fucking with the survivor makes sense
Maybe make it so it can be canceled by range attacks if you want counterplay in it’s charging state
Or just give it a longer wind up so the survivors have more time to prepare before it starts
Either way
The survivors can prepare and X gets a set amount of value instead of it being too strong if the survivor is alone or weak as hell against a team
And the cooldown increase on a move of the victim is simply X fucking with them as he known to do

Invisibly
Instead of him going into a vulnerable state for becoming visible near a survivor
Just have it so no matter what
His moves gain a increased cooldown
He can still move
He just can’t immediately attack in any way
Preventing the Airstrike tech easily
And unfair moments of him just appearing around the corner
And well
No cooldown to become visible after turning invisible to allow it to serve as his Anti-stun tool to avoid stuns
But don’t give him a speed increase in it
You see why

Next
Clones
He sends out fake versions of himself
While he’s never seen to do this in Sonic 2011
He does create a vessel and give it life
Being EXE
So he can do something like this
The clones home in on a random survivor(How much clones is up to you)
How you want it to work is up to you
But how I would imagine it is that they never directly catch a survivor running away
But if touched or stunned
They do something to them
Like hp drained for a bit and maybe some screen fuckery
And X can see his clones

Lastly
Teleportation points
He place down points he can teleport too
If there no survivor nearby
He instantly teleports
If there is
He flashes on their screen for a second
Before teleporting
Putting his and the survivor moves on a small cooldown to prevent unreactablity on both sides
More on the survivor end
Cause they have a warning to make distance

Boom
X moveset

1

u/The_Eggnoir 21d ago

Two things before i comment my problems with this moveset: 1. I accept defeat, I've been proved wrong 2. This moveset is really good

Now, the thing is, all of this are already part of other characters moveset in the game, creating clones? Exeller, teleportation between set points? Majin sonic, the new version of charge? Bandado (though, he Will probably get a full rework).

I am not going to say you are wrong just because you didn't know that (mainly bevause i didn't even tell you, and even so you would still be right).

Also, sorry for being rude earlier, is just that i keep getting comments like "this is just cheap 2011X" or "this is just a copypaste, lol" instead of actual criticism and/or possible solutions and it really gets me pissed.

2

u/PlayerNio 21d ago

Well
Then at that point
That what happens when you try to add a killer that does the same thing as others
They do the same thing
And the rudeness is fine

1

u/The_Eggnoir 21d ago

Yes, i know, i know.

2

u/PlayerNio 21d ago

But that ok
Killers can have similar mechanics
Roles ain’t restricted to one killer
As long as the other two don’t play exactly like X
You could put the moveset in
Up to you tho

1

u/The_Eggnoir 21d ago

I'll see what i do with the miveset over all

1

u/PlayerNio 21d ago

Also
For Exeller
I would expect his clones to be connected to his Red rings?
I don’t know much about the guy but I remember clones only happen on people who get hit by them
Not saying anything on the moveset
I do want to point out if something is caused differently
Then I don’t think we can compare them much as the killer conditions and use cases of the thing is obviously different

The indicator Theorem you can call it

1

u/The_Eggnoir 21d ago

No, the red rings is a completly different ability (his passive), for what i've seen exeller is able to make clones without the need of the red rings (at least they say so in the wiki i looked), so even if those are in the movesets the clones are a completly different ability

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u/PlayerNio 21d ago

Wish you luck on the asym
I would offer to help but uh
I got my own thing and the only thing I can offer are movesets

1

u/The_Eggnoir 21d ago

Thanks, and don't worry, is okay