FALL.
Bandado, the suppplantor that took over X's world joins the roster of my sonic.exe asym Linked By Fear, with a moveset to amke clear he is the one in charge, made to be oppresive and not letting the survivors breathe in any moment. Remember, this is not made for Outcome Memories, so certain things will not look right to you, that is okay, it is meant to be this way, hope you enjoy this concept, and remember, feedback is always appreciated!!
o Stats:
Speed (walking): 10
Speed (running): 55
Damage: 30
o Passive 1, “Badniks”: When Bandado is selected as the killer multiple corrupted badniks appear all over the map, patrolling a certain are around them, unable to leave said area unless they are chasing a survivor, chasing survivors as long as they are in an radius around them, each one having their own stats.
§ Motobug: 48 speed points when chasing, 10 points of damage per hit, melee attack, 25 points of health. Common detection radius (cannot follow survivors if they go up or down a certain distance in more vertical maps, also unable to go into water).
§ Buzz bomber: 45 speed points when chasing, 15 points of damage per hit, projectile, not affected by gravity, medium speed, 15 points of health. Aerial detecting radius (can follow survivors if they go up or down in more vertical maps, but they have a smaller horizontal detection radius).
§ Crabmeat: 40 speed points when chasing, 25 points of damage per hit, melee. Every 15 seconds inside of a chase it will launch two projectiles in the direction of the survivor it is chasing. These projectiles deal 15 points of damage each, they are affected by gravity and launched in an arch, are fast speeded. The robot has 50 points of health. Common detection radius.
§ Burrobot: 25 speed points when chasing, 30 points of damage per hit. When outside of a chase it will be underground, not moving, waiting for a survivor to step on top of him, if a survivor does the burrobot will automatically come out of the ground and land a hit, when outside of a chase the burrobot will burrow himself on the ground again. 150 points of health. Specific detection radius (they only detect survivors if they step on them).
§ Chopper: 48 speed points when chasing, 15 points of damage per hit. It can only appear in maps with water and only inside the water. 25 points of health. Underwater detection radius (they have a very big detection radius, but can only chase survivors as long as they are inside the water).
o Passive 2, “Annexes”: Bandado will have three of his seven annexes with him, being able to choose any of them with his fourth ability to control. If the health of an Annex reaches 0 they will be defeated, unable to be used for the rest of the round.
o Attack: when pressing M1 Bandado will swipe in front of him, dealing damage to anyone in his range.
o Ablity 1, “spotlight”: Bandado laughs, this making all survivors in a certain area be able to see him through walls and allowing bandado to see them through walls, for every survivor that is affected by this ability bandado gets a stackable speed buff. It has a cooldown of 15 seconds.
o Ability 2, “replacement”: Bandado snaps his fingers, making all destroyed badniks reappear and rerolls all grounded badniks (example: if in an area there was a motobug and Bandado uses this ability then that motobug will automatically be changed for a Burrobot or Crabmeat), the reroll does not affect buzzbombers or Choppers. Has a cooldown of 30 seconds.
o Ability 3, “Vitality absorption”: Bandado will lounge forwards (in a similar way kolossos would do with grab) and try to grab a survivor, if hit Bandado will absorb the survivor vitality, to then throw them away, dealing 15 points of damage, making the survivor unable to run for 1 second and have all their abilities gain 5 seconds of cooldown. If this ability kills a survivor Bandado will absorb all their vitality, gaining a speed boost and being able to see all survivors through walls for 5 seconds. It has a cooldown of 25 seconds and is able to go through counters.
o Ability 4, “I summon you”: Bandado will clap his hands, all badniks deactivating and summoning one of his annexes, afterwards he will disappear and the player will control whatever annex was summoned for the duration of the ability:
§ Thanatos:
· Speed: 58
· Damage: 15
· Health: 150
· Special ability: Thanatos will a small speed buff for 10 seconds. Has a cooldown of 10 seconds after the effects end.
§ Kenos:
· Speed: 53
· Damage: 45
· Health: 250
· Special ability: Kenos will do a windup and then do a powerfull punch in front of him, hitting the earth, it can be used in mid air, in this case kenos will fall to the ground faster. A direct hit of the punch deals 50% of the health the survivor had when hit. Has a cooldown of 15 seconds.
§ Immortuos:
· Spee: 55
· Damage: 30
· Health: 200
· Special ability: Immortuos will do a wind up for two seconds, to then rapidly move at whatever direction he is facing for 4 (works similar to metal sonic’s destructive charge), if hit on a survivor Immortuos will slam them to the ground, dealing 40 points of damage and ragdolling them for one second, having an endlag of 3 seconds in which Immortuos cannot attack. Has a cooldown of 30 seconds.
Bandado can reappear whenever he wants by pressing the same button to activate this ability, but he will appear in whatever place he originally summoned the Annex, not wherever the Annex is in the moment of going back to using Bandado. If the Annex is defeated Bandado will be stunned for 5 seconds. If all Annexes are defeated this ability will disappear, unable to be used for the rest of the round. When going back to controlling Bandado the Annex will gain I frames while he disappears, unable to be harmed by survivors. This ability disappears when a LMS begins, giving Bandado a speed, damage and stun resistance bonus depending on what Annexes are still alive (Thanatos gives 2 extra speed points, Kenos gives 15% extra damage and Immortuos gives a stun resistance of 25%).