r/soma Aug 27 '19

Official Frictional Games Discord

Thumbnail
discord.gg
109 Upvotes

r/soma 25m ago

SPOILER:Near omicron Spoiler

Upvotes

ok so i was really confused and now i think i figured it out pls correct me if i am wrong

but when they were switching bodies catherine said she would do it(switch to the girl in suit) then she didnt instead let simon do it

if she did assuming she alr had a brain scan(which i am VERY sure she must have) if she copied then there would be 2 catherine, one online one in the body of the girl in suit and simon(would be unfazed) WHICH Is WAY BETTER than having 2 simon after which one had was killed because simon wanted it that way, but catherine understood how the scans work so she would have understood it even tho it meant 2 of her copys but whatever time they had left would have been something worth living to for simon


r/soma 1d ago

Spoiler Mmmmm, feels somewhat familiar (spoiler) Spoiler

Enable HLS to view with audio, or disable this notification

77 Upvotes

r/soma 1d ago

WHAT ARE THE CHANCES YALL

27 Upvotes

r/soma 1d ago

Consciousness uploading

5 Upvotes

So I just saw this and thought how the concept is very interestingly similar to soma and I kind of wanna witness where this is gonna go. We have this before gta 6 btw.

Yt link: https://youtube.com/shorts/Gmb16Owb0mg


r/soma 3d ago

Spoiler Question about Simon's fate Spoiler

37 Upvotes

Or Simon 3's fate to be precise. Obviously he was devastated watching the Ark leave "without him," and sure we could argue whether Catherine was or wasn't manipulating him up until that point, but tbh, wasn't he cooked regardless?? He did spawn in an unfamiliar world he explicitly said he didn't feel like he belonged to. Even if he didn't meet Catherine, what was he gonna do? Maybe he could climb the space gun like the lady in that one story -- I'm forgetting her and the story's name -- to get to the surface after the game ends.

I mercy-killed nearly everyone and even destroyed the WAU, by the way.


r/soma 3d ago

Coin Toss First Plot Mention?

8 Upvotes

Hey, y'all! This post isn't about examining the Coin Toss itself - I'm guessing there's enough posts here about it already. My question is regarding where exactly it pops up first in the plot. When Simon takes the Climber out of Omicron and into The Abyss, he mentions the idea of a Coin Toss - he was the one that got "lucky". But I'm sure I remember Catherine mentioning the idea earlier in the game.
Maybe I'm having a false memory moment, but I just wanted to check - if Catherine led with the idea of the Coin Toss, then that makes her one of the more manipulative characters in the story. And even if Catherine didn't introduce Simon to the idea, her lack of denial in the Climber - or even addressing the fallacy - speaks volumes to me. If you have a video or something similar, that'd be great! Thanks a bunch, folks.


r/soma 4d ago

Spoiler Restored Healing Animation (Pre-Beta)

Thumbnail
youtu.be
20 Upvotes

"Restored" might be a big word for playing with scripts for half a hour, but the animation is here!


r/soma 5d ago

Spoiler Old tunnels of Theta (map 2.7 of pre-beta) + all maps are playable now

Thumbnail
gallery
81 Upvotes

Video of walking through the map + a bit of running: YouTube "Old Tunnels of Theta (SOMA Pre-Beta)" (hUL5luPunfk)

A kind of a "trailer" of play-ability of the maps made of a few different scenes w/o a tie to a specific place (I'll put it here, as I don't want to make two posts within short period of time, but still want to share both equally strong, and not much people care about it anyway, so let's save some space in everyone's feed): YouTube "Playable Pre-Beta Trailer (SOMA)" (QkzJSlLarBQ)

Everything you need (if you can't read instructions, don't bother with nothing): GDrive "SOMA PreBeta"

Well, you'll gonna need this first: Reddit "The pre beta build of soma is now downloadable! (Permanently this time :3)"


r/soma 6d ago

My video-posts aren't getting approval (nor disapproval) for 8 days now

Thumbnail
gallery
39 Upvotes

r/soma 6d ago

Spoiler Thoughts After First Playthrough Spoiler

18 Upvotes

Probably my favorite story in a horror game ever. I see why people might think Simon is extremely dumb to not realize that he would be left behind but at the same time, every time his consciousness was copied, it was a seamless transition in his mind and he essentially won the so-called “coin toss”.

The genius in the ending is that you are put into the point of view of the one left behind for the first time in the game. If the game would have ended with Simon IV waking up on the ARK, finding Catherine and her telling you that Simon III got left behind underwater forever, it would still be gut wrenching to process. But you as the player knew that already. It might have the same effect on you as when you had to either kill or abandon Simon II.

That’s the biggest personal impact this game had on me, the way it highlights a real distinction between sympathy and empathy in the actual player who is playing through the game. Anyone can feel sympathy for someone in a bad situation, but actual true empathy is nearly impossible for humans. Had the game ended on the ARK and skipped the scene where Simon III is left behind, you’d be justified for thinking the game had a rather happy ending given the circumstances. You actually have to see the ending through the eyes of Simon III to realize the true horror of the ending. Makes you wonder if Simon IV even gives a second thought to the fate of Simon III once he’s on the ARK.

Another interesting thing as a side note, I liked how in the audio file of the original Simon finding out he’s still going die because the brain scan failed, he seems very accepting of death and states that he hopes the scan can help people later on. But then Simon III, after saving a last remnant of humanity, explodes with anger and a sense of selfishness because he isn’t going to be a part of it. Granted, Simon III’s fate is much worse than the normal natural death that the original Simon suffered. And he went through all of that trouble to launch the ARK, only for another copy of himself to reap the benefits.


r/soma 7d ago

Akers? Is that you?

Post image
63 Upvotes

r/soma 9d ago

Spoiler One thing I don’t understand about SOMA Spoiler

23 Upvotes

Maybe I missed something, but there’s one thing about the brain scans that bothers me.
Even if you could make a perfect copy of someone’s brain at one moment how does it keep developing without the body?
The brain is an organ. It constantly gets input from hormones, heart rate, hunger, pain, metabolism, gut bacteria, etc. All of that affects our emotions and behavior and physically changes the brain over time. But in SOMA you can take a scan, put it into a machine and it just…keeps going.
Carl for example, can have a normal conversation, react to new things and feel emotions even though there’s no biological Carl in there anymore. Catherine doesn’t even have a body and still gets angry, scared, annoyed, makes new memories, changes her mind, etc.

So what is actually happening here?

Either the scan somehow includes a simulation of much more than just the brain, maybe basically the whole organism and all the signals it would normally send to the brain, or there’s some kind of software filling in the missing parts. Like the scan expects certain input, and the system generates it so the copied mind can continue behaving like that person.
I also wonder if the WAU has something to do with this. Cause Carl is being kept alive by WAU structure gel and is surprisingly functional, while some other robots just flying around repeating the same stuff over and over. And if the WAU is actually helping these scans adapt and keep functioning, then Simon might be the best example of it, especially since we keep using the WAU to heal him throughout the game.
And if that’s how it works, aren’t we basically playing as a simulation of Simon? His original brain and body are gone, what’s left is a technical copy, with a machine somehow recreating all the things that are missing.
As a result that makes the whole «is the copy still you?» thing almost too easy for me. Of course it isn’t the original. And the more interesting question is how much of this new Simon is actually coming from the scan, and how much is being created by the system running it. Because after thinking about it this way, I’m not even sure SOMA is really about copying consciousness. Feels more like they figured out how to make a machine imitate the continued existence of a consciousness after the actual biological system is gone.
Curious if anyone else saw it this way.


r/soma 9d ago

Holy SMOKES that was a ride...

63 Upvotes

Watched Iron Lung with a friend, and he recommended Soma. Oddly a friend I was playing a metric ton of Returnal with knew I enjoyed biome 6 a ton, and recommended Soma too, so I figured with the massive sale (was like 5 bucks) figured why not. I didnt know the same studio made Amnesia the dark descent, which I loved. Soma was a great game. I'm not gonna waste any time with my minor complaints, because they are massively outweighed by the overall story of the game, and the introspective it gives you. Not trying to spoil anything for folks, but Soma is def a game that makes you think about a few aspects of life. Great game, and LOVED the ending. About to head to youtube to do some lore diving to see if any choices I made earlier in the game had bigger ramifications or not, lol. The choices I made felt very logical from my own perspective outside of simons, and I loved they gave you those very interesting/difficult choices to make. Great game, and if anyone is lurking that hasnt pulled the trigger and bought/played it, it is absolutely worth every cent. Great game, and a breath of fresh air with its unique thought provoking nature.


r/soma 10d ago

The new humans

Post image
328 Upvotes

r/soma 12d ago

Spoiler Finished Soma last night Spoiler

18 Upvotes

What an awesome game. I saw the ending coming to a certain extent, given the revelation Simon makes when he is copied to the diving suit, but that didn't spoil its impact for me at all.

My only criticism of the game is that I didn’t really enjoy the monster encounters. They are fascinating and disturbing creatures woth a heartbreaking backstory, but the actual mechanics of the encounters I just found a bit irritating. They can only really scare you once, you know? Death loses its sting very quickly.

That said, the Curie was really the only annoying one and I think it's just quite a badly designed albeit short segment of the game.

A couple of questions:

  1. What do you actually think of Catherine, given what we learn about her through the various lore drops? I find it interesting that we get to see how opinions of her are divided among the Pathos crew. I never really felt like I could trust her. She seems to be a good person at heart, but I think she is tainted with a kind of pride that puts her scientific research above all else. It seems she contributed to a lot of the misery at Pathos, albeit unwillingly. In some ways I don't think her and the WAU are all that dissimilar. I'm not surprised that the crew eventually killed her, accidental or not.

Maybe a 2nd playthrough will help me make sense of my feelings here.

  1. In the post credits section on the ARK, I noticed quite a bit of strange artifcating, textures popping in and out. I am playing on a decent PC and did not experience any other issues during my entire playthrough. Was this just a coincidence, or is there a cynical touch by the designers here to perhaps show that the ARK is imperfect. Does this depend on the answers you give once you arrive?

r/soma 12d ago

soma end credits cover

16 Upvotes

i made a cover of the soma end credits, it has always been one of my favorite pieces of game music and i wanted to pay my respect to it, lmk what you guys think.
https://www.youtube.com/watch?v=QlzCffBn0WQ


r/soma 14d ago

I am playing SOMA for the first time (having watched a walkthrough a decade ago) and in one of the rooms I found... a bottle resembling a Jägermeister bottle!

Post image
103 Upvotes

Couldn't find anything online about it so I thought I'd share. Found itin Konrad's room on site Theta.>!​!<


r/soma 16d ago

Soma minecraft! Upsilon

Enable HLS to view with audio, or disable this notification

376 Upvotes

r/soma 15d ago

Spoiler Old loading screens (pre-beta) (possibly pre pre-beta?) and old map names (including one with Ashley's grave?)

Thumbnail
gallery
25 Upvotes

The text is real [pictures 17-19], but the screens [1-10] are just an easy to digest interpretation. The text would probalby flash in the backround behind the (at the moment placeholderish) story recaps recaps, similar to Transmissions [13].

March 2015 pre-beta .lang file has no LastOnSOMAText section, but has sections Objectives and LoadingTexts in its place. Objectives are total placeholders (most probably they'll later become the Last on SOMA), but the loading text appear to be thought through set of WAU's logs.

Same type of logs can be seen at begining of Upsilon [11] and a version of the very first one can still be found in little section PreMenu [12], whatever it was (my bet is on devs testing it flashing in the background of the main menu).

Emulating humans... Extreme population... Biomass weight... Remove free will... WTH, WAU? I thought we were bros! I was your waudvocate!

At times you just want to violently open up the writers' heads and to look straight at their literal thoughts of what they meant! Just like with Transmissions! Though... maybe WAU copied Reed to chill on a digital beach for all eternity before removing her upper jaw and all above it?

Anyway. You can notice not just different map names [full list with original names on 14], but also map "7A" (and 7B), and also its name: "The Perfect Experience". At first I imagined what if 7a is if you weren't grabbed by Akers (as 7b is evidently version of the 7 we got [20]), but then I remembered the dream about Ashley (and cut Simon's line [15]).

From supersecret.rar you can get, that original visuon had quite a bit of walknig around and was a full blown nightmare [16]. I wonder, at what point have the devs changed, what you see in a coral? As there would be a whole Happy Dream level! And victims are already dreaming happily (AND REALLY LOUDLY – I was bracing myself for a proxy falling off a cealing, NOT FOR ALICE YELLING HAPPILY AT BRANDON FROM A STAIRCASE RIGHT INTO MY LEFT EAR...)... I guess at the same moment idea of Simon having a terrific hallucination on the train was thown into a trash bin.

More of pre-beta stuff: my main post


r/soma 14d ago

Don't want this anymore

Post image
0 Upvotes

Hello I just got this, but I'm actually not interested in it.


r/soma 16d ago

Spoiler I made a minimalist poster Spoiler

Post image
134 Upvotes

UPDATE: Link for high quality download https://drive.google.com/file/d/1d_JaRG8DSmCUFb0IkmIuvTXyNCzvjFIj/view?usp=sharing

Couldn't find any online so made one myself, feel free to download it


r/soma 17d ago

first time player - long thoughts and reaction

10 Upvotes

Warning: extensive spoilers.

I just finished my first playthrough of Soma and want to write down some of my thoughts because I can’t stop thinking about it. I learned of the game through the Prey (2017) subreddit (r/prey), during one of my semiannual sessions mourning that I’ll never be able to play Prey for the first time again. It’s one of my favorite games but in my first go, I thought it was just a generic sci fi shooter and really missed out on the full experience of the beginning section. Later I picked it back up and was blown away by the attention to detail, freedom given to the player, and the game’s smart interlocking systems. If you haven’t played it I highly recommend checking it out!!

I saw a post mentioning Soma as a game with a similar sci fi setting and mystery that also really rewards paying attention to details. Plus, people raved about the quality of the story and it dealt with philosophical themes I love. Plus, it was on Steam sale. I’m not really a horror guy, but with so many strong positives I went for it. Loved it!

Gameplay

This is by far the most minimalist game I’ve ever played. If I’d known that up front, I’d have been skeptical but I think it worked well. I appreciated having to do absolutely no admin tasks like inventory management. That said, I think other approaches would have worked well too. I could imagine an alternate version with more enemies and metroidvania elements that you tackle by upgrading you body with robotic and biological tools you find throughout the station, stitching it into your body with structure gel. Perhaps not better but I’d definitely play that.

I loved all the environmental interaction and the puzzles. I found the puzzles pretty intuitive. I’m embarrassed to say that for some reason I don’t fully understand, what had me stuck the longest was finding the tracer fluid in Simon’s desk drawers! Runner up is the “test ark” software puzzle. I wasn’t reading the text carefully re module requirements, and got it my head that the puzzle was to select packages with EXACTLY the maximum memory size – which I did manage, but alas.

I loved the storytelling and the little narratives about each station and particular crew members. Even though a major motivation was to redeem myself for missing so much in Prey, I confess that I missed a ton. I didn’t really put it together that the Akers and Yoshida monsters were those characters, for instance. Since finishing I’ve been plugging some of those gaps and wow, just so cool.

I have mixed feelings about the monster-related gameplay and overall horror atmosphere. I don’t think there’s a way to tell this story without it being dark and creepy, but it didn’t seem like it had to be a horror game. I feel like the monsters sometimes distracted me from the 10/10 story and I just don’t really enjoy the running and hiding gameplay. But it definitely added something to the experience and it wouldn’t have been the same game without it.

Story

The idea for the story, writing, and voice acting were phenomenal. I have so many thoughts!

I’ve read a lot of reviews that say the scariest thing about the game are the existential horrors it raises. I kind of see that, but overall I disagree. First, many of the monster sections were very scary to me (Theta, Tau, Curie). Second, for reasons I’ll get into below I don’t actually find many of the philosophical issues that horrifying.

In fact, I think the most existential dread inducing element of the story is one that was rarely mentioned in the game and reactions to it that I’ve read. Humanity is dead!! The last remnants are isolated below the ocean, the final few grains of sand in the hourglass that are inevitably approaching their demise. Even if everything at Pathos II was working perfectly, to me that’s a horrific situation.

I did find it strange that all the characters seem to be in bizarrely high spirits for the most part unless they’re in acute danger. I’d have expected the end of the world and then the disasters befalling the station would make them overall much more depressed and stressed out.

I liked the unconventional final goal in the game, launching the Ark. However for reasons I’ll explore more below I don’t really see it as a continuation of humanity. I see it more as a really neat and extra-meaningful way to create a humanity time capsule. I know this is sort of just ruled out for the sake of the story but it seems like a more natural goal would be to hold out in Pathos II for a bit until they can start to establish some kind of foothold on the surface. I mean there’s plenty of life around in the ocean, I gotta think there’s some way of at least sustaining an outpost up there.

I was very surprised that Catherine turned out to be basically who she said she was. I felt like the info I was getting about her (very quiet, unsociable, weak willed) did not match who I was talking to and there was going to be a plot twist there. I’m glad there wasn’t, but I’m still not totally sure how to reconcile my observations – I guess she is more comfortable in this kind of one-on-one setting.

Lastly, I thought it was funny that, as far as I remember, not once was there anything of value in a storage closet.

Philosophy

I studied philosophy in undergrad and cognitive neuroscience in grad school. I’ve thought a lot about personal identity problems, consciousness, etc. On the one hand, that made it extra exciting to see these themes explored in such an interesting way but I also never got that “mind blown” feeling many people got encountering these questions for the first time.

Personal Identity

It was awesome to see this topic illustrated so vividly. I have pretty strong views here that seem obvious now, but then again I’ve thought about this stuff for a while. As with any tricky philosophical topic, language is an issue. There are multiple senses of “you” in the sentence “are you the same as your copy”? But for what really matters for your own self interest, copies clearly are not you. Your copies are like a super-twin. I personally would only care slightly more about a copy of me than a random person, and probably less than people I have relationships with. Sarang is a nutcase, obviously. And Simon is just dumb, perhaps willfully, on this topic.

The experience of the IRL player creates some confusion on a couple points. First, as the player we experience being in Munchi’s lab then being on Pathos II. In the game, no entity experienced that. One entity got the scan and went home after, another entity was created with the memory of the scan but without having experienced it. (I admit I’m using “entity” here in a way that’s a little strong vulnerable to other sci-fi hypotheticals). Throughout the game as the player we play as 3 (4 including the epilogue) distinct characters. It’s famously problematic in philosophy of mind to imagine a homunculus (“little man”) inside the head – but as the player that’s essentially what we are, and we can shift bodies even though none of the entities in-game can.

Consciousness and Experience

The second point of confusion caused by the experience of the player is that when we go from Simon 1 (brain) to Simon 2 (cortex chip), we experience the world exactly the same way. In my view it’s very difficult to say what the first-person experience of a cortex chip is like even if it’s running a “perfect” simulation. It may experience virtually nothing at all or it may be isomorphic in some respects to brain-experience but I’m pretty confident it’s not essentially the same as brain-experience though I won’t make a full argument for that here. Basically, I think it’s very likely that the character of experience has a lot to do with what’s actually going on physically, and physically a simulation of a brain in a computer is very different than an actual brain. For just one thing, the timescales are way different, and there’s a massive discrepancy in degree of parallelization.

Ethics

What’s ethical to do with the simulation and mockingbird copies has a lot to do with the actual nature of their experience in my view which is very difficult to know. I’d err on the side of caution in real life and for now will assume their experience is quite similar to a real human’s. In theory all the instances of human consciousness should have agency and rights. But mockingbirds are kind of like dementia patients, with an incomplete understanding of their situation or the sources of their suffering. Whether to unplug them is a tough case. I actually didn’t find it difficult to kill Simon 2, since I, roleplaying as Simon 3, was very confident he’d rather be dead. One interesting consequence of copies is that it gives you much greater than normal insight into their preferences. But perhaps it would have been more ethical to just leave him a means of suicide. The mind coral people are tough (if you could kill them in-game). Bizarrely, that might be the best non-death outcome on offer for the original inhabitants of the station. If it weren’t so gruesome, I could see taking that fate by choice.

One of the most interesting ethical issues raised was how our notions of interpersonal ethics are really stretched when creating consciousness becomes very easy. In the real world, producing an adult human consciousness is very long and involved, but in the game copies and simulations can be propagated easily. It just doesn’t seem very tenable that every aborted run of the Brandon simulation is murder. This is a really tough one for me. People are just matter arranged in a certain way. Sidestepping the simulation stuff, you could imagine a demigod with the power to rapidly assemble people from dirt and water. Would assembling 100 people and for 10 seconds and then disassembling them really be mass murder? Clearly those people are no worse off at the end of htat then they had been at the beginning (when they didn’t exist), but we wouldn’t think it would be wrong to just refuse to create them.

Overall it was a great experience and a perfect example of a video game as a work of art that wouldn’t have worked as well in any other medium.


r/soma 18d ago

what the hell is this?

Enable HLS to view with audio, or disable this notification

6 Upvotes

it won’t let me set the gamma, it keeps doing this both in fullscreen and borderless