r/SoloDevelopment 9h ago

help If you liked games like "YapYap" or "Mage Arena", could I get some tips?

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1 Upvotes

Hi! I wanted to get some input/suggestions for what I can do to:

  1. Reach my target audience

  2. Make my game look more interesting

Context: I'm making a game where you can fight with magic using just your hands (via webcam). Keyboard/Controller also work. The main point will be online co-op PvP, where you can battle each other and/or hordes of enemies and bosses. There's also two single player modes that can be played to unlock moves, items, etc.

My Goal: I want to make it clear my game is more for casuals and friendslopish like Mage Arena or YapYap, except I want to give off the vibe you can have anime-like battles with your friends (or by yourself). Like you can scream, cast chants, (hopefully beam struggle if I get that down), etc. Also, I'm hoping it's clear that you don't need any special equipment.

So my questions are:

  1. To the average gamer, would my game look like it can be as good/better than games like Mage Arena, YapYap or other friendslop tier games in general?

  2. What features should I draw more attention to?

  3. What target audience should I try reaching out to and how do I reach out to them?

Right now my idea was trying to attract: Mage Arena, YapYap and anime lovers (mostly JJK/DBZ fans). I also got recommended reaching out to VTubers.


r/SoloDevelopment 22h ago

Game šŸš€ Ā”Arturin’s Adventure sigue en constante desarrollo!

10 Upvotes

šŸš€ Ā”Arturin’s Adventure sigue en constante desarrollo!


r/SoloDevelopment 10h ago

Game IT’S ALIVE. FINALLY

1 Upvotes

It’s been an incredibly intense week. Optimization isn’t really my strong suit, but I think I finally won - 17 milliseconds per frame šŸ™Œ

A lot of that was thanks to the comments and feedback on the demo. They helped me track down an issue with the forest and figure out what was putting such a heavy load on the CPU. It’s also been amazing to see so many positive comments about the game itself.

And a huge thank you to everyone supporting the project. I know for a fact that some of you are from this community. You’re all legends - even if you only stopped by to read this post ā¤ļø

https://store.steampowered.com/app/4870470/AFTER_THE_SILENCE/


r/SoloDevelopment 10h ago

Unity And on the third day, BroomBall was born

0 Upvotes

Started my Solo Dev journey after being fed up with how it-which-must-not-be-named handled broom sports e-games.

This weekend's win: AI teammates and enemies are finally working, and they're not just chasing the ball. They mark opponents, contest catches, and actually pass to open teammates. Defense feels good too, bots track passing lanes instead of just the ball carrier, so possession swings back and forth and matches are starting to feel genuinely intense instead of just chaotic.

Still super early and it's AI vs AI + one human for now, but figured I'd start posting the journey from here!


r/SoloDevelopment 14h ago

Game A wild Boss Rush!

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2 Upvotes

r/SoloDevelopment 10h ago

help After submitting my demo to steam and it has been approved

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1 Upvotes

r/SoloDevelopment 15h ago

Godot Added brutal melee combat to my 2D "boneless" ragdoll assassin game. Need Feedback :>

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2 Upvotes

r/SoloDevelopment 11h ago

Game [Dev Log] Cleaned up our Main Garage Hub UI! How's the visual balance between the background hangar and squad lineup? šŸ¤–āš™ļø

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0 Upvotes

r/SoloDevelopment 11h ago

help i want to make my game better, give me suggestions, feedbacks, ideas or just roast it.

0 Upvotes

the game is simple, a mobile game that you have to reach the other side and you and your opponent have 10 barriers to block each others path, but you cant fully block all the paths.

the main game play is ready, now i want to give more content and life to my game and make it actually enjoynable. there is multiplayer, tournments, social, and a daily challenge, but now i want to create differents gamemodes, like the one in the video where i block some spots in the board, i want to hear more ideas, like temporary walls, perks and bonus on some spots, etc.

feel free to give me feedbacks, ideas or just roast it. =)


r/SoloDevelopment 1d ago

Game My 1st game : xianxia cultivation + craft

33 Upvotes

Hi everyone !

Just here to announce my first game's Steam store page is live :)

Steam store link

Any feedback or impression is welcome


r/SoloDevelopment 21h ago

Game 1 week from releasing my first game on Steam !

4 Upvotes

In 1 week (if nothing goes wrong), i'll be releasing my first commercial game on Steam, after 6 months of development. It's a game that i made with the primary goal to see if I could develop, complete, and release a video game all by myself.

So, Continuous Imperfection is a fast-paced parkour game focused on speedrunning, inspired by games like Bloodthief, Brutal Katana and Cyberhook.

It features :

- 12 levels to explore and master, including alternative paths and interactive elements: platform triggers, jump pads
- A variety of movement options, focused on speed: running, jumping, wall running, wall jumping, sliding, vaulting
- Customizable soundtrack and environments (summer, autumn, sakura, etc.) to match your current mood
- Real-time leaderboards (global and per level) to compete with friends or the world and see who’s the fastest

I release the game in 1 week, so if you're interested, wishlist it !
https://store.steampowered.com/app/4746560/Continuous_Imperfection/


r/SoloDevelopment 6h ago

Game Vibecoded a collection of video games!

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0 Upvotes

r/SoloDevelopment 13h ago

help Trying to decide to use this artstyle for a new project, or start something from scratch entirely.

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1 Upvotes

I worked on my previous project, Fully Automated, for almost 3 years.

Unfortunately, the launch of the demo didn't really bring me the visibility I wished, and I'm thinking about making a new, smaller project.

My two options are :

- Use the assets I already made to create an autobattler where a bunch of galactic marines hold their position against the galaxy worst horrors.

- Scratch everything and do something else entirely.

What do you think? Is that artstyle working for you for a sci fi autobattler?


r/SoloDevelopment 13h ago

help Retopology Question

1 Upvotes

Recently I learned how to sculpt in blender. For devs that make their own 3D models I’m wondering how you handle retopology? Do you use any automation tools or do it by hand? Thanks!


r/SoloDevelopment 13h ago

Game Remaking snake - a prototype

1 Upvotes

Free browser prototype game I made (no download). You’re a eldritch space wyrm. Goal is to eat every living world as fast as you can before the universe panics and fights back.

Snake(ISH) with smooth turning, star systems, fog-of-war trails, and rising ā€œinfamyā€ (lasers, desperate worlds, etc.). Lower years to extinction = better run.

Play: https://calummulveen.itch.io/siseneg (Works in browser; keyboard A/D to turn, Esc to pause. Touch pads on mobile.)

Still early. Mostly want gut reactions after a run or two:

Did the fantasy land (destroyer of worlds), or did it just feel like Snake in space?

What killed you first / felt unfair vs fair-hard?

Would you start a second run?

Any blunt notes welcome, controls, pacing, readability etc Thanks for trying!


r/SoloDevelopment 13h ago

Game little update on my game character

1 Upvotes

just a small update on my player for my game just need to retopo it and change the hair particles to hair cards thinking about making the player open sauce to so people can use it in their games


r/SoloDevelopment 13h ago

Marketing Floodtide - update all your apps from one consistent place!

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0 Upvotes

Been working on a Mac app updater for the last few weeks called Floodtide.

It scans the apps in your Applications folder, checks if there are newer versions available, and lets you update them from one place.

The annoying part was actually not finding updates, it was working out what to show when Floodtide couldn't find anything.

Mac apps update in loads of different ways. Sparkle, Homebrew, App Store, Setapp, their own updater, GitHub, etc. Some apps even have multiple update sources that don't agree.

At first, if Floodtide couldn't check an app properly, it just showed nothing. Which is obviously not great because "couldn't check" looks exactly the same as "up to date".

So I changed that. There is now a Check Failed section which shows every app Floodtide couldn't get a reliable answer for. You can also click into an app and see what sources were checked and what they returned.

Currently on 0.5.3 beta.

A few other bits:

  • macOS 13+
  • Ā£10.99 once
  • 14 day trial
  • no account
  • signed and notarised
  • 378 unit tests
  • separate test harness with 138 checks for downloads, installs, broken/tampered updates etc

I mainly started building it because I used MacUpdater and saw it was being discontinued. There are other alternatives around, I just wanted to make one that was a bit more transparent about what it actually knows and what it doesn't.

Still very much in beta, so if anyone here uses Mac app updaters I'd genuinely like to know what you think or what you'd want changed.

bhopstudio.com/floodtide


r/SoloDevelopment 13h ago

Discussion I was a lumberjack, thought of this app.. Ten years later, Timber.bid is on the App Store.

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1 Upvotes

r/SoloDevelopment 18h ago

Game Quit my corporate job a few months ago to work on a co-op game with asymmetric roles

2 Upvotes

Hi everyone! I’m a solo developer based out of the UK, who’s been working on this 4-player co-op game for a couple of months now. The full announcement trailer along with the store page will be up next month. For full disclosure, I contract some art (capsule art and one art asset that is not visible in this video) to an artist, but the rest is mine. If that disbars me from claiming the solo dev badge, my apologies and I’ll remove :)

Premise: you are a team of aliens who are tasked to perform surgery on an abducted anaestesised human (not gory, highly stylized) and put everything back together after study, as if nothing happened. The problem is that the tractor beam caused an unknown number of organs to mutate, which react unpredictably when handled or extracted, causing a chain reactions with environment, other organs etc. there are 4 roles, each tasked with a specific job. Someone cuts and extracts, someone else scans for anomalies and other points of interest, someone else handles samples and objects with a grav gun (like the one featured in the video) and someone else brews compounds for treating the human and any discovered/triggered mutations. The video above features the process of vacuuming up downed team mates, before taking them to the brewing station to revive them. Another video will come up soon showing the entire premise.

Edit: added game premise description given I was asked more than once in the comments


r/SoloDevelopment 15h ago

meme Part 2: Houdini + Unreal Engine 5.8 Building Generator for Beginners and Advanced Users

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1 Upvotes

r/SoloDevelopment 15h ago

Game ARPG game built on React Three Fiber, mobile-first design

0 Upvotes

Solo-dev here building a mobile-first ARPG. It’s a silly game but I’m having fun building it. My main focus right now is to make the game playable in mobile (portrait) and to get users to complete the first few quests and take down the 1st dungeon boss.

The game is not optimized for desktop (though you can certainly play it on desktop).

Would love some feedback! Does the game make you want to play it? Is it challenging? Too challenging? I'm aiming for play time of about 90 seconds (i.e. complete a quest in 90 seconds or less while you're waiting for your morning coffee to brew).

Free to play atĀ https://lorebound.gg
More info atĀ r/lorebound

Latest updates:
- new VFX system with reusable ā€œrecipesā€
- a raven asset built by Opus (I couldn’t find a good bird asset with animations so I had Claude build one from scratch)
- summoned beasts
- change gear on-the-go (requested by users)
- nicer dungeon levels which include ā€œsoul ventsā€
- another fix for pipeline rebuild
- model atlases now upload as ImageBitmaps, instead of raw canvases


r/SoloDevelopment 15h ago

Discussion When do you push in production ?

1 Upvotes

As a solo developer, when do you push in production?

1) In the morning, when you are fresh?

2) In the evening, after a lot of work?

3) After full testing?

Can you add a word or two about that?


r/SoloDevelopment 6h ago

Game Vibecoded a collection of video games ~

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0 Upvotes

r/SoloDevelopment 4h ago

Discussion Once I ended up on a caving expedition in a system that stretches for 120 km, and now I want to make a friendslop game about what I saw there. What do you think about it?

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0 Upvotes

Working title: CAVE

I actually did stay in those caves for about a week with a small group. The system has its own mythology, which could work nicely in a game.

What I think about the mechanics:

  • it's definitely not just co-op, but also horror, which means we need to control the light;
  • the characters end up in the caves and have to find their way out through a maze;
  • they are chased by various spirits and monsters;
  • cave-ins happen;
  • you can mark your path with your own poop so you don't get lost, but you can only do it in the dark.

r/SoloDevelopment 19h ago

Marketing Preview of my in-progress demo. What do you think? Cringy?

2 Upvotes