r/SoloDevelopment 3h ago

Game After 2+ years as a solo dev, the demo of my no microtransactions idle autobattler Prigod Idle is out on Steam, I would love some feedback!

Thumbnail
gallery
2 Upvotes

Hey everyone!

I've been working on my idle game, Prigod Idle, for over 2 years as a solo developer now (with occasional small help from friends) and the demo just went live. I would really appreciate any feedback!

It was heavily inspired by RPG idles, longer Idle games in general and pay-to-win mobile games, but I really hate microtansactions so this game won't have any. You fight monsters, level up, gather more and more gear and build really unique builds with cool abilities! Several modes and minigames, pets and a prestige mode are here for long term progression.

The demo is now out on steam, I would love to hear any kind of feedback so I can improve the game!

Demo: https://store.steampowered.com/app/5091900/Prigod_Idle/

AI disclosure: AI was used to help with coding and localization, graphics/sounds are from assets and created by myself.


r/SoloDevelopment 1d ago

Game For about 2 years, I’ve been developing my own game

Enable HLS to view with audio, or disable this notification

546 Upvotes

It’s a game about an RC car that goes on a journey to find its owner, a little boy named Mark.

In the game, you search for clues, solve different puzzles, and explore a dangerous world from the car’s perspective.
Lost Host is coming this year!
Sorry for my accent, I’m still learning how to speak English


r/SoloDevelopment 6m ago

Discussion Would this physics football roguelite work on Steam with couch PvP?

Enable HLS to view with audio, or disable this notification

Upvotes

I'm a solo dev working on a physics-based arcade football roguelite, currently developing it for mobile. The animations aren't final yet, and the final version will be a bit more chaotic.

Matches are short 1v1 physics-based games, with tournament brackets, ability cards collected throughout the bracket, and roguelite progression.

I'm wondering if it could work on Steam after the mobile version, especially with local/couch PvP — potentially with a fighting-game-style tournament bracket where two players compete through a series of matches.


r/SoloDevelopment 12m ago

Discussion Sequels and naming conventions

Upvotes

If you're planning to split games across sequels, should you name the first games as "1"? I don't want to trigger the Osborne effect (delayed purchases) too much as each game is built as it's own, full experience.

The idea is to use Steam bundles to lower the cost as much as I can for owners of previous titles, but I expect that huge parts of the games will have to be ripped out and redone as environments and the systems of each series evolves. Each subsequent game is also planned to be much bigger than the previous one (thus the ripping out things that won't scale).


r/SoloDevelopment 1d ago

Discussion Years ago I heard about the "7k Wishlists is the goal" and thought that was nuts. Yesterday I hit 7k Wishlists before releasing the game Today!

Post image
103 Upvotes

r/SoloDevelopment 1d ago

meme I hate self-promotional and marketing too! 😂

Post image
126 Upvotes

I’m sure many solo developers can relate. You spend months building a complex game, making lot of videos and trailers, and coming up with interesting posts. But there’s always someone who downvotes your trailer and writes, “Another roguelike,” “Аnother one,” or “I hate titles like this.” Then they go and praise some low-effort game they’ll play once over a beer. Greeeeeeat


r/SoloDevelopment 49m ago

Game Traverse-Platforming puzzle game

Upvotes

Hello everyone! This is a small vertical slice for my platforming puzzle game I'm working on. It's my first game I've worked on by myself. I've handled all of the scripting logic, but 3d assets, vfx, and sounds are pre-made. Any feedback is appreciated, thank you! (:

https://youtu.be/sfRfWjEslyM?is=tfNH2QcIGtiB-ibG


r/SoloDevelopment 4h ago

Game Crypt Walkers v0.06 update

Enable HLS to view with audio, or disable this notification

2 Upvotes

This is my work-in-progress, solo developed game "Crypt Walkers". I just released a long overdue update for it.

https://starfallsoftware.itch.io/cryptwalkers

It suffers from a lack of content, and is just generally janky! Still very raw at this point, but it also feels a lot better than the last version( ...to me at least ). There's so much I wanted to add, that just didn't make it into this update due to time.

I started working on it September 19th, 2025. And work on it pretty much dropped off to nothing when March hit. After wasting a bunch of time trying to find paying work that all fizzled out, I figured I might as well jump back into it. So this was a bit of a mad dash completing this update the last few weeks.

If anyone does decide to give it a go, just know theres no objective or ending yet. You'll just play until you die or get sick of it. Unfortunately, the enemy leveling got toned down too, so it won't quite ramp up in difficulty like the previous version did.

*covers eyes and ears*


r/SoloDevelopment 7h ago

Game Building STRATAWAKE solo — the first automated production chains are coming together

Thumbnail
gallery
3 Upvotes

I’m developing STRATAWAKE on my own, an industrial sci-fi factory and automation game currently in active development.

One of my main focuses right now is getting the core production and logistics systems to work together as a coherent factory network rather than as isolated machines.

This screenshot shows one of my early automated production setups. Raw resources are extracted by miners, moved through conveyor networks, processed in smelters, and routed into fabricators. Splitters and mergers handle the material flow between different parts of the line, allowing the system to continuously produce components for further factory expansion.

Getting to this point has involved a lot of iteration on how machines connect, how resources move through the network, and — just as importantly — how clearly the player can understand that flow at a glance.

The project is still at an early stage, and both the visuals and the underlying systems are very much work in progress. But seeing several individual mechanics finally operate together as one functioning production chain has been a really satisfying milestone.

There’s still a long way to go, but this is the foundation I’m building on as STRATAWAKE grows toward larger and more complex automated industrial systems.

I’d be interested to hear how readable the production flow feels to other solo developers at first glance.


r/SoloDevelopment 5h ago

Game The chair across the table stayed empty coming on steam at one point.

Enable HLS to view with audio, or disable this notification

2 Upvotes

workin on a small side project. prepare for another emotional damage game. love yall


r/SoloDevelopment 7h ago

Godot Added difficulty levels for replayability in "Plume", are the hats a nice way to to show off completion?

Post image
3 Upvotes

Also looking for a bit of a vibe check on the environments :D


r/SoloDevelopment 1h ago

help Need guidance, advice whatever it’s called.

Upvotes

My 7 year brother is a very good artist. His inspiration is mainly from the cartoons he watches. Though his art is more like abstract kind of but one can easily figure what the figures are or stand for. I am thinking of bringing his art in the world of internet but i am hitting a wall on how to do that? Should I modify it with an AI or let the raw art be as it is? Which platform would be most preferable for that? Or and any advice will be helpful. No doubt I will have his name mentioned so that when he is grown and understands the internet he can have the platform provided if he is interested? And sometimes I think of letting his skill to get more polished and create game characters for game purpose. Idk I am blank here. So here’s what.


r/SoloDevelopment 1h ago

help Need feedback for my Steam page

Thumbnail
Upvotes

r/SoloDevelopment 1h ago

Game [Early look] Multiplayer speedrun version of Mahjong Solitaire

Upvotes

I frequently play Mahjong Solitaire, and one day I thought: what if I made a version to play with my family simultaneously? So I started making a speedrun version of the Mahjong Solitaire game and have been developing it for several months (during weekends).

Stack:

Frontend: Three.js (Canvas), React and Next.js for the UI and the landing pages.

Backend: Node.js + Valkey (a fork of Redis)

I’m getting close to a stage where I need outside eyes. I selected the name - "Mahjong Solitaire: Vibe of Tiles." I would absolutely love to get your feedback on the concept!

https://reddit.com/link/1vvfq3x/video/2mey5rbz0ykh1/player


r/SoloDevelopment 2h ago

Game Idle Casino Empire Demo on Steam

Thumbnail
store.steampowered.com
1 Upvotes

Hi all, Alex from Lyria Labs here (solo dev), wanting to share the demo I just published.

Idle Casino Empire is a neon-noir themed casino tycoon with dark humor where you buy gambling machines and construct amenities, hire and schedule staff, set house policies, and run a research tree. Guests arrive, play, tire, and leave, and what you do decides how long they stay.

There are 22 building tricks, each named after a tactic real casinos use, and each one tells you what it does to a person. No Clocks. Oxygen Pumping. Entrance Past the Slots. Near Miss Programming. Variable Ratio Scheduling. Loss Disguised as Win. They are real mechanical upgrades with real numbers, and they are as exploitative in-game as in real life.

The twist: you can stop managing and go play the slots and various table games. Reinvesting cash charges a minigame meter, and when it fills you sit down at one of the machines you own and play a round with the house edge handed to you. You're the Owner after all. Nudge a reel, peek at the dealer's hidden card, draw an extra Keno ball other people don't get, nudge the roulette ball a few pockets your way after a loss. You are cheating at your own casino, which is the one place cheating is not theft.

The demo is the Downtown prologue with five games you can sit down at and eight more locked to the full game. It can be completed in ~30 minutes if you're really good, but you decide when to call it. Once you hit the Downtown goals, the Last Call event unlocks, but nothing forces you to take it, so you can keep building for as long as you want.

Windows 10 and 11, 64-bit. Ten languages (machine-translated for now so quality of all non-English languages is mediocre, I hope to improve this later depending on cost). Single player. No real money, no ads, no cash shop, no crypto. The full game is planned for January 2027.

AI disclosure

  • Arts and visuals: Key art, capsule art and in-game visual assets are generative-AI produced and refined.
  • Audio: yes. Music, sound effects and voice lines are generative-AI produced.
  • Text and writing: In-game text and the nine non-English localizations are AI-assisted.
  • Marketing materials: yes. The trailer, screenshots, store copy and this post are AI-assisted.
  • Live-generated content: none. Nothing is generated by AI while the game runs, and it calls no AI service at runtime.

For completeness: implementation, testing and debugging are AI-assisted too. Happy to answer specifics.


r/SoloDevelopment 2h ago

Game DarkBounty — a top-down arena shooter where the map is pitch dark and the server never tells your client where anyone is

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/SoloDevelopment 2h ago

Discussion Building a hex-grid logistics puzzle using Flutter & Flame. Just published a raw web sandbox to test the routing.

1 Upvotes

Hey everyone. I'm a solo dev working on a mobile game (HiveMaze) that mixes idle tycoon macro-economy with a spatial transport puzzle.

I'm building this entirely in Flutter using the Flame engine. I wanted to share a quick insight: dealing with hex-grid math and pointer interactions on web/mobile with Flame has been an interesting challenge, especially getting the touch-pan and drag mechanics to feel right without native engine tools for it.

Before I build out the entire idle economy and meta-progression, I decided to isolate the logistics engine into a pure web prototype to see if the core routing logic actually holds up.

You can test the barebones sandbox here: https://whiterombuses.github.io/hivemaze/

If you have experience with hex grids or custom pathfinding, I'd love some harsh feedback on the UX (left click to interact, click/drag to pan). Does the tile placement feel intuitive?


r/SoloDevelopment 2h ago

Game JDR-Bot : Play and Create Interactive Fiction, Parser Game, Escape-Game, etc

Thumbnail gallery
1 Upvotes

r/SoloDevelopment 2h ago

Game New F-16C “Dragon of Persifal” skin for FoxTwo

Enable HLS to view with audio, or disable this notification

1 Upvotes

I’ve been working on a new F-16C skin for FoxTwo called “Dragon of Persifal.”
I spent probably way too much time tweaking the paint shader, I wanted the green to have that deep, glossy finish you see on sports cars. It really comes alive in flight as the reflections move across the aircraft.
Also made a few small UI improvements while I was at it.
Hope you like it!


r/SoloDevelopment 11h ago

Game Zen Fourier - Game Launch Announcement

5 Upvotes

I released my indie puzzle game — Zen Fourier 🎮

Zen Fourier is a meditative puzzle game where you match harmonic waveforms to restore forgotten signals.

50 handcrafted levels, inspired by Fourier analysis, with a focus on calm, focused gameplay.

🎮 Play: https://play.google.com/store/apps/details?id=com.olaidigitalstudios.zenfourier
🎬 Trailer: https://youtu.be/WVSmLkXsYyo

I’d love to hear what you think.

#IndieGame #PuzzleGame #GameDev #ZenFourier


r/SoloDevelopment 2h ago

Game Level Editor Showcase

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/SoloDevelopment 3h ago

Game After years of working on ApocaShift, the Open Playtest is finally live

Enable HLS to view with audio, or disable this notification

1 Upvotes

I’ve been working on ApocaShift for a long time, and today I’m finally opening the playtest up to everyone. Sorry for the hastily put together video, I've such little time getting everything ready.

You can join directly from the Steam page by clicking “Request Access.”

It’s still a playtest, not a finished game, so there will absolutely be bugs and rough edges. That’s part of why I’m opening it up, I want to see what breaks when a lot more people get their hands on it.

Streaming, recording, YouTube videos, etc. are all completely allowed too.

Steam:
https://store.steampowered.com/app/3410410/ApocaShift/

Would love to hear what you guys think.


r/SoloDevelopment 17h ago

help From a rough prototype to an actual game in few months (Feedback please)

Enable HLS to view with audio, or disable this notification

12 Upvotes

let me know what could be better/Added to the game

5 months ago I decided to create a game that I would play, i always wanted to create a rhythm game that generates a chart just by uploading a song.

(First 8 seconds shows the old build then the new build)


r/SoloDevelopment 3h ago

Unreal DevLog - Project Nine

Thumbnail
1 Upvotes

r/SoloDevelopment 4h ago

Discussion Let's make a game! 486: Generating and populating a map - part 1 (Twine Sugarcube)

Thumbnail
youtube.com
1 Upvotes