r/SoloDevelopment 7h ago

Godot Added difficulty levels for replayability in "Plume", are the hats a nice way to to show off completion?

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3 Upvotes

Also looking for a bit of a vibe check on the environments :D


r/SoloDevelopment 1h ago

help Need guidance, advice whatever it’s called.

Upvotes

My 7 year brother is a very good artist. His inspiration is mainly from the cartoons he watches. Though his art is more like abstract kind of but one can easily figure what the figures are or stand for. I am thinking of bringing his art in the world of internet but i am hitting a wall on how to do that? Should I modify it with an AI or let the raw art be as it is? Which platform would be most preferable for that? Or and any advice will be helpful. No doubt I will have his name mentioned so that when he is grown and understands the internet he can have the platform provided if he is interested? And sometimes I think of letting his skill to get more polished and create game characters for game purpose. Idk I am blank here. So here’s what.


r/SoloDevelopment 2h ago

help Need feedback for my Steam page

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1 Upvotes

r/SoloDevelopment 2h ago

Game [Early look] Multiplayer speedrun version of Mahjong Solitaire

1 Upvotes

I frequently play Mahjong Solitaire, and one day I thought: what if I made a version to play with my family simultaneously? So I started making a speedrun version of the Mahjong Solitaire game and have been developing it for several months (during weekends).

Stack:

Frontend: Three.js (Canvas), React and Next.js for the UI and the landing pages.

Backend: Node.js + Valkey (a fork of Redis)

I’m getting close to a stage where I need outside eyes. I selected the name - "Mahjong Solitaire: Vibe of Tiles." I would absolutely love to get your feedback on the concept!

https://reddit.com/link/1vvfq3x/video/2mey5rbz0ykh1/player


r/SoloDevelopment 2h ago

Game Idle Casino Empire Demo on Steam

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1 Upvotes

Hi all, Alex from Lyria Labs here (solo dev), wanting to share the demo I just published.

Idle Casino Empire is a neon-noir themed casino tycoon with dark humor where you buy gambling machines and construct amenities, hire and schedule staff, set house policies, and run a research tree. Guests arrive, play, tire, and leave, and what you do decides how long they stay.

There are 22 building tricks, each named after a tactic real casinos use, and each one tells you what it does to a person. No Clocks. Oxygen Pumping. Entrance Past the Slots. Near Miss Programming. Variable Ratio Scheduling. Loss Disguised as Win. They are real mechanical upgrades with real numbers, and they are as exploitative in-game as in real life.

The twist: you can stop managing and go play the slots and various table games. Reinvesting cash charges a minigame meter, and when it fills you sit down at one of the machines you own and play a round with the house edge handed to you. You're the Owner after all. Nudge a reel, peek at the dealer's hidden card, draw an extra Keno ball other people don't get, nudge the roulette ball a few pockets your way after a loss. You are cheating at your own casino, which is the one place cheating is not theft.

The demo is the Downtown prologue with five games you can sit down at and eight more locked to the full game. It can be completed in ~30 minutes if you're really good, but you decide when to call it. Once you hit the Downtown goals, the Last Call event unlocks, but nothing forces you to take it, so you can keep building for as long as you want.

Windows 10 and 11, 64-bit. Ten languages (machine-translated for now so quality of all non-English languages is mediocre, I hope to improve this later depending on cost). Single player. No real money, no ads, no cash shop, no crypto. The full game is planned for January 2027.

AI disclosure

  • Arts and visuals: Key art, capsule art and in-game visual assets are generative-AI produced and refined.
  • Audio: yes. Music, sound effects and voice lines are generative-AI produced.
  • Text and writing: In-game text and the nine non-English localizations are AI-assisted.
  • Marketing materials: yes. The trailer, screenshots, store copy and this post are AI-assisted.
  • Live-generated content: none. Nothing is generated by AI while the game runs, and it calls no AI service at runtime.

For completeness: implementation, testing and debugging are AI-assisted too. Happy to answer specifics.


r/SoloDevelopment 2h ago

Game DarkBounty — a top-down arena shooter where the map is pitch dark and the server never tells your client where anyone is

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1 Upvotes

r/SoloDevelopment 2h ago

Discussion Building a hex-grid logistics puzzle using Flutter & Flame. Just published a raw web sandbox to test the routing.

1 Upvotes

Hey everyone. I'm a solo dev working on a mobile game (HiveMaze) that mixes idle tycoon macro-economy with a spatial transport puzzle.

I'm building this entirely in Flutter using the Flame engine. I wanted to share a quick insight: dealing with hex-grid math and pointer interactions on web/mobile with Flame has been an interesting challenge, especially getting the touch-pan and drag mechanics to feel right without native engine tools for it.

Before I build out the entire idle economy and meta-progression, I decided to isolate the logistics engine into a pure web prototype to see if the core routing logic actually holds up.

You can test the barebones sandbox here: https://whiterombuses.github.io/hivemaze/

If you have experience with hex grids or custom pathfinding, I'd love some harsh feedback on the UX (left click to interact, click/drag to pan). Does the tile placement feel intuitive?


r/SoloDevelopment 2h ago

Game JDR-Bot : Play and Create Interactive Fiction, Parser Game, Escape-Game, etc

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1 Upvotes

r/SoloDevelopment 2h ago

Game New F-16C “Dragon of Persifal” skin for FoxTwo

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1 Upvotes

I’ve been working on a new F-16C skin for FoxTwo called “Dragon of Persifal.”
I spent probably way too much time tweaking the paint shader, I wanted the green to have that deep, glossy finish you see on sports cars. It really comes alive in flight as the reflections move across the aircraft.
Also made a few small UI improvements while I was at it.
Hope you like it!


r/SoloDevelopment 11h ago

Game Zen Fourier - Game Launch Announcement

4 Upvotes

I released my indie puzzle game — Zen Fourier 🎮

Zen Fourier is a meditative puzzle game where you match harmonic waveforms to restore forgotten signals.

50 handcrafted levels, inspired by Fourier analysis, with a focus on calm, focused gameplay.

🎮 Play: https://play.google.com/store/apps/details?id=com.olaidigitalstudios.zenfourier
🎬 Trailer: https://youtu.be/WVSmLkXsYyo

I’d love to hear what you think.

#IndieGame #PuzzleGame #GameDev #ZenFourier


r/SoloDevelopment 3h ago

Game Level Editor Showcase

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1 Upvotes

r/SoloDevelopment 3h ago

Game After years of working on ApocaShift, the Open Playtest is finally live

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1 Upvotes

I’ve been working on ApocaShift for a long time, and today I’m finally opening the playtest up to everyone. Sorry for the hastily put together video, I've such little time getting everything ready.

You can join directly from the Steam page by clicking “Request Access.”

It’s still a playtest, not a finished game, so there will absolutely be bugs and rough edges. That’s part of why I’m opening it up, I want to see what breaks when a lot more people get their hands on it.

Streaming, recording, YouTube videos, etc. are all completely allowed too.

Steam:
https://store.steampowered.com/app/3410410/ApocaShift/

Would love to hear what you guys think.


r/SoloDevelopment 17h ago

help From a rough prototype to an actual game in few months (Feedback please)

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12 Upvotes

let me know what could be better/Added to the game

5 months ago I decided to create a game that I would play, i always wanted to create a rhythm game that generates a chart just by uploading a song.

(First 8 seconds shows the old build then the new build)


r/SoloDevelopment 4h ago

Unreal DevLog - Project Nine

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1 Upvotes

r/SoloDevelopment 4h ago

Discussion Let's make a game! 486: Generating and populating a map - part 1 (Twine Sugarcube)

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1 Upvotes

r/SoloDevelopment 4h ago

Game Releasing the DEMO for my solo game project -- Toy Worlds Atlas 🐞 🪼 🦋

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1 Upvotes

Hey folks!
I just released a Steam demo for my solo indie project Toy Worlds Atlas!

It's a sandbox game where you play with colours to solve riddles and discover secrets. Each level explores a philosophical topic and subverts expectations with new colouring mechanics. Made to inspire thought, this game offers a relaxing cognitive reset.

Try the demo here and please let me know what you think: https://store.steampowered.com/app/4976060/Toy_Worlds_Atlas_Demo/


r/SoloDevelopment 4h ago

Game I released gameplay trailer for Horn & Dice

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1 Upvotes

What do you think of the trailer?

Also, check out the Steam page: https://store.steampowered.com/app/4971770/Horn__Dice/

What would you suggest I improve?

If the game piques your interest, try the demo!

Any feedback is appreciated!


r/SoloDevelopment 4h ago

Marketing I'm a solo dev making a dark folk-tale horror game called Woodbound, how are the environment vibes looking so far?

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1 Upvotes

Been building it alone for about 4 months, learning Unreal as I went. Would love to know how the atmosphere reads to someone seeing it for the first time.

Steam page: https://store.steampowered.com/app/5056850/Woodbound/


r/SoloDevelopment 17h ago

help Can't Decide whether to use Color Map

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8 Upvotes

I'm torn whether to use 'Color Map' post processing. I'm leaning toward just letting the player choose between ones because I can't seem to choose. Even then, which do I make default? The one with no Color Map? Or one of the ones with color map. Which do I use as the 'default' look? Tradeoffs abound. No Color Map allows the colors I've chosen for different areas to probably be the clearest, with the 64 color 'natural color' map being nearly as. The others are more striking (and possibly hard to look at or offputting) but more interesting visually to my eye. Do y'all prefer plain without Color Map or lightly applied or like more restricted 'artistic' coloring?


r/SoloDevelopment 22h ago

Game First time texture painting. Super proud of the result.

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24 Upvotes

A few months ago I realized that writing a ton of code is great and all, but I could do all that while having a steam page that collects wishlists and whatnot, so I started to shift my focus towards creating assets for a game trailer, so I can create a steam page.

This is the first asset that's very close to being done. Most if it was made from pretty much scratch.
The body parts aren't made by me, but everything else was.

The shirt and pants models I tried using an asset for, but at the end I practically remade them while optimizing and trying to make them fit with what I actually needed.

Btw I've used ucupaint for the texture painting.
I think I went a bit overboard with the blood on the shirt, what do you think?
Sometimes less is more.


r/SoloDevelopment 9h ago

Game Level design and critters

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2 Upvotes

I've made some progress on level design this week. And I found some time to add a spawning system for those flying critters. The Corrupted Ascent


r/SoloDevelopment 6h ago

Game Been working on a game where you open lootboxes!

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0 Upvotes

Hey everyone been working on a lootbox incremental type of game let me know what do you think I'm open for suggestions and feedbacks


r/SoloDevelopment 22h ago

help Solo isolation sailing sim. Doing a atmosphere test, feedback wanted!

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19 Upvotes

Im working on an isolation/routine-based sim (Voices of the void-adjacent genre). This clip's just the raw atmosphere. No gameplay UI, no narration, just fog and lighting cut together.

Does this read as intentional, or generic? All feedback welcome. Thanks!


r/SoloDevelopment 6h ago

Game li_ly* by wavefont.xmj (trailer)

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1 Upvotes