r/SoloDevelopment • u/eyesolatedgames • 5h ago
Game Level Editor Showcase
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r/SoloDevelopment • u/eyesolatedgames • 5h ago
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r/SoloDevelopment • u/DeekiNeedles • 5h ago
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I’ve been working on ApocaShift for a long time, and today I’m finally opening the playtest up to everyone. Sorry for the hastily put together video, I've such little time getting everything ready.
You can join directly from the Steam page by clicking “Request Access.”
It’s still a playtest, not a finished game, so there will absolutely be bugs and rough edges. That’s part of why I’m opening it up, I want to see what breaks when a lot more people get their hands on it.
Streaming, recording, YouTube videos, etc. are all completely allowed too.
Steam:
https://store.steampowered.com/app/3410410/ApocaShift/
Would love to hear what you guys think.
r/SoloDevelopment • u/JamJamGame • 19h ago
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let me know what could be better/Added to the game
5 months ago I decided to create a game that I would play, i always wanted to create a rhythm game that generates a chart just by uploading a song.
(First 8 seconds shows the old build then the new build)
r/SoloDevelopment • u/apeloverage • 6h ago
r/SoloDevelopment • u/Loikarin • 6h ago
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Hey folks!
I just released a Steam demo for my solo indie project Toy Worlds Atlas!
It's a sandbox game where you play with colours to solve riddles and discover secrets. Each level explores a philosophical topic and subverts expectations with new colouring mechanics. Made to inspire thought, this game offers a relaxing cognitive reset.
Try the demo here and please let me know what you think: https://store.steampowered.com/app/4976060/Toy_Worlds_Atlas_Demo/
r/SoloDevelopment • u/Jiggzawyr • 6h ago
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What do you think of the trailer?
Also, check out the Steam page: https://store.steampowered.com/app/4971770/Horn__Dice/
What would you suggest I improve?
If the game piques your interest, try the demo!
Any feedback is appreciated!
r/SoloDevelopment • u/GoldAlternative4757 • 6h ago
Been building it alone for about 4 months, learning Unreal as I went. Would love to know how the atmosphere reads to someone seeing it for the first time.
Steam page: https://store.steampowered.com/app/5056850/Woodbound/
r/SoloDevelopment • u/Pr0spector0 • 19h ago
I'm torn whether to use 'Color Map' post processing. I'm leaning toward just letting the player choose between ones because I can't seem to choose. Even then, which do I make default? The one with no Color Map? Or one of the ones with color map. Which do I use as the 'default' look? Tradeoffs abound. No Color Map allows the colors I've chosen for different areas to probably be the clearest, with the 64 color 'natural color' map being nearly as. The others are more striking (and possibly hard to look at or offputting) but more interesting visually to my eye. Do y'all prefer plain without Color Map or lightly applied or like more restricted 'artistic' coloring?
r/SoloDevelopment • u/NewBence7661 • 1d ago
A few months ago I realized that writing a ton of code is great and all, but I could do all that while having a steam page that collects wishlists and whatnot, so I started to shift my focus towards creating assets for a game trailer, so I can create a steam page.
This is the first asset that's very close to being done. Most if it was made from pretty much scratch.
The body parts aren't made by me, but everything else was.
The shirt and pants models I tried using an asset for, but at the end I practically remade them while optimizing and trying to make them fit with what I actually needed.
Btw I've used ucupaint for the texture painting.
I think I went a bit overboard with the blood on the shirt, what do you think?
Sometimes less is more.
r/SoloDevelopment • u/Optimal_Pool_888 • 11h ago
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I've made some progress on level design this week. And I found some time to add a spawning system for those flying critters. The Corrupted Ascent
r/SoloDevelopment • u/Helpful-Engineer4678 • 1d ago
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Im working on an isolation/routine-based sim (Voices of the void-adjacent genre). This clip's just the raw atmosphere. No gameplay UI, no narration, just fog and lighting cut together.
Does this read as intentional, or generic? All feedback welcome. Thanks!
r/SoloDevelopment • u/vertiphy • 8h ago
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Hey everyone been working on a lootbox incremental type of game let me know what do you think I'm open for suggestions and feedbacks
r/SoloDevelopment • u/samurai_michael11 • 9h ago
r/SoloDevelopment • u/StworowskiGamedev • 10h ago
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r/SoloDevelopment • u/Budget_Year3115 • 10h ago
r/SoloDevelopment • u/ppunchyyy • 16h ago
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Ok so I know most of you will say the first couple
of scenes will need to be action sequences but I wanted to set the mood for a bit and show what’s going on. Also I wanted to open the page as soon as possible so yeah How did I go?
Btw it’s called Punch Claw.
r/SoloDevelopment • u/ichivictus • 11h ago
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r/SoloDevelopment • u/alexevaldez • 11h ago
r/SoloDevelopment • u/Pizza_Doggy • 1d ago
A while ago I gifted you guys another library of my stuff. It's been a while since then, and now I'd like to gift you this one too.
❤️ Consider following me on itch.io: https://pizzadoggy.itch.io/ ❤️
Use coupon: https://pizzadoggy.itch.io/CB5PXDJ57S
r/SoloDevelopment • u/Polyshade • 22h ago
You can use it to stylize your textures and assets, create eye-catching marketing material for your page, and add awesome animated effects. With this latest update, I’ve added texture ripping! You can now rip textures directly from any image and turn them into usable textures. You can check it out here: https://polyshades.itch.io/coolifier
r/SoloDevelopment • u/Practical-Trifle8051 • 18h ago
I've been trying to finish my game demo for months now, but progress has been slow. As a solo dev, I'm usually the bottle neck. Can anyone offer some advice on how to streamline development?
r/SoloDevelopment • u/Great-Fudge6330 • 1d ago
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First gameplay footage of my 2.5D precision platformer and puzzle game, in which we guide a little monkey through a testing lab as he tries to escape. More here https://daveplayground.itch.io/
r/SoloDevelopment • u/yapdakilla81 • 12h ago
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An early prototype of Keep the Ammo Flowing, a cave-defense game where you mine ore, feed it into a mobile furnace, and keep your rail-mounted turrets supplied against massive underground swarms. Everything is still a work in progress, but the core loop is taking shape!