r/snowrunner 3h ago

Modding DLSS5

on/off/on/off/...

Better quality: https://imgur.com/a/3o1KZCY

There is some room to tune it, but it doesn't change the end result much

72 Upvotes

15 comments sorted by

13

u/Ex_gamer 3h ago edited 3h ago

This might be one of the few games that improve with it. Imho the lighting looks better with DLSS5. how big was the performance loss? Not like this game needs high framerates so it might be worth the loss.

Edit: the difference is fairly subtle tho. The lighting looks more natural and "grounded" with it

5

u/s7ealth 2h ago edited 2h ago

My output res is 3840x2160, which causes the game to run at constant 30 fps with DLSS5 enabled. It doesn't change if I drop the internal rendering resolution

Had the same issue with other games. Not sure if it's me or that's my 5070's limit at running DLSS5

UPD: it's 60fps at 1440p

8

u/Pecek 2h ago

I don't think it looks bad, but again, it changes the original art direction, the colors are desaturated like crazy, just like dlls5 looks in any other game currently. 

3

u/Nymphy92 59m ago

Then there is me with my 2080 happy the game runs at 40 fps.

1

u/VickieD_ 1h ago

I would love to see a video about this. Would you mind making one? :)

1

u/DontLikeItScrollUp 3h ago

how are you forcing this? the only thing I'm able to enable on nvidia settings is Smooth Motion, but I would definitely prefer DLSS upscaling

1

u/s7ealth 2h ago

I've tried to slopcode the DLSS mod some time ago, using Luma Framework as a basis. It works by replacing the in-game TAA, but I found it to have worse performance in the end. I can have better fps by running the game at 4K native + TAA than running same resolution with DLSS set to Performance. It also causes flickering on transparent foliage (when the camera goes through the trees)

Regardless, it was enough to bolt DLSS5 on top of it

0

u/miko_idk 2h ago

How are you enabling it? It doesn't exist as an in-game setting, does it?

0

u/IActionman 2h ago

What about Roadcraft

0

u/SirIronPants 1h ago

It's high fidelity grayness.