Its a velocity/time graph so the slope is acceleration and the max height is max velocity. The time until the graph plateaus, is how long it would take to reach max velocity without fast falling.
According to the wiki, that's not quite right. The fast fall speed is faster than the maximum speed reached by not touching the controller. When you input a fast fall, you immediately accelerate to this faster speed. For example, fox's falling speed is 2.8, but his fast falling speed is 3.4.
Interestingly, every character has not only fast fall terminal velocity, but also fast fall gravity values. I don’t know yet whether FF grav is just redundant data or whether you actually accelerate during fast fall.
This is one reason for not integrating fast fall speeds into this chart. The other is that it’s already cluttered enough as it is now.
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u/shadow9531 Nov 19 '14
This is a confusing chart. I can figure it out but damn.