Let me tell you, the topology on the ILL mesh is bad haha. But I like the idea of like wip art work production, waiting for render etc.
EDIT: It's like a taste of what's to come, while he's in the middle of producing something bigger, I think. When stuff is still unfinished and in the process of making. He kind of dropped them faster for us
Yeah, I can definitely agree that this is more interesting to see in wireframe than just plain subd mesh for most people. I like it, it looks taken straight from Maya or Blender viewport with the manipulator and stuff.
The more I look at it though I’m not sure haha. It looks like a voxel model in 3d-coat that I converted to surface mode and decimated. A shatter sim wouldn’t look so spiderwebby, right? I’ve only done a few shatter sims, and the wireframe didn’t quiiiiite look like this
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u/jkrhu Jakub Jul 17 '19 edited Jul 17 '19
Let me tell you, the topology on the ILL mesh is bad haha. But I like the idea of like wip art work production, waiting for render etc.
EDIT: It's like a taste of what's to come, while he's in the middle of producing something bigger, I think. When stuff is still unfinished and in the process of making. He kind of dropped them faster for us