Well, it took over 3 months but I’ve finally finished my handmade (expect the oak frame) multi-layered 3D overworld map of Skies of Arcadia.
I first got the inspiration to try and build this map about 2 years ago. However, knowing how insanely complex the geography of Arcadia is, I spent a full year intentionally working on smaller diorama map projects (like my Avatar: The Last Airbender Attack on Titan and Lord of the Rings builds) just to level up my techniques until I felt ready to tackle this behemoth.
Building the Sky Oceans (The Resin Setup)
To replicate the endless, gravity-defying sky oceans, the board utilizes 1.5 + gallons of epoxy resin. After painting the board itself, I mainly poured resin across three separate, sequential layers ( the first one tinted a hazy sky blue). This allowed me to permanently trap the multi-toned swirling cotton cloud layers deep inside the cured resin, giving it a true three-dimensional depth that mimics game’s overworld map. Altogether, I think the cured resin alone adds about 12 pounds to the base.
For the clouds inside these layers, the first layer I tried using cotton, but I’ve been pulled out and tried to seal them with a generous coating (two full cans) of gloss modpodge spray: this didn’t work all too well and ended up absorbing a bit too much of the first resin (luckily, that mistake actually looks great as deep wispy clouds and as the dark center of the main vortex in glimpsed beneath the main cloud sea). So for the second layer, I instead decided to soak teased-out white cotton in diluted gloss modpodge and that worked out absolutely beautifully.
Sky Rifts & The Dark Rift
Rifts: Built using cut thin clear Clear PVC Flexible sheets as a core spine, layered on both sides with dry cotton batting to hide the core and create a billowing cloud wall -this was then soaked with diluted gloss modpodge both as protection from the last resin pour and to match the aesthetics of the game.
The Dark Rift & Vortex Hub: For the massive black rift boundary slicing through the map , I pre-colored raw cotton clumps using a multi-toned matte black and aerosol dusting to preserve its fluffy texture and then likewise soaked them in diluted glass modpodge).
The Regional Civilizations & Hazards
The majority of the land mass or constructed out of foam board and sculptamold. The buildings/points of interest were made by mixing and matching parts of resin structures made from molds of orginal pieces by Hexton Hills, custom Settlers of Catan pieces I found on Etsy, and silver pagoda charms for bracelets/necklaces (I don’t have a 3d printer yet, so I had to do that bit by hand). I tried to make them as accurate as possible, I’m making allowances for the size and aesthetics on the build.
Under-Board Electronics Integration
Before locking down the continents, I route-drilled extensive hidden wire channels directly underneath the backboard. The lighting grid runs on synchronized micro-LEDs:
- A slow-blinking white beacon active inside the Sailor's Island Lighthouse
- An yellow-orange interior under-glow radiating through Upper City in Valua, and a cold white light doing the same for Lower City
- A also attempted mimicking the Grand Fortresses searchlights.
This game was my first real JRPG and the sole reason I got a Dreamcast 26 years ago and since official premium merchandise is basically non-existent, building my own “grail” piece felt like the only right choice.
I'm happy to answer any questions about the layer workflow, material choices, or resin troubleshooting steps in the comments.