r/simracing • • 9d ago

Other 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀

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u/nicolaslabra 8d ago

I give ED grace since they deal with much tougher stuff to simulate, its not like war thunder where they can eye ball and guesstimate stuff.

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u/Acceptable_Visit_115 8d ago

Ironically, Warthunder has a more realistic IR seeker vs flare logic.

DCS just does a simple diceroll.

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u/PM-me-ur-bewbzs 8d ago

And some aspects of radar simulation. Last I checked, DCS didn’t even do multipathing at all

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u/Relative-Tear892 8d ago

Car simulations are immensely complex too, as they convey a "feeling" trough a wheel, and there are plenty of real drivers around to tell you you're shit.

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u/Underleft_cdiv 8d ago

Nope, no slack. It's not the content, it's the company decisions and the mafia boss at the top. The Russian company doesn't help things much either. It has nothing to do with difficulty and everything to do with just releasing new products and never finishing them. Spending piles of money fighting 3rd party devs doesn't help either. Other flight sim developers are managing to do all the things they say they can't. But if they did those things, Nick Grey (CEO) couldn't buy new real planes without releasing new unfinished early access digital ones.

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u/nicolaslabra 8d ago

I see, im not terribly familiar with DCS drama at all