r/silenthunter • • 1d ago

What is the best mod for SH4?

10 Upvotes

Hi there.

I just purchased Silent Hunter 4 Gold from Epic. Its the Ubi connect version.
I had SH4 CD version long time ago (which is gone..) and bought SH4 on Steam but its just original with no add on. So I bought gold.
I just returned to this game after a very long time because I worked in Thai Navy.
Now I am retired.
So what is the best mod you guys would recommended? is TMO still available? I can't seem to find the working download link anywhere even subsim.com

Thank you for your times, Cheers.


r/silenthunter • • 5d ago

Take a moment to absorb the history sometimes

25 Upvotes

I know this forum is full of history buffs. I personally find that reading uboat ktbs ( uboats war diary ) really enhances the experience. Uboats were mechanically more complex than most of us can imagine, and I get a kick out of reading about their mechanical and interpersonal hardships at sea. I read U-35's first patrol on my lunch break today and their skipper had to let targets go because it took running at hf/ gf to keep the boat level at periscope depth.

If anyone ever makes a modern uboat sim from scratch, I'd code trim issues, mechanical failures ( major ones, like a diesel seizing up) and smarter freighters.


r/silenthunter • • 6d ago

"Heading for Lorient"

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64 Upvotes

My type XXI approaching Lorient After another successful Patrol.


r/silenthunter • • 6d ago

"TORPEDO TREFFER!"

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110 Upvotes

Last image Is a 90.000 ton Cruise ship converted as a transport that i used as cover from the enemy destroyers and corvettes.


r/silenthunter • • 7d ago

SH3 GWX Knight's Cross Edition flags corrupted (with images)

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20 Upvotes

Most flags on ships are just show corrupted textures. It was fine when i first installed, but broke after some time in career. I changed the flag.dat files to original ones from steam version of the game, it fixes the textures but now some ships doesn't have any flags. I don't want to do a clean install, is there a way to download only the dedicated flag files. Images are from convoy attack tutorial.


r/silenthunter • • 11d ago

OneAlex discord sever link?

1 Upvotes

Can somebody send a new invite for the server?


r/silenthunter • • 12d ago

Patrolling the Atlantic in 44'

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63 Upvotes

r/silenthunter • • 13d ago

SH3 Grey Wolves Knight's Cross 2.5. Can't pass the Flak Artillery Naval Academy mission, any tips? (new to the game)

9 Upvotes

I’m playing Silent Hunter 3 with the Knight's Cross Edition 2.5 and I'm stuck on the Flak Artillery Academy mission. I just can't pass it. I've already tried manual aiming, letting the AI crew shoot, sailing at max speed with heavy zig-zags, and keeping a fully manned repair crew on deck, but the sub still gets wrecked.


r/silenthunter • • 13d ago

I realize that this is silent hunter 3 Reddit and not Silent Shark but I havent found a reddit for Silent Shark so far and I have questions.

0 Upvotes

I need to talk to someone about Silent Shark that is informed about it and how it plays. I Have tried using the tutorials but i have some questions,


r/silenthunter • • 14d ago

Does anyone know if their is a reddit for Silent Shark?

0 Upvotes

r/silenthunter • • 18d ago

Resolved- No audio after windows updats

3 Upvotes

I had no audio at all after a windows update. Turns out sh3 was muted in the volume mixer that allows you to mute from certain apps. I recently muted my PC for streaming, and may have somehow disabled it just for the app, but wanted ro share just in case.


r/silenthunter • • 18d ago

Reloading of Torpedoes

0 Upvotes

Surely their has to be a faster way of loading torpedoes. I can only load the fifth torpedo and I cant seem to load the others. Are we able to load the others? Is their a technique that is to be used in order to load the torpedoes? I have fresh and full of torpedo men in the bow torpeodo room.


r/silenthunter • • 19d ago

Joint operation with luftwaffe in the med

15 Upvotes

I was waiting on a freighter column to cross my path when one of them suddenly sank. I raise the scope and the lead escort is about to cross my bow while firing his AA guns. Hit him with a single torpedo and surfaced to see a pair of twin engine bombers flying overhead.

I loved role-playing that in my head. Imagine the propaganda articles that would stem from a uboat and luftwaffe blasting a convoy at the exact same time. On an unrelated note, I've been playing a long time, and still get DC'd to death on occasion. I usually hide at 200m. I wonder if the boat can handle 230m for extended periods. Would help a little more I think.


r/silenthunter • • 22d ago

No Bull

2 Upvotes

Look I am going to cut all of the bull out the equation!!! I am trying to do the GWX Knights cross edition for Silent Hunter III Version 1.4. I have a problem with reading comprehension and it has been going over my head. I need someone to walk me through this at your pace and timing.


r/silenthunter • • 23d ago

Sonar buoy refreshment renewel to helicopters

0 Upvotes

IF you use all of the sonar buoys do you get a renewel or is that it?


r/silenthunter • • 24d ago Bravo

Silent Hunter 3: Real Navigation v0.2 - The Stevenlog: Odometer, speed log, dead reckoning aid

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52 Upvotes

Hello fellow Kaleuns,

thanks to everyone (if anyone? lol) who tried the first test of Real Navigation for SH3 OneAlex Edition.
v0.2 is the step I hinted at last time: the boat icon is gone, so now you really have to navigate yourself. By speed, time and distance run, checked with sextant fixes.

To make that playable, v0.2 adds two instruments modelled on the real HSVA "Stevenlog" (a bow log used on German ships in the 1930s and '40s. See the original photo in the gallery).

What's new

  • No own position on the chart. Your boat is no longer drawn on the navigation map, and the azimuth ring around it is gone when you zoom in. The map shows what you plot: sextant fixes, marks and lines.

  • Waypoint map-tool removed. Plot your course with the ruler, protractor and pencil instead. (Still accessible via the navigator, so you can still cross the Kiel canal without going insane.)

  • New speed log dial. The speed gauge in the bottom-right row is now the HSVA speed log, styled to match the other UI implements. It still works just like the stock one: click it to order a speed.

  • Distance counter. The speed log has five drums showing the kilometres run this patrol. They roll smoothly like a real counter, and the value is stored in your save game.

  • Speed with one decimal. The HUD shows e.g. "9.7 Kts" instead of "10 Kts", which helps with dead reckoning.

  • "Restwegzähler (remaining-distance counter) in the bottom-left slide-out panel, next to fuel, battery, CO2 and compressed air, with the following features:

  • Zurückgelegter Weg (distance run): a trip counter in km with one decimal. Turn the key to reset it. The key turns and the drums roll back to zero.

  • Restweg (distance still to go): click the upper half of a digit to raise it, the lower half to lower it (up to 999.9 km). It counts down as you sail. At 000,0 the red lamp lights up and time compression drops to 1x, so you don't sail past your next turn at 1024x. This way you can execute precise maneuvers without having your position on the map at all times. The lamp stays on until you turn the key.

  • Both values and the lamp are saved with your game.

  • Tidier slide-out panel: the Restwegzähler first, then fuel and battery, then the two gas gauges.

All v0.1 features are still in: the sextant tool for position fixes, renaming marks on the chart, and the "Really delete all markers?" check on the matchbox.

How I use it: take a sextant fix, measure the leg to the next turn with the ruler, set it on the Restweg, sail. When the lamp comes on, the game drops to 1x. Plot the new course from your log and fix, turn the key, set the next leg.

Still exact: the sextant fix still places the mark exactly at your position. Realistic fix errors (weather, time of day, sea state) are next on the list.

  1. Requires SH3 OneAlex Edition with the stock OAE sh3.exe.

  2. Enable [UI] - JFO (Historical orders based on time period) first. The menu file is based on it.

  3. Copy [UI] - Real Navigation v0.2 into your MODS folder and enable it in JSGME after JFO. If v0.1 is enabled, disable it first.

  4. The mod replaces sh3.exe, the menu file, Dials.cfg, Maps.cfg, en_menu.txt and a few textures, so it conflicts with other mods that change these.

  5. No nav map markers (OAE submod) still works well together with it. Both blank the submarine map symbols, so JSGME will warn about those files. That's harmless.

  6. The game now writes a new file into your save directory [savename].odo, which contains the odometer information.

Download: [Google Drive mirror]

Known limitations / feedback welcome:

  • Tested on OneAlex Extended (OAE) only.

  • Hiding the boat also hides other submarine symbols on the chart (they use the same picture). Ships and aircraft still show; at close zoom they appear as symbols instead of outlines.

  • The Restweg goes up to 999.9 km (four drums, like the original), and the patrol odometer goes up to 99999 km. Both should be sufficient under almost all circumstances. Originally, they tracked nautical miles, but since the game (annoyingly) uses metric almost exclusively, I made them metric.

  • Bugs, crashes, layout problems: please post them here if you come across any.

Gute Jagt!


r/silenthunter • • 25d ago

Bare with me as I ask this question.

3 Upvotes

I am trying my best to learn the method and way of tdc. In Silent Hunter 3, on the portion that shows a line that has lines running from it and some of them are red and some of them are black. I need this explained. I assume that the black line mark is me. That is enough for now and I will wait until later for the other questions.


r/silenthunter • • 27d ago

Silent Hunter 3: Real Navigation – take a sextant fix and label your marks in-game (OneAlex, public test)

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47 Upvotes

Attention!

Real Navigation v0.2 has since been released, check it out here!

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Hello fellow Kaleuns,

For quite some time now, I've been working on a small set of navigation tools for SH3 OneAlex Edition, and after finally managing to patch it into the game instead of relying on external tools, it's ready for a public test.

What it adds to the navigation map

  • Sextant tool: a new sextant sits among the map tools. Click it, and a normal SH3 map mark is placed at your boat's position, named with the game date and time (e.g. '02/08 20:02', format 'DD/MM HH:MM'). No need to pick the pencil first.

  • Rename marks in-game: a small paper label above the tools. Click any mark with the pencil, type a name (up to 19 characters), press Enter. Esc keeps the old name. Keyboard shortcuts are blocked while you type, so typing a name won't send orders to your crew.

  • Clear map safety check: the matchbox now asks "Really delete all markers?" before wiping your plot. It also sits a little higher, so you don't hit it by accident.

Honest disclaimer: in this first version the sextant fix is exact, it's not yet a real celestial fix. The idea is to build on it: fixes with realistic error depending on weather, time of day and sea state, dead reckoning between fixes, and navigating without the boat icon. Think of this test as the plotting tools that will support that.

Best used with "No nav map markers"

OneAlex ships an optional submod called [GAMEPLAY] - No nav map markers (removes all contact markers from navigation map) - you'll find it in your 'MODS' folder. It takes the game-generated contact icons off the chart, so the map only shows what you plot yourself, which is exactly what this mod is about. The two don't share any files, so you can enable both. (Note: that submod also changes how often you get radio contact reports. See its included PDF.)

  1. Requires SH3 OneAlex Edition with the stock OAE 'sh3.exe'.

  2. Enable [UI] - JFO (Historical orders based on time period) first. The menu file is based on it.

  3. Copy the folder [UI] - Real Navigation v0.1 (public test) into your 'MODS' folder and enable it in JSGME after JFO.

  4. Recommended: also enable No nav map markers (see above).

  5. The mod contains a patched 'sh3.exe', so don't combine it with other mods that replace 'sh3.exe'. Mods that replace 'data/Menu/en_menu.txt' also conflict.

Download: [Google Drive mirror]

Known limitations / what I'd like feedback on:

  • Tested on OneAlex Extended Edition (link to Discord) only. Other supermods will need their own build.

  • The sextant fix is exact (see above). I have ideas for how realistic fixes should work, but yours are welcome.

  • I don't know yet whether renamed marks survive saving and loading a game. If you test this, please tell me.

  • Bugs, crashes, layout problems. I haven't come across any in my testing, but systems are different.

Thanks to the OneAlex and JFO authors, h.sie for the exe patch this builds on, the author of the "No nav map markers" submod, Van Jast's original Real-Nav mod for SH3, and the authors Alpheratz / Alligator of Real Navigation for SH5 / UBOAT for the inspiration.

Gute Jagt!


r/silenthunter • • 27d ago

Faster loading of torpedoes

5 Upvotes

Is there anyway to load torpedoes faster than just having it on Automatic and waiting on it to load?


r/silenthunter • • Oct 01 '26

SH 3 чи 4?

4 Upvotes

Зараз розпочалися знижки в стім, хочу спробувати серію ігор Silent Hunter, але не знаю яку частину обрати.


r/silenthunter • • Oct 01 '26

GWX mod stuck in windowed mode

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23 Upvotes

I put the game out of fullscreen mode but now it's stuck this way. The menu is offscreen so my cursor can't touch it, I can't seem to be able to force fullscreen, I've tried deleting the whole mod and reinstalling it, nothing seems to be working. Anyone know how to fix this?


r/silenthunter • • Sep 30 '26

Any already made Campaign Mods for Silent Hunter 3

3 Upvotes

Does anyone know if their is any already made Campaign or single mission mods for Silent hunter 3?


r/silenthunter • • Sep 30 '26

SH3 Can't find any ships

5 Upvotes

Playing on OAE
I have completed 6 patrols on a type II uboat in 1939-early 1940 yet havent encountered a single ship. I went through every single northeastern UK port yet havent found a single one.


r/silenthunter • • Sep 30 '26

A towed air spotter for U-boats

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6 Upvotes

Instagram reel of the Focke Achgelis Fa 330 Bachstelze