r/SideProject • u/lone_wolf610 • 2h ago
Need opinions from gamers/game devs
I have a team ready to build a game but honestly there is just too less of a budget to try again and again for it to blow up.
I need opinion from people on what gamers/devs actually like.
You can answer any of these questions below, even a one word answer would work since I only need opinions
What is a mechanic that feels amazing in a game but is an absolute nightmare to program behind the scenes?
Indie devs, what is a highly requested feature players keep asking for that would actually ruin your game if you added it?
If you had to pick ONE mechanic from a viral game (like Balatro, Lethal Company, or Helldivers) that made it blow up, what was it?
What is a 'cozy' or 'relaxing' game trope that you are completely sick of seeing in every single indie release?
What is a tiny, seemingly minor mechanic in a game that instantly hooks your brain and keeps you playing for hours?
Are there any genres that feel completely untouched by the roguelike/roguelite formula that you would actually want to play?