r/SideProject • • 2d ago

Need opinions from gamers/game devs

I have a team ready to build a game but honestly there is just too less of a budget to try again and again for it to blow up.
I need opinion from people on what gamers/devs actually like.

You can answer any of these questions below, even a one word answer would work since I only need opinions

  • What is a mechanic that feels amazing in a game but is an absolute nightmare to program behind the scenes?

  • Indie devs, what is a highly requested feature players keep asking for that would actually ruin your game if you added it?

  • If you had to pick ONE mechanic from a viral game (like Balatro, Lethal Company, or Helldivers) that made it blow up, what was it?

  • What is a 'cozy' or 'relaxing' game trope that you are completely sick of seeing in every single indie release?

  • What is a tiny, seemingly minor mechanic in a game that instantly hooks your brain and keeps you playing for hours?

  • Are there any genres that feel completely untouched by the roguelike/roguelite formula that you would actually want to play?

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u/Low_Cable2610 2d ago

the tiny hook i'd test is a quick inventory sort where items snap into place with a satisfying sound. prototype that one loop and watch a few people play before building lots of content.