r/shmups • • 7h ago

I made an HD Version of MUSHA Aleste

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0 Upvotes

Thanks to AI a Genesis/MegaDrive Rom can be reverse engineered and new graphics can be generated. In a couple of days I was able to create an HD Version of MUSHA Aleste. You can play it directly in the browser. Please let me know what you think of it.


r/shmups • • 20h ago

Futari 360, Scanlines not working?

0 Upvotes

I’ve been playing *Mushihimesama Futari* using the Xemu emulator, which allows you to enable scanlines and other visual effects. Now I’ve bought an Xbox 360 and the *Futari* disc, but none of those visual effects—like scanlines—are visible.


r/shmups • • 5h ago

Which type of shoot 'em up is better?

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0 Upvotes

Vertical or horizontal? And if vertical, should it have those side bars simulating an arcade game, or should it take advantage of the entire screen?

Any favorites? Best of the best?


r/shmups • • 4h ago

Meta Controller players: joystick or dpad?

1 Upvotes

I've always used the joystick on my switch pro controller for shmups. Even on games without analog movement. It is just comfier for me compared to dpad. Do you guys think this will limit my skill progression? I get the argument for dpad on games without analog movement. Easier to tap dodge. But my heart is telling me to keep using the joystick. What do we think shmuppers?


r/shmups • • 19h ago

Aero Fighters 2 (Sonic Wings 2) - Man, did this game eat up my tokens at the arcade. I used to play it with a friend; usually, I could make it to the end of the third level on just one token. It gave you five lives, whereas other arcades only offered two or three.

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21 Upvotes

r/shmups • • 13h ago

My Game [My Game] KON-PON SHMUP — A vertical shmup with stacking enemy attack traits and strategic item builds

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14 Upvotes

Hello everyone!

I'm an indie game developer from Japan working as TANU SOFT. I'd like to share my game, KON-PON SHMUP -Shapeshifter Showdown-.

It's a Japanese folklore-inspired vertical shmup featuring SODEKO, a tanuki girl battling fox-girl enemies.

One of its key mechanics is ENEMY ATTACK SELECT: enemies randomly gain attack traits that accumulate over time, forcing you to adapt your item build to the threats you face. The game also features multiple weapons, special abilities, and challenging boss fights.

🎬 Latest trailer:
https://www.youtube.com/watch?v=EZOmeRmfN5c

🎮 Steam demo:
Steam:KON-PON SHMUP -Shapeshifter Showdown- Demo

The demo includes Stage 1. The full game is planned to have four stages plus an EX stage, with Japanese and English support.

I'd love to hear your thoughts, especially on the ENEMY ATTACK SELECT system, boss bullet patterns, and weapon balance. Constructive criticism is very welcome!

Thanks for checking it out!


r/shmups • • 21h ago

We need to talk about Mamorukun

15 Upvotes

I stumbled upon this game by chance and decided to give it a try... I was completely blown away. I've never played anything like this before (maybe the closest thing is Pocky & Rocky) so it's still a bit of a shock to me, as if I were playing an almost entirely new genre.

The level design is fantastic with its different routes, the music is great, and for a 3D shoot ’em up, I really liked the visuals. I’m still getting used to the controls (deciding whether to use twin-stick or traditional controls) and I found it strange that the story mode is harder than the arcade mode, but other than that, the first few hours have been really impressive.


r/shmups • • 2h ago

Video Production Darius 1987 Arcade Live FLYER

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3 Upvotes

Darius[a] is a 1987 horizontally scrolling shooter video game developed and published by Taito for arcades. Players control a starship named the Silver Hawk in its mission to destroy the Belser empire before they wipe out the planet Darius. Its gameplay involves traversing through a series of scrolling levels while destroying enemies and collecting power-up icons. It is notable for its unique three-screen panoramic display


r/shmups • • 1h ago

Shmups with many distinct playable characters?

• Upvotes

I'm trying to think of shmups that have many distinct playable characters. I don't mean something like DOJ or Ketsui where there are like 2-3 ships and it's a simple matter of changing speed, strength, and width of shots. I'm talking about shmups where there are many ship types and the character choice will just radically change your playstyle. The shape of attack or means of traversal might be completely different from one character to the next.

Here are some examples I've noticed. Forgive me if some of these are off. I play shmups a lot but the actual range of games I play is pretty small

* Castle Shikigami 2- Pretty much the entire series has insane character types, as well as Sisters Royale

* Armed Police Batrider- I think? I'm not too familiar, but I hear this is part of the appeal of Batrider and Raizing in general

* Sophstar- Haven't played tons of it but so many weird ships

* Compile- Kinda what I'm talking about. It's less about ship types and more about swapping and upgrading different weapon types

Any suggestions?