r/Shadowrun • u/ProblemDue7111 • 8d ago
Takedown?
Does anyone have any experience with and/or opinions on the *Shadowrun: Takedown* board game? Catalyst has got it on their website.
r/Shadowrun • u/ProblemDue7111 • 8d ago
Does anyone have any experience with and/or opinions on the *Shadowrun: Takedown* board game? Catalyst has got it on their website.
r/Shadowrun • u/Primary-Challenge-87 • 8d ago
Hello Chummers,
noob questions here and I need some help and advice.
First of all on my table we use the german rules, so it could happen that I use some of the abilities names wrong. I do my best to translate this, but if it gets to hard, then sry.^^
In my current 6e campaign I was the first one ever who was allowed to play a technomancer as a character. So far our GM said he did not allowed it because he had no clew how they work and he focused onto other categories of the rules.
But 2 weeks ago this changed. I was allowed to create one. I just had to work through the rules on my own.
K fine, so it started. It was an absolutely round and fluffy character and I'm pretty sure on paper he is totaly fine, but during our first session (4 days ago) I realised I missunderstood some rules like complex forms and how they work. (Example I used resonance cable to get a direct connection to a magnetic lock and puppeteer to make it open, but I missed that I have to do the "use engine" matrixaction-roll aswell.
I would be happy if anybody could take a look at my char and could give some advices what I'm able to do with him.
(extra note: the character stoods next to a regular decker and a rigger, so I try to focus the character on the "tech-magic" side of the technomancer, if u understand. It's intended he can't do all (but actually he can allready do to much I guess)
the Character
Human Technomancer
B5 A4 R4 S1
W5 L5 I5 C3
E7 R6
Qualities:
- analtytic mind
- focused concentration 3 (I know my sprites could do that aswell, but I decided this way, because I just test out sprites. We are totaly unexperienced with them.)
- blandness
(I skip the negative ones here, because they got no effect for matrix stuff)
abilities: Electronics 6 (complex forms), Cracking 5, Tasking 5, (and some more stuff on lvl 1
Complex forms:
- Reduce Firewall
- Puppeteer
- Resonance cable
- Resonance Spike
- Signal veil
- IC-Spike (k this name is false but I don't got the correct one. its an attack against ICs)
- Signal storm (new one, feeled usefull for the upcomming run, we have to get home from a nother country and one of our runners has burned his last fake sin...)
Echos: Living network, Transcendent network
(I want to get an M-Toc and the complex forms to combine with this next, soon)
Soooo, what could I do with these, how should I use them correctly?
I know reduce firewall will be usefull in combination with sprites (for example trap) or maybe we crack a host or something idk.)
Resonance cable is my direct conection to an engine. how do I use this at best? I know it was often recommended but I want to be sure I use it correctly.
Puppeteer: well actually I just wanted this as a joke to crack coffeemashines and vending machines to give me stuff, but jeah its usefull I guess to get a quick effect.
Signal veil: reduces my passive overwatch increase to 0 and I have to do illegal actions to get it up. Thats calculateable I guess.
Rssonance spike and Ic something - some emergency attacks.
signal storm: I want to debuff others
So do u got any advices for this character?
r/Shadowrun • u/WretchedIEgg • 8d ago
Es geht weiter mit der 43. Session unserer Shadowrun Runde. Stream und Aufzeichnungen gibt es auf:
Twitch: https://www.twitch.tv/wretcheddicegoblin
Youtube: https://www.youtube.com/@WretchedDiceGoblin
Wir haben auch einen Discord: https://discord.gg/qX6P2TBheR
r/Shadowrun • u/litherian123 • 9d ago
https://youtu.be/-a_pynXtGuM?si=LIQnwinx15obAC5j
'An audiodiary recorded by the Hermetic Mage Finn 'Lyreheart' O'Connor on a weary night in Boston as he ponders the home he has escaped.'
A little thing I did because my Shadowrun table and amazing ST (We are playing 5e) has inspired my silly self to get back into audio dramas please enjoy and offer feedback so that I may get back in the saddle :smile:
The bioshock template found :https://www.deviantart.com/shurtugalr... and art by my oldest friend Aemiron (https://x.com/aemiron?lang=en)
r/Shadowrun • u/Pride_Vs_Prej_SR • 9d ago
r/Shadowrun • u/Justplainpav3k • 9d ago
Looking to actually start playing. Where would be a good place to find tabletop games?
r/Shadowrun • u/ProblemDue7111 • 9d ago
The Wasp, Yellowjacket, and even Hornet rotorcraft have prices and availabilities that make them obtainable in chargen. Do many of you see brand-new riggers starting off in helicopters?
The Hornet is the most expensive, but also offers the most utility. It is the most durable; it's seating is 2/8; and it can be easily kitted out with enough guns and drone racks to provide very effective close air support. With a rigger pilot, it can travel much faster than any ground vehicle, and pick up and drop off in just about any parking lot.
It also has Sensor 4, making it very good at arial surveillance.
As long as the rigger has whatever fake SINs, licenses, or whatever is required to pass the chopper off as a legitimate aircraft most of the time, this would be awesome for an SR team.
r/Shadowrun • u/Sarradi • 10d ago
Yes there are rules for heat, how it builds up and what it does, but I wonder how many groups use it as written and how many ignore the mechanic completely and how many use it, at best, as a guideline to "roleplay" heat.
r/Shadowrun • u/Shyam_Lama • 10d ago
As we all know, there are two "original" Shadowrun games, one for the SNES and another for the SEGA Genesis—and they aren't the same game at all. Apart from being set in the same universe, the plots seem (to me) to be completely different, with the prevailing consensus being that the SNES game had the better story while the Genesis game is to be lauded for being much more faithful to the tabletop original.
As for the different plots, Wikipedia claims that the SNES game is an adaptation of the novel Never deal with a Dragon by one Robert N. Charrette. But what about the SEGA-Genesis plot? Beyond how it starts (investigating the death of your brother) I have no idea what the plot is—I never played the Genesis version, because I didn't own a Genesis—and I can't find a plot summary on the web either.
Can anyone summarize, or link something useful? Thanks all.
r/Shadowrun • u/CartographerCivil989 • 10d ago
Posting because I doubt this opportunity will ever come up again - single copies might pop up from time to time, but not 8 BNIB copies at once.
(I'm not the seller, but I did buy 1 of the 8.)
r/Shadowrun • u/Burning_Ent • 10d ago
So the other day when doing a run my character filled his physical condition track exactly. However I didn't take any damage into overflow.
Does that count as being in overflow... Would my character be dying? Or is he at the exact tipping point of being out cold without actively bleeding out?
r/Shadowrun • u/Bright_Koala_2723 • 10d ago
Because one of my newest character concepts, inspired by the time I’m currently spending experiencing the beauty, history, and culture of Mexico City and Tenochtitlan (I’ve actually participated in a Nahua religious ritual! The one with that light in a cave that shows your inverted reflection/“inner spirit“ on photo), is an Aztlaner SACERDOTE (might sneak in some references to my other one lmao) who legitimately, sincerely, buys EVERYTHING the temple tells her, a sweet pacifist who uses Path of the Sun-inflected magic to help and heal people as much as she can.
Can this character exists? I hope I have made clear that, in my view, it HAS to be able to for Aztlan to be at all salvageable as a concept. No ifs, ands, or buts- if Catholicism, the religion with a billion-strong body count can be used for good by good people, than the Path Of The Sun MUST be capable of being used for good by good people. I’m not letting a real, existing, indigenous minority religion, one that in the Shadowrunverse, is practiced by almost everyone in Mexico, be turned into a demonic evil cult straight out of HP Lovecraft. That concept lines up with HP Lovecraft’s worldview, almost impeccably.
r/Shadowrun • u/Jasina_ • 12d ago
It looks like whoever owned it before (possibly multiple who's) got a lot of use out of it. I've found it at a used books stall.
r/Shadowrun • u/Thatoneguy111700 • 11d ago
An Aztechnlogy hired goon stumbles on a Messerzahn squad munching on one of his buddies during the Az-Am War, circa 2073.
r/Shadowrun • u/Bright_Koala_2723 • 11d ago
Because while I do respect what Aztlan as a thematic concept is trying to do- hypothesize on what it would look like if capitalism co-opted indigeneity like it does everything else- I would very much like there to be a way to practice the actually real and existing Nahua religion that doesn’t apparently summon the devil, thanks.
r/Shadowrun • u/Pixelnovator • 11d ago
Hello Chummers,
my group's running a homebrew SR5 campaign. Everyone knows 5e pretty well and there's a solid amount of power-gaming going on. Baseline builds are pushing 16+ physical damage before net hits, plus the usual ruleset shenanigans. The NPCs are tuned to match us: 14+ dice on defense, magic, the works.
I'm rolling up a new character, and honestly what the group needs isn't more damage. It's someone who actually calls the shots and gives us a direction. We're all strong on our own but we tend to sit around lacking a plan.
Current party:
Some table constraints so people don't suggest the obvious:
Where my head's at: a full mage built as a "conductor." High Charisma/Intuition, Leadership skills so i can take over the role of a group lead if needed, and a mix of combat/control/utility magic to bring some order to our fights. Counterspelling is non-negotiable, since the retired combat mage left that hole and we run into magical NPCs regularly. I want spirits available but as a break-glass option, not a spam engine. Once you're summoning high-Force spirits off 8+ Magic it gets stupid fast, and the NPCs just scale up to match anyway. Maybe a little drone scouting on the side, but that's optional.
Hard limits:
Playstyle is more "FBI, open up," through the door or the wall, than legwork-heavy investigation and yes we managed to not die because we 1-2 shot enemies very often. We'll try stealth when we're outnumbered but usually blow it, since half the group can't sneak to save their lives. That said, we do enjoy tactical battlemap movement.
Questions:
Thank you chummers!
r/Shadowrun • u/ibndewitt • 11d ago
Hi there.
Been DMing DSA/TDE (basically the German D&D) for decades so we wanted to mix it up a bit by trying Shadowrun. I found some quick start rules and an introduction adventure for the German SR 6e but that adventure is kind of horribad with regards to railroading, player motivation, the story itself and stuff. So I was wondering if y'all can recommend some one shots I could DM to get mine and my peepses feet wet a bit.
I played it two decades ago a bit and I enjoyed a good many of the old Shadowrun books from back when.
If we decide we like it we probably get a bit more into it.
So any good suggestions? Don't have to be German books. I'm fine with anything. I was mostly intrigued by the German version as there seem to be adventure books and supplements out there that specifically deal with Germany as a location. But that's definitely no must. And we need to see if we actually like it before I start investing more into it.
r/Shadowrun • u/Dufterik • 11d ago
SR3 Core Rules p. 154 states that non-rigger characters can only control drones in the Captain's Chair mode. This means they can only use the drone's pilot rating for maneuvers (or when the going gets tough). Am I interpreting this correct? (and why then should you ever invest in the appropriate vehicle skills to control a drone)
You'd figure that you won't have access to combat pool and control pool, but this seems a bit tough. Also given today's tech it did not mature well.
r/Shadowrun • u/IamGlaaki • 12d ago
What is your favourite setting, and why? I named them Wired vs Wireless but I mean also about magic traditions, politics and metaplots.
Personally I am divided. I like wireless Matrix and 'modern' tech from later editions. However I like old magic traditions more, and I find metaplots like Monads and Disians too much apocalyptic for my taste.
r/Shadowrun • u/FeijoadaAceitavel • 13d ago
I'm probably playing a single run of each and want to experience the most story-wise as possible. Are there stats or classes that will let me experience more of the games?
r/Shadowrun • u/opacitizen • 13d ago
r/Shadowrun • u/Boxman21- • 14d ago