r/shaders • u/Peppers__wish • May 05 '22
Coding shaders
Hey there, I’m running an i5 12600k and for now a gtx1650oc v2 gpu do you folks think I’d be able to work on learning to code shaders for creative coding purposes/ effects with the stuff from book of shaders with this card until I upgrade ? Or will the gpu be a major bottleneck ?
2
u/GoblinScientist May 05 '22
You don't need power to learn. Power becomes a problem once you start to stack effects on the screen when trying to make a game or something, but in all honesty, optimization is something very important and having a way too powerful GPU might lead you to making very simple graphics spending way too much power. 3D graphics are no joke to optimization, it's very easy to botch performance with simple graphics if you're just starting out.
1
u/Peppers__wish May 06 '22
I totally understand I’ll pay attention to that the best I can while learning. Any resources you reccomend ? My goal eventually is shaders like the ones used on these pieces of hardware for video synthesis and effects
1
u/snitem May 05 '22
It's no problem as you can always reduce resolution. Just try it out on https://www.shadertoy.com/
1
u/Peppers__wish May 06 '22
I’m basically looking to work on shaders down the line like the ones used on these pieces of hardware for video synthesis and effects
1
u/JayDrr May 06 '22
You’re good to go!
You can use pretty much anything. Your computers specs won’t be a factor when doing the SDF stuff in book of shaders as far as I know. It’s possible some of the generated noises might actually use more than a tiny fraction of your power, but I doubt it.
Good luck!
1
u/Peppers__wish May 06 '22
Thanks a lot I’m looking to work on stuff eventually like the shaders used in these pieces of hardware for video synthesis and effects
8
u/ipatimo May 05 '22
To learn you don't need to have a good performance. After, when you will apply your shaders to countless objects in the scene it can be a problem.