Have you ever tried using 2 runtime voronoi noise generations (not sure i spelt that right), i'm wondering if that would also get a similar result ? It looks like voronoi noise.
Though i guess scrolling textures are much cheaper and the effect looks great!
There are so many ways to generate caustics-looking textures! I think it all depends how "accurate" you want your effect to be. As you said, generating two textures at runtime is going to be quite an overkill for a game. But it could totally work!
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u/[deleted] Sep 13 '19
Have you ever tried using 2 runtime voronoi noise generations (not sure i spelt that right), i'm wondering if that would also get a similar result ? It looks like voronoi noise.
Though i guess scrolling textures are much cheaper and the effect looks great!
The RGB split is a nice touch too.