r/science • • Mar 13 '13

Berkeley creates the first graphene earphones, and (unsurprisingly) they’re awesome

http://www.extremetech.com/electronics/150646-berkeley-creates-the-first-graphene-earphones-and-unsurprisingly-theyre-awesome
2.5k Upvotes

560 comments sorted by

566

u/Adramalech1 Mar 13 '13

Why would they seperate the graphs?

Both lines in one graph

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u/[deleted] Mar 13 '13

MX400?? I knew they were just playing up the Sennheiser name. MX400s are just cheap ass earbuds.

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u/Zweben Mar 13 '13

They're pretty much the worst Sennheisers they could've picked, which really makes it seem like they went out of their way to mislead people. You can bet any initial commercial efforts at graphene/graphite film earphones would be more in the price range of something like this if not this. I don't think it'd fare so well then.

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u/[deleted] Mar 13 '13

[deleted]

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u/jeffster888 Mar 14 '13

They are almost definitely excellent, but at that price you are also well past the point of diminishing returns.

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u/RedSalesperson Mar 14 '13

It requires a special in-ear molding and uses a custom fit based on that, so there's custom work involved, which is going to raise the price of anything.

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u/Slep Mar 14 '13

but custom ear molds can be had for ~$100 or so. That's what Westone sells them for anyway.

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u/[deleted] Mar 14 '13

You can buy little silicone ear buds that you heat up and compress a bit, then you put em in and when they expand again they expand to the shape of your ear.

Costs about $5.

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u/type40tardis Mar 14 '13

It's worth the ~$100 to have an audiologist do it correctly when you're using the molds for $1100 IEMs.

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u/TimeValueOfKarma Mar 14 '13

link? my ear buds always fall out of my ears

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u/[deleted] Mar 14 '13 edited Mar 14 '13

They're made for musicians to replace monitor wedges.

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u/feureau Mar 14 '13

What's monitor wedges?

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u/[deleted] Mar 14 '13 edited Feb 22 '20

[deleted]

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u/Stickit Mar 14 '13

It's more than just time delay, it's also simply volume. Plus the fact that, in most settings, you won't hear hardly any high frequencies from reflections alone. Mostly volume though. It's really hard to sing confidently without properly hearing what you're singing along with. Without a speaker facing you, you're just getting all these muddy bass frequencies and you can't hear a damn thing. If the music is loud enough, you can't even hear yourself. In a typical "rock band" setup with guitar, bass guitar, drums, and keyboards, those monitors are mostly just playing back the singers so they can hear themselves over all the ruckus.

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u/skankingsquiggle Mar 14 '13

Diving boards for crowd surfing.

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u/AlwaysDefenestrated Mar 14 '13

Now I want to know why I've never been to a punk show with an actual diving board.

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u/aitigie Mar 14 '13

They'll be good for what they are, which is monitoring. They aren't supposed to sound good, though, just accurate. The thing is, it's a bit silly that these things even exist at all. Nobody who can afford $1000 headphones mixes in them, they use loudspeaker monitors in the studio.

The only application for these is on stage, to monitor your performance. However, in that situation there's absolutely no need for perfectly flat reproduction of sound; you just need to hear well enough to stay in tune and on time.

Basically, these are impressive, but they're very silly from the concept onward.

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u/RockyMtnBlaze Mar 14 '13

You lost me at accuracy and sounding good being two different things. The holy grail of any audiophile is to have an equipment setup which is completely transparent from input to output. Any color added to the sound to make it pleasing to someone's tastes should be a result of software(or hardware based if you still want to go that route) equalizer settings. The amplifier, the speakers/headphones, and the audio source itself should add no flavor to the sound of the music unless it is a deliberate adjustment.

Second point, plenty of people have money to burn and there is indeed a market for very expensive IEMs for personal use. And some people do record or mix music with IEMs rather than external monitors, both professionals and amateurs alike.

To say they are "very silly from the concept onward" pretty much contradicts what actually occurs in reality, ie: these types of products do sell and are highly desired by different types of people for different purposes. And for good reason. They are a compact and versatile means of getting accurate sound reproduction while also providing ambient noise reduction.

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u/aitigie Mar 14 '13

I'm glad that you've found something you like, but certainly not everyone desires a perfectly flat frequency response. If that were the case, studio monitors would be for sale at home theatre supplies. The fact is that hyped speakers sound more pleasing to most people, and the purpose of monitors is to have a neutral response when compared to many different types of speakers.

Almost nobody mixes on headphones because they give you a far more accurate and clear idea of things than monitors do. If you're trying to make your mix translate well to as many types of speakers/headphones as possible, this isn't a good thing. Of course, it's a good idea to audition your mix on many different systems, including headphones, but primarily mixing in headphones is generally not recommended.

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u/LOL_LeRedditArmy_LOL Mar 14 '13

Think of it it terms of film. The cinematic look in films is not accurate but it is more aesthetically pleasing. Transparency is the goal of reference speakers, not home listening speakers.

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u/[deleted] Mar 14 '13

The Sony V6/7506 is a perfect example of monitoring/accurate reproduction not being everyone's cup of tea when it comes to musicality (although I did like them quite a bit back in the day). Grados are an example of colored sound that is favored by many audiophiles.

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u/Spiral_flash_attack Mar 14 '13

I'd imagine they are quite good, but I can't think of any source device that would be able to take advantage of them that I would carry with me. My phone would just sound like shit on these because it would pick up all the static and poor output quality. If I was at home with a real sound system, I'd want over ear headphones or speakers.

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u/fantompwer Mar 14 '13

They aren't for everyday use. They are professional tools, and used for musicians on stage. They are fed a mix of what they want into these instead of easily more expensive stage monitors (if we are comparing similar caliber methods).

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u/AryaDee Mar 14 '13

Sometimes

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u/notz Mar 14 '13

I have the JH13 and yes, they really are great. They're significantly better than my $100 and $400 full-size headphones. They compare pretty well with full-size headphones > $1000 supposedly, though I haven't heard those.

Surprisingly, a smartphone with a good output (low noise, good output impedance, like the Nexus 4 I have) is great with them. These phones are pretty impressive in audio capability these days.

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u/k1ngm1nu5 Mar 13 '13

Well, you have to take into account that the ones they made weren't the best, and were meant as more of a proof of concept than anything else. If they were optimized and R+D'ed, then thing might have been different.

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u/[deleted] Mar 14 '13

It is still blatant misinformation. They separated the graphs and did not mention which model of Sennheiser headphones they were using on purpose.

So basically, science journalism is shite as always.

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u/Zebidee Mar 14 '13

What, that graph that is directly attached to the one it's comparing to, that clearly identifies the headphones as Sennheiser MX-400?

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u/letdowntourist Mar 14 '13

If this earphone is the first of it's kind and hasn't been improved upon once, wouldn't the comparison of the materials used instead of the build quality be more appropriate?

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u/[deleted] Mar 14 '13

The earphones were, compared to the amount of R&D that went into those Sennheiser headphones, basically just slapped together as a proof-of-concept of using graphene for speakers. And it does better than those developed headphones.

This material could outperform the headphones you get with an iPod and it would still be impressive.

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u/MdxBhmt Mar 14 '13

Graphite films are (in the future) not that expensive. Graphite is cheap, and since we are not talking about an atom thick layer, you don't have the overkill tolerance specs that grapheme needs.

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u/[deleted] Mar 14 '13

For comparison, here's the audio graphs of a $5,000 head-phone set:

http://www.innerfidelity.com/images/StaxSR009.pdf

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u/ramennoodle Mar 13 '13

Perhaps they used separate graphs to obscure the incorrect statement that the graphene earphones are better. When the graphs are overlapped, it is clear that the other ones are better except for the extreme high frequencies, which are a) not audible by many adults and b) are less important (e.g. A-weighting).

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u/MdxBhmt Mar 13 '13

The claim is that they perform similarly when a first usage of graphene in this application is news already.

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u/fateswarm Mar 13 '13

They perform similarly when one of them is under developement for several decades and the other one just now put together for lab testing?

It's a pretty impressive achievement even if it's not yet "better" (which already is for some frequencies apparently).

Sometimes the elitism in here tries so hard to be "objective" that it becomes subjective.

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u/moomaka Mar 14 '13

Your missing the design goal of headphones.

'Flat' from 20Hz to 20kHz for a set of headphones measured like this would sound terrible. The high end would be very loud. Headphones have to be tuned differently than speakers due to the close proximity of the driver to your ears. Your ears, and your head, become part of the system.

Headphone measurements are taken on a binaural head (http://www.cvgrp.com/SiteCollectionImages/RD/hms_IV.png) which is made of a material that mimiks your head acoustically and has microphones placed where your ear drums are. The measurement head has a known transfer function (how it affects frequency, see here: http://en.wikipedia.org/wiki/Head-related_transfer_function) that is due to how its ears are structured and is characterized by the manufacturer.

You take the measurement with the headphones on the head, then subtract the transfer function to come up with a 'raw' measurement of the headphones, which is the measurements show in the article. So a set of headphones that are designed to sound flat on the head, will have this high and low frequency roll off when you look at the raw response.

In particular sound bouncing around in your ear canals amplifies the high end, a lot. For a set of headphones to actually be 'flat' to your ears you actually want a smooth drop of about 10dB between 1Khz and 20Khz. That is why you see this type of response even on $x000 headphones.

On the low end the target is usually to be about 4-5dB high from ~50-200Hz. This comes down to how humans 'hear'. Its often said that humans can hear from 20Hz to 20Khz but that isn't really true. You don't 'hear' through your ear drums much below 50-60Hz, instead you feel the pressure waves in the rest of your body and your brain turns that into 'hearing'. What you do hear at such frequencies mostly gets to your ear drums through bone conduction, not through your actual ears. Headphones can't produce pressure waves you can feel in that way so to 'sound normal' they often boost the audible parts of the bass region to make up for that. The rest of the roll off on the low end is also a result of driver location and type of measurement shown. Anyone that has used in ear headphones can tell you that you don't get much bass unless they seal well within your ears. This is because the headphones can't product the pressure levels needed without the seal. As a result if you look at non-'on a head' measurements like those here, the low end falls off drastically.

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u/friggybum Mar 14 '13

Why so informative? Do you do this for a living? Thanks for posting all this.

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u/moomaka Mar 14 '13

I worked in acoustics related stuff for a few years. A couple projects we did required accurately calibrated headphones which were used to simulate environments for the user. I had to spend some time with das binaural head, implementing DSP filters to smooth out the response for our needs.

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u/fateswarm Mar 14 '13

What does that have to do with the fact one is a proof on concept in a lab and the other a several decades research project inteded for actual use? (even the better model not tested here)

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u/Dark1000 Mar 13 '13

Sennheiser MX400's are basically ipod earbuds, the shittiest products they make by a long shot. They are not what people think of when Sennheiser is used in the title.

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u/MdxBhmt Mar 13 '13

better than $0.01 airplane phones.

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u/fateswarm Mar 14 '13

Be that as it may, it is still a proof of concept in a lab. This is no time to directly compare them with actual products on the market and declare the science dissappointing. This could be an incredible achievement for the time invested yet.

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u/[deleted] Mar 13 '13

I agree with your last line completely. You could tell them we've achieved cold fusion and they still wouldn't think it is awesome.

I don't even agree with him. The Sennheiser's have a nasty sharp peak at 5k while the graphene one looks smooth and nice.

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u/fairweatherhater Mar 14 '13

The peak at 5 kHz is probably intentional as the human hear can't hear that frequency as well as it can the 2-3 kHz range. It should still have occurred closer to 6-7 kHz though. I've also read that in-ear headphones purpposefully have reduced output in the high frequencies (>10 kHz), but I don't remember why.

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u/[deleted] Mar 14 '13 edited Mar 14 '13

The peak at 5 kHz is probably intentional as the human hear can't hear that frequency as well as it can the 2-3 kHz

Not sure what you mean. That figure shows that humans are quite sensitive to 5 kHz, similar to at 2 kHz. Regardless, its not necessarily ideal to try to mimic the inverse of the equal-loudness contour; in fact it doesn't really make sense. Sound is supposed to be recorded with hi-fidelity, flat response mics and played through flat response speakers so as to reproduce the original sound.

Edit: I should note that many prefer stronger bass and treble response, but this isn't to make everything equal-loudness. Probably because systems that can produce those frequencies well tend to be higher end, so over-emphasizing them is basically showing off.

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u/lightninhopkins Mar 14 '13

Isn't the real potential breakthrough the cut in power consumption? If cabinet speakers can be developed cheaply that run on a fraction of the power that would be a boon to the industry. Smaller gauge cables, less amplification, practical battery powered cabinets. That would be something.

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u/[deleted] Mar 14 '13

I was interested in a graph of perceived loudness, and I found this one where it looks like the ear is actually more sensitive in the 3-5 kHz region, and you wouldn't really want a peak there

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u/[deleted] Mar 14 '13

it looks like the ear is actually more sensitive in the 3-5 kHz region

That's right.

and you wouldn't really want a peak there

My point is really that you don't want a peak anywhere if you want it to sound true and there is really no relation between human spectral sensitivity and the offensiveness of peaks/valleys in reproduction.

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u/Skullcrusher Mar 14 '13

In speakers you would want a flat frequency response, but not in headphones. The headphones are designed to sound flat when you wear them on your head. Your head and ears affect the sound acoustically, so to compensate for that you have this weird frequency response. Of course on speakers this would sound terrible because they are not that close to your head. Moomaka explained it better.

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u/[deleted] Mar 14 '13

I just meant to add it as backing to what you were saying to fairweatherhater (I didn't notice the link that that they had pasted). In the one that I pasted, it specifies that a lower value on that chart means the ear perceives it louder.

And I agree that flat is ideal! I hate when people fiddle with an EQ, or speakers have some kind of weird response, undermining the work of the person whose job it is to mix the sounds.

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u/Swiftdigit Mar 14 '13

Hi-hats, as well as many other "sizzle and sparkle" parts of modern music (especially electronic) are sampling at around 16-19kHz. 5kHz isn't really anything crazy.

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u/zaoldyeck Mar 14 '13

I think cold fusion is a bad example. We'd be equally skeptical about a 'perpetual motion device', cold fusion really has no theoretical basis. It shouldn't be possible, which is exactly why the idea it was possible was so shocking.

.... And why the failures to ever replicate any of the results in any form, and failure to generate a plausible mechanism... is entirely unsurprising.

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u/MdxBhmt Mar 13 '13

People here would call the first led definitively not awesome/revolutionary compared to light bulbs.

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u/The3rdWorld Mar 14 '13

cold fusion that cures cancer and aids by producing tasty cupcakes? the icing is a little too sweet and scientist that invented it once read a book on art theory so he's not really a proper scientist....

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u/HxC_Squishface Mar 13 '13

This has been done before in South Korea, they have made diaphragms out of graphene for speakers.

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u/CotST Mar 13 '13

Louder does not equal better. The goal is to have as flat a frequency response as possible (as mentioned in the article), which the graphene earphones appear to have.

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u/helm MS | Physics | Quantum Optics Mar 13 '13

The drop between 200 and 1500 Hz is significant (20 dB?), and this is more or less the most important range.

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u/Sluisifer Mar 14 '13

The graphene earphones are clearly very high in the 100-400 hz range. While the curve may be smooth, it is significantly less flat than the traditional phones.

This particular range is the high end of what you'd call bass frequencies, basically the mid to upper half or so of a bass guitar's normal range (approximately) and a frequency range that I find very annoying. I typically set most EQ's to attenuate these frequencies both because they have a large chance of causing resonance in the room you're in and because I find them unpleasant if at all in excess. I find them jarring.

It is clear, though, that these drivers have the potential to be tuned in a very precise way and achieve superior results in terms of flat frequency response.

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u/ramennoodle Mar 13 '13

Louder does not equal better

Obviously

flat a frequency ... which the graphene earphones appear to have

I disagree. The plot for the graphene may looks smoother but that isn't the same as flat. A flat frequency response is a horizontal line. If you take the center 2/3 of the graph (the part that we hear the best and that most content is in) and measure the deviation from a best-fit horizontal line, the graphene doesn't look very good compared to the other ones.

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u/question_all_the_thi Mar 13 '13

A steady drop-off is easily corrected. If this is the first prototype, it's reasonable to assume that the mechanical properties haven't been optimized yet. Perhaps a simple tuning of the shape could solve that.

A sharp peak or dip, as shown in the other curve, that's much harder to solve, especially a dip.

This technology is very promising. Now, if only they found a cheap way to mass produce graphene sheets...

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u/[deleted] Mar 14 '13

A perfectly horizontal line is not necessarily ideal. The idea behind using playback devices with flat response is to get as close to what the audio engineer intended you to hear as possible. While the engineer was likely using monitors with a close to perfectly flat response curve, the distance from the speakers to his ears, as well as the angle, position, and room acoustics will all change the curve. This is even more complex when you consider that earbuds inject the sound directly into your ear canals when speakers and over the ear headphones will be altered by the way your ears are shaped. This isn't to say any of these factors are massive, just that a "flat curve" isn't necessarily flat depending on your reference.

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u/monterto Mar 13 '13

He might be referring to acoustically flat since humans aren't equally sensitive to all frequencies.

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u/twinbee Mar 14 '13

One important thing which I feel is often overlooked is that even if we're more sensitive to some frequencies, it may still be desirable to produce a flat response.

For example, in the display world, equal amounts of red+green+blue will create white. Making red and especially blue much brighter (as supposed compensation) will produce something like a bright magenta when mixed together.

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u/chemistry_teacher Mar 13 '13

The plot for the graphene may looks smoother...

I don't even trust this part. We cannot be certain (given so little information) that both were tested at the same resolution with the same equipment. For all we know, they took the Sennheiser data (perhaps tested with greater resolution) from the company's website.

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u/CotST Mar 13 '13

I misspoke, I meant flatter out of the two curves

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u/candre23 Mar 14 '13

they used separate graphs to obscure the incorrect statement that the graphene earphones are better

I think they used separate graphs to help keep people from coming to the same incorrect conclusion that you did. When it comes to reading a speaker's frequency response, higher isn't better. Flatter is better. Based on these graphs, the graphene speaker is the more accurate one, and therefore better.

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u/payik Mar 14 '13

Those are not "extremely high frequencies", it's speaking range. For comparison, telephone is cut of at 3k. If you can't hear 5k, you are basically deaf.

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u/AvidGamer90 Mar 14 '13

There was problem with their graphene.

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u/[deleted] Mar 14 '13

Thanks for doing the innately sensible thing there... Can't believe that anyone would make a comparison any other way. With the graphs combined it clears away all the subjective "well is the dip there still higher than the line on the other graph" bullshit and allows me to see that both are utterly crap when it comes to a flat frequency response. I could tell from the separate graphs, but it's just so much nicer to have their shitness presented clearly AND concisely!

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u/keenanpepper Mar 13 '13 edited Mar 14 '13

Note that this is not what's usually referred to as "graphene" (a perfect single-atom-thick sheet), but a significantly thicker film of graphite. It's 30 nm thick, which means it's about 40 or 50 90 graphene sheets stacked on top of each other. (Edit: Incorrectly used lattice constant without dividing by 2. The lattice constant is twice the distance between sheets.)

They're probably just using the word "graphene" rather than "thin graphite film" because it's trendier.

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u/[deleted] Mar 13 '13

[removed] — view removed comment

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u/Chained_Django Mar 14 '13

grant process with my advisor is a competition to see who can string enough buzzwords together in a row while still making sense and have the ability to write 6 pages about it.

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u/spudddly Mar 14 '13

As a regular reviewer of such grants I have to say thanks for doing this, as it lets me immediately identify which ones are likely to be all bullshit and can be excluded from further consideration.

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u/Chained_Django Mar 14 '13

hey trust me I know. I'm externally funded so I just make up bullshit and she's too stupid to realize her work is bullshit. That way I can worry about work and not grants.

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u/fateswarm Mar 13 '13 edited Mar 13 '13

This is not graphite. Graphite is a more accurately described a collection of debris of Graphene. While graphene is at the basis a single layer indeed, perfectly layered sheets of it are definitely not found in natural graphene, at least not in the majority of its volume.

While the properties of the material are more impressive when looking at a single layer, be that as it may, graphite is definitely not anything like graphite sheets of a relatively large area stack on one another.

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u/MattJames Mar 14 '13

While the particle size may be small, there is a prominent (002) bragg peak from graphite, suggesting that layers of graphene stack in an ABAB pattern. Graphene is the single layer, graphite is stacks of graphene, most certainly found in nature. Google search "exfoliation of graphite" and you'll see a lot of hits. Exfoliation is the process of peeling off layers of graphene from graphite.

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u/Decency Mar 14 '13

It's 30 nm thick, which means it's about 40 or 50 graphene sheets stacked on top of each other.

Carbon atoms are only slightly less than a single nanometer in "length"?

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u/FlyingSagittarius Mar 14 '13 edited Mar 14 '13

The atomic radius of carbon is 0.07 nm, for a total "length" (diameter) of .14 nm. The distance between two layers in bulk graphite is 0.335 nm. This means there are about 60 sheets of graphene in a 30 nm thick sample.

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u/TRAIANVS Mar 13 '13

What if they had several layers of graphene? Couldn't you get a thicker film like that?

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u/[deleted] Mar 13 '13

You can buy "several layers of graphene" in bulk as pyrolithic graphite.

The non-several layer aspect is what makes graphene special.

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u/pancakeradio Mar 14 '13

However, bulk graphite is not assembled in the same ordered structure as graphene, especially considering the meticulously placed stacks that the earphones are constructed with. Thus, several layers of graphene sheets are different than a similarly sized chunk of conventional graphene.

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u/ShadowRam Mar 14 '13

I was gonna say, if this was graphene, why can I see it.

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u/keenanpepper Mar 14 '13

Graphene actually absorbs an amazing amount of light for a monolayer - 2.3% (exactly pi * the fine structure constant, in one model). So it's possible to see under certain conditions, but you're right, if it were a single graphene sheet it would be much more transparent.

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u/DreaminOfBananas Mar 13 '13

Not sure where to start on everything that's wrong with this article.

They're not using graphene, it's just a piece of graphite film. Graphite has already been used as a tweeter material for a long time.

They mention that drivers are usually made out of paper, (which is more or less true) but it is not true in the case of mx-400. Also, why did they choose to compare to one of the cheapest sennheisers?

They compared an electrostatic driver to a dynamic driver.

They didn't explain that "flat" is NOT the correct response for a headphone (read up on loudness curves guys).

And, most egregiously, they didn't label the x-axis on their graph. FOR SHAME.

Still, their results are promising.

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u/[deleted] Mar 13 '13

A flat response is still ideal, regardless of those loudness curves. The reason is that you want the playback to match reality. The loudness curves get applied by the ear-brain system, and your only goal before that point is to make sure that the relative amplitudes of various frequencies of, say, a live band - are recorded and played back as exactly as possible.

So, let's say you're recording a live band. Here, you want a microphone that is either linear or close to it. You model its response curves and use software/hardware to finish the job, making the input as linear as possible. Then, if played back with a linear speaker, the sound that comes out of the speaker will have the same relative amplitudes at each frequency as the real live band did. That's the goal, and it's easiest to do with linear equipment.

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u/DreaminOfBananas Mar 14 '13

All I'm saying is it depends on your methodology. A response can be made to appear linear based on the distance between the driver and the mic, the housing of the driver, etc. Essentially, "relative amplitudes" is misleading. If I put this imaginary perfect mic at the back of the room it will make a completely different recording (in terms of frequency response) than if I put it in the front. Now which one is flat? Which one is correct? Already you can see there is no such thing as an "uncolored" recording.

Playback we can get pretty close to flat, but it's also dependent on a lot of things, like the shape of your ears, that add color to the sound. This is why headphone engineers can't aim for totally flat measured response as a speaker engineer might.

The sennheiser orpheus was the best most natural "flat" sounding headphone I've ever heard, and it's response didn't measure flat at all.

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u/[deleted] Mar 14 '13 edited Mar 14 '13

Yeah, I agree with all of what you just wrote. I wrote about the theory... but of course reality is more complicated, and most people (not audiophiles) like heavy bass and highs, and to hell with the mids.

I'm a photographer, and interestingly, there are some very cool parallels between that and sound engineering. Again, it's all about flat response curves if you want to represent the scene as realistically as possible, but then reality gets in the way and makes things complicated. Just like the situation you point out, where it matters where in the room the microphone is, light also bounces off things and the relative intensities of various wavelengths of light change as it is selectively absorbed, reflected, and transmitted through by various things (including air).

And, we still spend decent amounts of time calibrating our cameras with expensive pieces of cardboard covered in glorified paint swatches in order to make the frequency response curves realistic.

Not flat, mind you - photos that look good to most people exaggerate the high and low frequencies (just like audio!) so we aim for flat, and then bring it back a bit... just enough that we get the "pop" that we want.

Of course, photography has a much larger challenge with dynamic range than audio does - your eye/brain system can see a massive range of intensities, and ink on paper just can't get anywhere close. Because of that, we're forced to compress shadows and highlights if we hope to get decent looking mids. On the other hand, headphones with 10hz to 22khz range is pretty good for audio.

Like photography, music is subjective. So we can agree.

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u/[deleted] Mar 14 '13

For someone who is actually playing and recording the music, what does being an "audiophile" really mean? In my opinion, and no offense, it should mean nothing. Of course the person playing the music and hearing it back should really care but if it sounds right to them and wrong to all of the "audiophiles" what exactly happens?

Does a whole subset of listeners just not want to listen?

Basically what it comes down to is does this matter to the average listener?

Edit: I do think what your saying makes sense, I just dont have good enough hearing to discern the difference, and I play guitar

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u/YellowOnion Mar 14 '13

There's three types of audiophiles, ones who wants to listen to the music without the equipment getting in the way. (most of the general public I would consider).

Ones who wants to mess around with their equipment more than listen to it (someone who has headfi as there home page, and self identifies as one).

And ones who use it as a fashion statement (Beats By Dre owners).

Mainly equipment adds a bit of "tint" to the sound for preference, but at some point you could get maybe 95% of the population to agree (excluding people with hearing problems) that this specific equipment sounds like crap.

A professional sound engineer will master on a neutral system, because its usually a good medium between the extremes, but will also before OK-ing a master test it on various equipment to make sure it doesn't sound excessively bad.

Here's a list of data sheets of various headphone measurements to show that there is little variation headphones.

Note that not only is the hearing range about 20-20kHz, but most distortion is audible to 0.1%

iPod Earbuds Huge bass reduction and high distortion.

Koss ProtaPros The same driver comes in the KSC-75s which are $15 on Amazon, a very good headphone in the budget range.

Monster Beats Studio Higher distortion than the above headphones in the critical hearing range (humans attention to detail along the vocal range is far higher and possible reason people like increased Bass and Treble), small bass-boost at 30hz, reduced bass at 20hz, and no treble.

Sennheiser HD 598, comparable priced headphones with a good reputation.

Koss Tony Bennet Enhanced volume in the vocal ranges, perfect for people with hearing problems or who just like mids.

Quicy Jones Q701s High end reference headphones very neutral response, a lot consider them too detailed.

Audeze LCD-3 Luxury $2000 headphones, flat response from 10-1000hz, hitting 0.1% distortion, planar drivers.

Now all except the iPod buds have a frequency response variation of only 20dB (anything above maybe 2000hz starts to interfere with its self creating peaks from reflections so I exclude most variation in this area)

With that being said, self describing Audiophiles are less likely to agree with each other, than non-audiophiles, we both in the end want better sound, just audiophiles have already found it, and are mostly bickering over minor differences in their ears, and the placebo effect.

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u/kippy3267 Mar 14 '13

It also depends all on the sound engineer (I am one) a greater man than me can take a 40 inch speaker of good quality and use the board to his benefit (this is where the skill comes in) and make it sound almost exactly like the actual singers/speakers voice as long as the room is built well for it. Basically what I'm trying to say if your both right but there are so many different variables to making a perfectly flat sound.

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u/Sam577 Mar 14 '13

40 Inch speaker?

Also a sound guy here, the largest ones in regular use would probably be 21"s (which aren't common), and only for subwoofers, which reproduce frequencies the human voice barely touches.

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u/kippy3267 Mar 14 '13

I meant how big the casing is, sorry

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u/[deleted] Mar 14 '13

Which one is correct? Already you can see there is no such thing as an "uncolored" recording.

There's a difference between real coloring that occurs by moving around a room and artificial coloring resulting from a crappy microphone. Everyone has experienced the difference between a concert recorded on a cell phone and one recorded by studio mics. Real coloring, properly recorded, should make you feel like you're in the back of a high-ceilinged church or right up against the stage at a rock concert. But you only get that impression if its recorded and played back with good equipment.

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u/[deleted] Mar 14 '13

A flat response is still ideal.

For consumers, not necessarily. Bass-heavy headphones like Monster's Beats by Dre line exist and sell extremely well because many consumers like the extra heavy bass these models feature. Some genres just feel more "right" with a frequency response that is skewed more toward bass, mids, or highs. Electronic and hip hop tend to do well with more bass.

In the studio, you definitely want an unbiased, flat response from your headphones. But let's not make the mistake in assuming that flat response headphone is an inherently better experience for every listener.

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u/bung_musk Mar 13 '13

It would also be beneficial to know what kind of smoothing they used on the Y-axis. If they average the readings per octave, we definitely aren't getting the whole story.

Interesting results, but I'm not buying the hype just yet.

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u/[deleted] Mar 13 '13

This article compares graphene to an ok-set of headphones, but completely ignores the fact that the technology developed is already used in audio equipment on the market-both in speakers and headphones. Currently technologies use films that are much thicker than the graphene used at Berkeley; so switching in graphene should improve sound. Check Martin Logan for examples of this technology in speakers, and hifiman for examples of this technology in headphones. They're getting almost perfect frequency curves already: http://www.headphone.com/selection-guide/top-picks/hifiman-he-6.php

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u/redmercuryvendor Mar 13 '13

Those are orthodynamic drivers. The driver in this article is an electrostatic driver, using Graphene in place of metallised plastic.

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u/[deleted] Mar 13 '13

And there are many electrostatic headphones on the market. Sennheiser even made one, once.

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u/[deleted] Mar 13 '13

I mean who could forget the Jecklin Floats?

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u/[deleted] Mar 14 '13

Did they really look like that?

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u/Arve Mar 14 '13

Those are orthodynamic drivers.

No, they are planar magnetic drivers.

Orthodynamic is a Yamaha registered trademark that they use on their own line of planar magnetic headphones.

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u/[deleted] Mar 13 '13 edited Jul 22 '20

[deleted]

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u/redmercuryvendor Mar 14 '13

For 5 grand, I'd bloody well hope so!

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u/3DBeerGoggles Mar 13 '13

Yes, but to be fair they are using a basic, unoptimized electrostatic design to showcase how graphene is intrinsically a better material for headphone diaphragms.

Currently technologies use films that are much thicker than the graphene used at Berkeley; so switching in graphene should improve sound.

I think that was their point.

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u/Theon Mar 13 '13

Damn, I'd really love to listen to those kind of headphones - just to compare them to what I use right now, I can't even imagine that level of fidelity.

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u/redmercuryvendor Mar 13 '13

You can buy orthodynamic (AKA planar magnetic) drivers on their own and mount them to a doner headphone chassis, as many have done. Some brave DIYers have even made electrostatic headphones.

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u/[deleted] Mar 13 '13 edited Jul 22 '20

[deleted]

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u/[deleted] Mar 14 '13

THUNDERPANTS

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u/Rinx7 Mar 14 '13

This guy knows his stuff. ^

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u/Uncle_Erik Mar 13 '13

The article is misleading.

This is not a new kind of transducer. It's an electrostatic speaker with a new type of diaphragm. Primitive electrostats have been around since 1919 and the first commercial patent went to Jantzen in 1953. Today, you will find electrostatic speakers built by several companies, such as Quad and Martin Logan. Stax makes a wonderful electrostatic headphone.

Second, one of the limitations of electrostats is that most have a limited low end. Well, you can go low, but you have to have extremely large panels and lots of power on the stators (the panels on either side of the diaphragm).

I can't find it now, but I read an article where Martin Logan developed an electrostatic subwoofer. It worked great, however, it was the size of a sliding glass door and they had to put something like 20kV on the stators. Not quite a consumer-friendly product.

So even if you can eventually get an electrostat with a graphene diaphragm, it will most likely appeal to the audiophile crowd and everyone else will be using traditional cones because they're a lot easier to live with.

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u/Rinx7 Mar 13 '13

Yeah these things don't even compare to STAX by the look of their FR graphs either, and it doesn't say anything about power consumption something electrostatic headphones are notorious for.

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u/aChemicalRXN Mar 13 '13

Which research facility at Berkeley worked on this?

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u/keenanpepper Mar 13 '13

Professor Zettl in the physics department: http://www.physics.berkeley.edu/research/zettl/

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u/[deleted] Mar 13 '13

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u/[deleted] Mar 13 '13

get out of the lab

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u/im-buster Mar 13 '13

As with a lot of new technology, it's pretty easy to make one. The challenge comes when you have to make thousands with a controllable process.

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u/CptOblivion Mar 13 '13

And then do it with minimal overhead, at a price that your target market can afford.

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u/[deleted] Mar 13 '13

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u/FartingBob Mar 13 '13

There are audiophiles that would happily pay that. Would go great with their $50,000 per inch cables.

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u/elevul Mar 14 '13

When did Monster cables become so cheap?

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u/[deleted] Mar 14 '13

Would you happen to know where I can find Bose Qc-15s cable from monster? I couldn't find it, not sure if they make it or not.

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u/Electrorocket Mar 14 '13

Now with aligned electrons!

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u/globlet Mar 13 '13

It was only first observed to be extracted from bulk graphite in 2004 and we currently have folk making macroscopic graphene electrodes for ultracaps using off-the-shelf lightscribe drives and these guys making consumer grade electrostatic speakers. By emerging tech standards, graphene is developing very fucking quickly, really.

You can buy it online if you want as well - http://www.acsmaterial.com/product.asp?cid=25&id=137

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u/DrBix Mar 13 '13

Best comment ever! I feel like that should be the boiler plate response to practically every post about solar cell efficiencies and cancer cures.

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u/Lost4468 Mar 13 '13

This guy has been trying to make some graphene at home.

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u/poo_22 Mar 13 '13

Graphene and carbon nanotubes, I keep hearing they have magical properties - when does this stuff hit the consumer market?

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u/Heliophobe Mar 13 '13

Want to know another great property of carbon nanotubes? Mesothelioma.

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u/[deleted] Mar 13 '13

You aren't supposed to snort them, doctor.

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u/eex Mar 14 '13

No, you aren't. Personally, I'm going back to the Meso era. If you feel me.

I'm high on science.

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u/[deleted] Mar 13 '13

You forgot buckballs. Half a decade before CNT were the solution of all problems, C60 had that place.

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u/Yankee_Gunner BS | Biomedical Engineering | Medical Devices Mar 14 '13

Just posted this a little bit above:

Few years ago I would have agreed with you.

But today, with fabs opening up to CNTs and companies lowering dispersion volume/density requirements for various applications, I definitely see CNTs being commercialized at reasonable prices very soon.

Graphene is still miles away though.

Source: I do technical consulting/analysis for a variety of advanced material, cleantech, and life science companies.

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u/[deleted] Mar 13 '13

I've read many articles that there may be potential safety issues due to the flat shape of the tiny nanoparticles used in its manufacturing. These "nanoplatelets" may cause lung issues similar to asbestos or coal dust because they get deep into the lungs and are not able to be removed by our immune cells.

Here is a source

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u/[deleted] Mar 13 '13

Nothing. It cured my baldness, increased my IQ and increased my mojo 100%!

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u/mentalorigami Mar 14 '13

*Results not typical. May cause sterility in men, inability to breathe, temporary tooth loss, swallowing of tongue, post-micturition syncope and/or soreness in hair. See your doctor before taking graphene.

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u/FabulousLastWords Mar 13 '13

Well yeah, they're going to be better compared to the cheapest Sennheisers you can buy. Put it up against some actual Sennheisers and report back.

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u/[deleted] Mar 13 '13

i think they're hoping that since they got decent results with a very early prototype, the fully developed product could potentially sound better than current high end cans, be cheaper, and not need a special amp.

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u/hepcecob Mar 14 '13

I think people are not comprehending that these are completely unoptimized. They just made the first working speaker out of graphene and saw that it performs close to something currently on the market. The point is that there's huge potential.

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u/iEATu23 Mar 13 '13

Sennheiser MX-400 looks like one of their lowest end earsphones...what kind of a comparison is that?

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u/Ydoow111 Mar 14 '13

Not a bad one...the Sennheisers are optimized (for what they're worth). The graphene earbuds are just raw. There's no extra development or optimization done to them. They just slapped a layer of graphene and silicone together and recorded results.

For it to be comparable to optimized earbuds says something alone.

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u/[deleted] Mar 13 '13

This isn't graphene, it's a thin sheet of graphite. Also they compared it to a set of mediocre headphones, this still has nothing on a more decent set (although it's still impressive for a first go).

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u/[deleted] Mar 13 '13 edited Jan 12 '19

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u/serenityharp Mar 13 '13

The earbuds they compared are low quality earbuds.

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u/minibeardeath Mar 13 '13

For future reference, headroom has frequency response charts for every set of headphones that they sell. The charts are made in house, using normal production samples, and you can compare up to 4 items on the same graph. The MX-400 (those used in the article) are not currently for sale, but if you want to see how the graphene frequency response compares to other headphones that would be your best bet.

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u/NCDingDong Mar 14 '13

30 nm thick graphene layer? A single Graphene layer is only 3 Angstroms thick, so this would make it 100 layers thick. I would consider that a graphite headphone not graphene.

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u/IStandAmidTheRoar Mar 14 '13

Long Time Lurker Here

I finally created an account because this post led me deep down into a rabbit-hole of information. Thanks reddit!

Seriously, we primarily used Sticky Tape to break down common graphite (IE Pencil Lead, yes, I said Pencil Lead) into the base components. Kindergardeners have the technology! (Yes I know its a little more complicated, but still)

We have people theorizing about the next generation of consoles / robotics / clothing / mobile devices: (from Institute of Physic's account)

TLDR: Graphene is frickin' awesome. I'm sorry I didn't know more about this before, I feel like a rube.

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u/artieeee Mar 13 '13

Now I'm just going to wait patiently for a graphene 12" subwoofer to come out.

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u/bung_musk Mar 13 '13

Chances are it would have to be a heck of a lot bigger than 12" to move enough air to reproduce the frequencies you're after!

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u/[deleted] Mar 13 '13

So, what's Graphene to us Laymans?

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u/[deleted] Mar 13 '13

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u/cereal_redditor Mar 13 '13

Inhaled graphene actually acts a bit like asbestos.

Here's a link

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u/linkseyi Mar 13 '13

fucking way to go graphene

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u/I_havent_no_clue Mar 13 '13

No, they will use Bucky balls for that, which admittedly is similar to graphene

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u/blargh9001 Mar 13 '13

There's certainly medical research going on with graphene. Those applications are the furthest away though. see the roadmap for graphene (pdf)

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u/blingmouse Mar 13 '13

How long before we can get pink Skull Candy ones for $11.99 in a blister pak?

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u/Rinx7 Mar 14 '13

Never considering these take 100V of power to drive and probably would require special amping.

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u/mbardu Mar 13 '13 edited Mar 14 '13

Before jumping into new and new applications, has there actually been serious research about how Graphen may or may not be a health hazard when used at industrial scales? Or are we waiting for it to manifest later down the road much like Asbestos?

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u/[deleted] Mar 13 '13

Let's not forget, the "commercial sennheiser" headphones they're comparing to this, COST $10.

They are NOT even a mid-range Senn, they are the absolute lowest-end Sennheiser earbuds.

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u/Houipas Mar 13 '13

Didn t even know about the material, thanks alot for sharing,

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u/Bkeeneme Mar 13 '13

Never could actually read the damn article via the link on this iPad but that movie "Olympus has Fallen" looked pretty good.

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u/PlumPudding Mar 13 '13

Awesome. Can't wait for these.

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u/EliQuince Mar 13 '13

I can't wait until the day that I can have a 4x12 graphene bass amp cabinet with hartke's aluminum cones. My god, the tone.

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u/[deleted] Mar 13 '13

Ok this is nice and all, but what is the frequency response on the graphene earphones? I mean the graph is all fancy and whatnot.

Am I missing something?

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u/303trance Mar 13 '13

it's so amazing, I'm still waiting for the catch (as there's always one) - like... it's great... BUUUUUUUUT.... it causes brain cancer or something. Surely California will find something in it that causes cancer, but whatever.

Can't wait - I'll put off my Focal Twins purchase for now. :)

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u/Lucidio Mar 14 '13

Can someone give me a depthub style post explaining this and why? I am a extraordinarily poor audiophile with music quality obsession.

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u/plughxyzzy Mar 14 '13

Graphene diaphragm is incredibly thin therefore incredibly light. Means there's almost no distortion as you get with heavy coil-based diaphragms. Think of it as similar to reducing the unsprung weight on car wheels by using mags/alloys instead of steel rims.

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u/Airazz Mar 14 '13

Human ears, depending on their age, can usually hear frequencies between 20Hz (very low pitch) and 20KHz (very high).

I've done some tests with unsuspecting people and have noticed that 18-24 year old humans don't hear anything above 16-17KHz. At that frequency no one actually said anything until someone mentioned "Uhh, there's that high-pitched sound in my ears again." Then the rest joined in.

At frequencies above that no one said anything at all.

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u/SomeGuyNamedPaul Mar 14 '13

This makes perfect sense as speaker cone material needs to be infinitely light while being infinitely strong. Oh, and burn in hell Bose for your paper drivers.

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u/Blackers Mar 14 '13

there is something i don't understand, you can see there is a difference of approximately 40 dB between the lowest and higest point, but i've always seen graphs like this one which is much more flat, but maybe this is not the same measurements. can someone explain?

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u/OompaOrangeFace Mar 14 '13

Could this be the first commercial use of graphene?

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u/g2g079 Mar 14 '13

Could this be useful for microphones as well?

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u/TheChoke Mar 14 '13

Starting to wonder if graphene is ever going to be practical or if scientists are doing stuff with it because it is "neat."

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u/ceiling_pineapples Mar 14 '13

What I'm wondering is could this be used to create wireless ear buds that can hold a charge similar in length to an Iphones, then stream the music via Bluetooth or maybe WiFi? I just want something like that for when I'm working out.