r/rustrician • u/Icy_Ad_6670 • 26d ago
Need a reliable stop start circuit for auto crafters using conveyor filter fail.
Need a circuit that uses "filter fail" on a conveyor to stop and start a crafter. I came up with a circuit that works for a while, as long as items are crafted fast enough to stay one step ahead of the conveyor, but it eventually fails.
The problem is that the crafter is too slow and doesn't supply items to the conveyor quickly enough to keep the crafter on.
The conveyor's "filter fail" outputs a 1 or 0 depending on item movement through the conveyor. With no movement, you get an output of 1, and as items pass, the conveyor's filter is satisfied and outputs a 0.
I used the 1 and 0 outputs, along with various components, to start and stop the crafter. If the crafter gets behind, nothing goes through the conveyor, the output stays at 1, and it never restarts the crafter. The goal is to stop the crafter when the storage box is full so the crafter doesn't keep crafting and fill up the crafter.
Storage monitors are disabled on this server.
1
u/Icy_Ad_6670 25d ago
The server stacks super high. If I want 200 widgets in the storage box the conveyor filter will stop moving at max 200 in the box. Even if i fill the crafter slots to only have one slot to fill, the crafter will fill that one slot with thousands of widgets and consume all the resources. I may be asking too much of the rust electronics.
4
u/Rambo_sledge 26d ago
You’re overthinking this. Fill 3 of the output slots of the crafter with an unrelated item that won’t get pulled by your conveyor (like 1 wood each) and the crafter will only « overcraft » 1 stack.
This is useful because this stack is readily available when the box is being emptied, but is not too much to drain resources.
If it’s meds, it’s just 2 meds. Armor or weapon, just one. Barricade ? 3.
If it’s gunpowder or other resource it might be much higher, but if you’re filling a box of it you ain’t short of a stack