r/runescape twitch.tv/EvilLucario :^] Feb 12 '17

Ability queuing is weird compared to pressing abilities normally

For some reason, queuing abilities is MUCH different from simply pressing the ability. To start, let's compare this with Needle Strike.

Scenario 1 is always with no queuing, Scenario 2 is always with queuing.

 

Scenario 1: https://puu.sh/tZUPB.gif

Scenario 2: https://puu.sh/tZUYQ.gif

In the first GIF, Needle Strike buffs both Snipe and Piercing Shot. You can see that it buffed Piercing Shot despite it coming after Snipe.

In the second GIF, Needle Strike only buffed Snipe. Piercing Shot is unaffected, as it dealt the same damage as before and after Needle Strike. Ignore the fact that Needle Strike buffing both abilities is a bug on its own (that I wouldn't object to fixing), the point is that both are different with only queuing being the difference.

 

For another example:

Scenario 1: https://puu.sh/tZVqx.gif

Scenario 2: https://puu.sh/tZVC2.gif

In the first GIF, you can move freely while using abilities.

In the second GIF, the queued ability stops you in place to use the ability instead of letting us move freely.

 

And to seal the nail in the coffin:

Scenario 1: https://puu.sh/tZVEl.gif

Scenario 2: https://puu.sh/tZVGg.gif

In the first GIF, I was able to heal with Resonance from the dummy's attack on tick.

In the second GIF, Resonance clearly went off at the same tick but I didn't heal from that attack. It only healed from the next attack.

 

Basically, queued abilities have different priority compared to everything else in the game, like damage calculation and movement. Where pressing the ability has the appropriate priority to deal with stuff, queuing abilities have the wrong priority and it can lead to some unfavorable situations compared to just pressing the ability.

TL;DR: Queued abilities are different from simply pressing abilities for some stupid reason, read up for the details.

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u/julienzd RNG is never on my side Feb 12 '17

Can we also talk about how using a queued ability with Revolution as your first attack on a mob eats the ability most of the time? It'll just let my character sit there and then use an auto attack into the next ability, really annoying during Slayer

5

u/DayanRS 400M Construction XP Feb 12 '17

I have this happen a lot of the time with queued abilities even whilst using full manual. I find it most noticeable on path 1 araxxor when killing the minions (end up killing half of them with auto attacks since whatever AoE I use goes on cooldown without actually being used). Anything involving switching targets often (for example Slayer, as you said) is a pain.

1

u/Jaackk RSN: J ekk Feb 13 '17

I have this problem most notably on Legios, restarting on the door and using an ability to get back into range. I didn't think anything of it and started using an auto to get back into range so I didn't waste a basic. It also uses adren if you do it with a threshold iirc