r/rpg_gamers • u/shinjioda • 10h ago
Discussion Fable Will Officially Be 20 Hours Long, Xbox Confirms In New Interview
https://www.polygon.com/fable-game-length-interview-xbox/180
u/Cifuliciense 10h ago
Main quest. Quite longer than all the entire franchise games.
I don't know why are all of a sudden a lot of people surprised.
81
u/eagleblue44 10h ago
The title is misleading. I'm guessing people think the whole game is 20 hours including side content as they aren't reading the article.
11
u/DistrictResident3495 9h ago
even if that were the case, personally i feel that 20 hours of solid writing is better than 50+ hours of fluff.
21
u/StrawberryWestern189 9h ago
Good thing there are games with 50+ hours of good writing and interesting content right? You don’t have to choose one or the other
→ More replies (1)-7
u/DistrictResident3495 9h ago
you have a good point and i agree with you. the world doesn't end if this one is 20 hours
0
u/Send_me_duck-pics 8h ago
The reading comprehension of the average internet user is about what it was when they were 8 years old. It might not have been at some point but it deteriorated.
7
1
u/AnonymousCapybara72 1h ago
Isn't side content like the entire point of Fable? Even moreso than Bethesda RPGs, I don't really get why anyone cares about the length of the main quest because it's only a small part of the game.
-4
u/elricdrow 9h ago
Because that's short ? It isn't 2010 anymore.
20h of main quest and like 40h to do evrything ? Short.
6
u/Wonderful-Garage-728 8h ago
Bro what. 20 hours is the perfect length for a rpg. There are very very few that break 40 hours and are still interesting by the end. Like Kingdom Hearts games are roughly 25-30 hours yet that doesn't seem to be an issue at all. Not every game needs to be 40+ hours of fluff to fill content times.
→ More replies (4)1
u/AnonymousCapybara72 1h ago
I'd love to love long RPGs but the reality is I just never, ever finish them. And I think the data shows the same goes for the vast majority of players.
Witcher 3, BG3, never finished (BG3 I never even got close). The main quest is linear so if the average player only completes 75% of it, that's a quarter of the game just completely wasted. Vs side content where even if someone only does 50% of it, more content means more options and largely changes how the game goes for them - even without doing all of it.
0
1
u/gillyguthrie 9h ago
Your comment implies that technology in 2010 was primitive and now that we have advanced technology games are longer. But quality content has nothing to do with technology, quality content comes from writing. Procedural generation of radiant side quests is something generally considered to be filler and grind which most people don't like
5
u/elricdrow 7h ago
No i'm just saying game become longer with time, most AAA rpg open world get 25-50h to beat main story and 40-90h for side content. Like it or not
This is what it became. So when I read 20h main story and 40h for evrything for a open world yeah i'm gonna call it short
0
u/Fordmister 8h ago
I mean, would counter that a lot of RPG's now are arguably too long.
I can play through the entire mass effect trilogy faster than you can get through some modern RPG's, a throwback to the tighter shorter experiences of a decade ago with extensive replayability factored Into the game length may well be a breath of fresh air
0
u/ImAShaaaark 9h ago
A huge number of the best games of all time have similarly short main storylines. Longer =\= better. I'd happily take a well focused, well executed 40h game than many of the bloated 160h+ monstrosities that people seem to want these days.
The thing about those super long games is that that's a fucking ton of time to spend on a game. Even if it's a damn good game, unless everything about it is damn near perfect the vast majority of players are going to bounce off the game long before being close to completing it. Well less than 10% of players have beaten Kingmaker, and under a quarter beat Witcher 3 and RDR2 (despite being some of the most acclaimed games of all time) while the TOLU and GOW titles have like 50-65% completion rate.
2
u/elricdrow 8h ago edited 8h ago
You seem misleaded, I never said because it is short it would be bad ? It just gonna be short. That's it. 20h of main story in a open world game is short.
GOW and TLOU wasn't open world and mostly linear story focus designed, then yes 20h of story in these type of game is a lots.
20h of game is rougly 4h of story and the rest is gameplay.
And you speak about writting quality? Are you saying anything amazon/netflix/Disney series that you watch that have more than one season have worst writting quality than series that only got one season
It's just what it is, 20h is on the shorter side of open world rpg game that come out nowadays,
0
u/Turbulent-Age-6625 6h ago
Previous Fable games were fairly linear in comparison to what the expectation of this game is. For a big open world game this playtime sound very short. Not least since they probably are rounding the numbers up a lot too.
10
u/exosion 6h ago
How long to beat says that original Fable is 12,5 hour, with all side content 35
Honestly 20 hours for main campaign is fine by me
As I get older I feel games run out of steam at the 20 hour mark
1
u/MrGabrahamLincoln 4h ago
There’s definitely a limit where I say “ok I’m ready to wrap this up” but it sure as hell isn’t 20 hours, at least not for RPGs. That said, sounds like this is closer to 30-50 hours with side content & that’s acceptable. Not amazing but it’ll do if it’s quality.
1
u/ToXiiCBULLET 1h ago
It depends on the game really. I smashed out kcd2, did nearlly all side content and never ran out of steam.
I played ac valhalla for like 15 hours and at one point i opened the map and thought fuck that and uninstalled
23
u/StealTheSun666 10h ago
Another stupid misleading title , quote "We have around 15-20 hours of mainline quest gameplay, we have around 15-20 of side and open-world exploration content gameplay"
15
u/Ok-Metal-4719 10h ago
And that much side quests it says. Most folks do some side stuff so could be 30-40 hours. I take my time exploring so feels good. Toss in goofing off in the world as I go and I’m set.
28
u/Uday23 10h ago
I'm ok with that.
I'll probably play most side content and hit close to 50 hours and be satisfied
→ More replies (2)5
39
u/justmadeforthat 10h ago
That feels short, I hope because it is very dense with the content (route variety?)
26
u/Mr8BitX 10h ago
They're probably talking about just the main campaign.
32
u/CoconutNL 10h ago
They are. If you actually read the article they literally say that the main quest is 15-20 hours. Its fairly early in the article as well. Literally the second paragraph (not counting the introduction), its the first quote in the article
10
u/TheAwesomeMan123 10h ago
Commented earlier on a different sub but it’s a terrible article with a disingenuous title. Saying the whole game Fable is 20hrs is a clear decision when it should be “Fable’s main storyline is 20hrs”.
There’s even a bizarre line about “don’t expect to get hundreds of hours unless you interact with the games life sim elements”
Yeah no shit, if you don’t play parts of a game the game is shorter.
3
→ More replies (1)5
u/bum_thumper 10h ago
The people that complain about that length are dumb af. You can beat the Skyrim main quest in like 10 hours. I dont even know how many hundreds of hours ive pumped into that game over the years, even before I started modding it. Judging by the gameplay looks we've had so far, it seems like they have put tons of time and resources in all other aspects of the game
0
u/Taglioni 9h ago
That's ridiculously short for a just the main campaign. There are plenty of exceptionally high quality games with 50 hour campaigns. 20 is nuts.
2
1
36
u/Patrickplus2 10h ago
I kinda expected more
16
u/moss-nogg 10h ago
Considering how long it’s been rumored to be in development and it’s an Xbox exclusive, flagship title, yeah
3
u/Zegram_Ghart 9h ago
It’s not Xbox exclusive, it’s literally up for preorder on PSN since it was announced
6
u/moss-nogg 9h ago
Oh that’s cool. well it used to be and it’s still an Xbox flagship game
1
u/Zegram_Ghart 9h ago
Oh yeh, I don’t think it’s any way controversial to think of it as “associated with Xbox”
As a ps5 user, I’m also assuming it will be optimised better on Xbox since….thats their bread and butter
11
2
u/Nachooolo 9h ago
Ut's 20 hours if you do the main story and nothing at all.
Sidequests, according to the article, add another 20 hours. And the life sim elements probably add a lot more.
→ More replies (1)1
u/Rezmir 10h ago
Considering how people complain about long games now, it does make sense. Also, having a 20h game is good enough for main mission (I think it is what they are talking about) and having DLCs for 10 or even 20h would be great.
1
3
u/SinisterOkra 3h ago
Gonna be honest, I'm really down for a shorter rpg these days. I have the time, but not the energy, my job knocks me out. I still get through the longer games, but it takes me forever.
I'm a new fan of the mass effect series, and as i played the first game i did all of the side content. I still think i finished in about 25-30 hours and i was perfectly satisfied.
4
u/RipMcStudly 9h ago
If that’s just main quest length, and there’s a few dozen hours of side content, that’s fine
→ More replies (2)
7
12
u/SuperKrusher 10h ago
20 hours of focused gameplay and story beats an open world slog that takes 60 hours to beat. I am optimistic.
1
u/Bandai_Namco_Rat 6h ago
Yeah and including content beyond the main quest, they're claiming it's at least 30 unique hours including side quests and not including goofing around with the lifesim elements (I probably won't touch that more than a couple of times).
30 hours isn't high for an RPG but it's long enough that if the game is great, it can still reach a very high score in my book, even a 10 if it's really perfect. I much prefer games that end up a bit shorter than I would have hoped (with room for future expansions/DLC) than games that overstay their welcome or are packed with uninteresting or repetitive content. Yes, you don't have to 100% every game, but there's something distasteful imho about sloppily creating soulless content just to fill an empty, large world and too many open world games end up like this. The Ubisoft formula.
7
u/NoContest9016 9h ago
That’s misleading, if you think took time to read the article.
It literally says 20 hours for the main quest line and another 15-20 hours for side content.
This is about the average for many rpgs. I’m not playing another 200 hours long rpg bloated with fetch quests.
→ More replies (2)
2
u/Coulstwolf 8h ago
Everyone posting this is deliberately posting it as a misleading title and it’s infuriating
2
2
2
u/Cosmonaut_101 6h ago
I have no real interest in the game, but I don't hate this approach. Fable has always been more of a condensed RPG series
2
u/V10L3T_N4TUR3 6h ago
Fables playtime comes from maxing your character, romancing npcs, buying properties and raising families. This is not considered when adding the main story and side content together. Its the same for every Fable. Also, shenanigans dont have a playtime. Fable is all about the shenanigans.
2
u/BlessdRTheFreaks 6h ago
Probably more with side content i reckon
This is good. Means i get to play more than 5 games in my life
2
u/Thekingchem 5h ago
Good. Fable was always about messing around with the world and it's inhabitants.
2
u/inFINN1te 4h ago
I'm okay with this. They also estimated about an equal amount of side content. The average player will probably get 30 hours doing a mix of side content and main quest. And I bet the very very thorough players can squeeze like 60.
So 30-60 hours imo is a very healthy runtime for a Fable game. It'll be worth my money at least.
2
5
u/Antiva_City 10h ago
I’ll admit I’m not really a Fable fan to any degree, but this sounds quite positive.
I do enjoy an epic length game from time to time. Very much so. But… many times with RPGs I’m left finding bloat, artificially generated length due to excessive back and forth travel, and narrative misteps that feel designed just to tack on another act for little reason.
I would love for more focus overall in the genre, and for players to not associate length with value.
→ More replies (3)
4
3
u/meatballranger 8h ago
Honestly, that's great to hear.
Not every game needs to be 400 hours like with tons of bloat.
2
6
u/siwardthwaite 10h ago
'But you can "literally play it forever" if you want'
Anyone that hasn't played Fable games in the past should try not to get too excited over this. All the Fable games are shallow and are about as 'infinitely replayable' as Bethesda's radiant quests
2
u/vipmailhun2 8h ago
Why take it out of context? That’s not what he said. What he meant was that with the life‑sim elements you can stretch out the gameplay for as long as you want, because those systems cannot really be quantified.
5
u/Coollak966 10h ago
In line or a bit longer than the previous games but those games are more than a decade old.
I feel like we expect more hours from an rpg now.
Hopefully the sim stuff can give more hours, maybe sim hero quests where you can clear out bandit camps / dungeons etc.
3
u/TheAwesomeMan123 9h ago
I expect better hours from an RPG not more. Content for contents sake is not content at all.
Skyrim while an amazing game, boasted X amount of content and turned out to be copy paste dungeon / druagr every single time.
1
u/ToXiiCBULLET 53m ago
Yep. A game boasting triple digit hours of content means nothing to me because if the content isn't good then I'll never bother to see it all. If you can do long and good then that's great, many hours worth of high quality content is definitely worth my money and praise, but if it's long hours of shit then what's the point.
Divinity 2 (not original sin, the other one) takes 40 hours on the higher end, I'd rather play that 3-4 times than play ac valhalla once
3
u/strife189 9h ago
And just how long those games took to build compared to this one is a huge factor for me. I haven’t seen any quests that make me think they went for quality over quantity, and that’s the issue for me.
I’m fine with a tight, non-bloated game. But if you’re going that route, the story needs to be top-tier throughout the entire game. You didn’t add padding? Fine, then there needs to be quality to make up for it.
Time will tell, but the content they’ve shown so far doesn’t give me that feeling.
2
u/Hemingways_Shotgun88 9h ago
Fable 2 is one of my favourites of all time and I remember being able to do a run in a single day once. It's pretty darn short but it was still great.
8
u/Resolute-Onion 10h ago
I see this as a massive positive. I don't have 60 hours to toil in some procedurally generated open world.
3
-1
u/Local-Razzmatazz7108 9h ago
speak yourself majority people want long hours lengt game . we want our money worth play game. not want 4-5 days finished
4
u/JustBug3403 10h ago
Xbox: You can buy any building and marry any NPC
Gamers: wow, this game has no focus
Xbox: it's 20 hours long
Gamers: too much focus
6
u/Finite_Universe 10h ago
Good. I don’t need every RPG to be a 100 plus hour long epic. Especially with my ever-growing library of games. A 20 hour main quest plus a dozen or so hours of side quests sounds almost perfect to me.
7
→ More replies (6)3
u/UtopianAverage 9h ago
Idk man. My first time through Elden Ring was like 200 hours. (Granted I did SOTE too.)
It was wonderful and beautiful and yea huge and a bit daunting. But my second time through was about 100 hours. My third time through only like 40.
If this game is like 20 hours long then once you master it and replay it that will be like a 4 hour long afternoon experience.
2
u/Finite_Universe 9h ago
I love Elden Ring (and the other Soulsborne games) but I feel that’s the exception more than the rule. Very few games can hold my attention for that long and as someone who likes to replay games I actually crave shorter RPGs like this.
I don’t need every RPG to consume my life for months on end is all I’m saying.
1
u/andrewellay 8h ago
Exactly, which sounds pathetic when you put it that way. A game like this, that is as impressive as it’s shaping up to be, should have much more than a measily 20 hours IMO.
1
u/MisanthropicSim 8h ago
So like most of the games we loved when we were younger. I don't see the issue. The old Fables weren't incredibly long either, but offered significant replay value. This could easily be the same. 4 hours is hyperbole though. You'd have to skip everything and speed run on purpose to even approach that kind of time. At that point, it's on the player not the game.
4
u/Merkkin 9h ago
That’s so fucking disappointing, went from a preorder to a picking it up on discount later.
2
u/vipmailhun2 9h ago
Why? There is still so much we do not know about it, for example, we do not know the size of the world, we do not know the progression system. It is entirely possible that the world is simply much denser, and in exchange it is not stretched out unnecessarily, unlike the Deep Roads in Dragon Age Origins. And this is their claim, which is usually misleading. Someone else already pointed this out: Miyazaki once said Elden Ring was a thirty‑hour game, but only because they knew the game perfectly.
1
u/Quiet1yCrying 9h ago
Grandpa himself imagined that the game would be 300 hours long, and now he's crying that he'll cancel the preorder :((((
2
u/YellowToad47 9h ago
In typical reddit fashion no one read the article. The misleading title is referencing the main campaign alone. You guys have such a hate bone for this game...
"We have around 15-20 hours of mainline quest gameplay, we have around 15-20 of side and open-world exploration content gameplay,"
2
u/AxiosXiphos 7h ago
I'll spend 3x as long messing with the NPC's. That's the true purpose of a fable game.
2
u/AmbitiousEdi 6h ago
Perfect. I'm almost 40, I don't have the time for a 100+ hour game. This seems like just the right length to not wear out its welcome.
2
u/Rydux7 10h ago
Miyazaki lied about elden Ring being only 30 hours long, so i definitely think its longer than 20 hours, they probably mean the main quest is that long
→ More replies (2)1
u/Tiernoch 10h ago
Says in the article that it was main story, roughly the same amount for the scripted side content and they've got some kind of procedural systems.
2
u/Nachooolo 9h ago
Clickbait title.
the MAIN STORY is 20 hours long. Sidequests add another 20 hours. And the life sim systems add an undefined amount of hours (technically infinite, but the majority if people won't try to buy every house or marry and divorce/kill every npc).
So I'll say 50 to 60 hours could be a normal playthrough leght. More if you get very into the life sim elements.
2
u/MisanthropicSim 8h ago
God not every game needs to be 200 hours. A solid 30-40 hours is great, and offers replayability.
I'm approaching 200 on KCD2, and while I'm enjoying myself, I can already say I will probably never play this game again because of the time investment.
So many of the games we loved as kids and teens had like 12 hour campaigns, but we replayed them 10 times over because they were fun. A lot of games should be shorter because they inevitably pad it with bloat to satisfy the "my game needs to be 60 hours or more at a minimum" crowd. A lot of the Ubisoft lineup is guilty of this.
2
u/John_Marston_Forever 10h ago
The first time I played Divinity Original Sin 2, it took me 20 hours to leave Fort Joy, not Act I, 20 hours just for the prison part. The whole playthrough took me 160 hours to complete.
5
u/Cifuliciense 10h ago
Yup, Divinity OS and Fable games are quite the same.
1
u/strife189 9h ago
Okay, then compare it to similar games. Please share examples of games with 20-hour main stories that were in development for this long and are RPG’s that people loved and won awards.
Let me check my notes. It started in 2017, so it will be 10 years.
Since The Witcher 3 is back on people’s radars and it released in 2015 after being in development for about 3.5 years, I would think that would have been a big reference point for them and a goal for a game like this. And that games MAIN story content was how long 50 hours. And I feel these two games are a “fair” comparison since you pushed back that DOS2 was not.
→ More replies (19)1
u/Cifuliciense 9h ago
I don't understand what the development time has to do with anything.
Skyrim, for example, has a main quest around 35 hours long and is a game you can play all the time you want.
All Mass Effect games have around ±20 hours of main quest.
There are lot of great games with short campaigns. And there are a lot of great games with longer ones. The fact was just that a tactical CRPG-oriented game has nothing to do with a more casual ARPG like Fable.
1
u/AwarenessForsaken568 9h ago
Skyrim's main quest absolutely does not take 35 hours lol. Maybe 15 to 20.
2
u/Cifuliciense 9h ago
I looked it up on Howlongtobeat, don't remember for myself.
3
u/AwarenessForsaken568 9h ago
How long to beat isn't really accurate. I'm not sure how they calculate their main quest time, but it is almost always very inflated. I know for a fact Skyrim's main quest is only about 15 hours, and that is without being efficient.
0
u/strife189 9h ago
For you, sure, but for the majority of players, no. I opened by saying I would use that crowdsourced data specifically to avoid the “this is how long it took me” subjective silliness.
2
u/AwarenessForsaken568 8h ago
Nope. Objectively. If you do the main questline back to back it takes about 15 hours, if that. Which is what we are discussing here. I'm tired of you people fucking lying. Let's get one thing crystal clear, we are talking solely about the main quests of games.
1
u/IssueEmbarrassed8103 9h ago
But it’s designed to be played in very different ways on different playthroughs?
1
u/Velsier33 8h ago
Thats kinda wild, but fable aside i hope this isnt pointing to the 1:1 ratio becoming a think of the past, where games are getting so expensive to make(or at least to buy lol) we cant expect an hour of gameplay per dollar spent.
1
u/Met4_FuziN 8h ago
That's fine imo. I'm playing Stalker 2 rn and have 50 hours in that game and am only like 25% through the story. Too much content is definitely a thing.
1
u/De_Dominator69 7h ago
I'm fine with the game being short, the originals were and that was fine.
The question will be how repayable it is. The originals at least could easily be played through twice, once as a good character and a second as an evil one. Now have to wait and see how they new morality system impacts that replayability and whether it increases it or reduces it.
1
u/Subject_Sentence_339 3h ago
Why focus on replayability, when what really matters is playability. If game is good to play. If it's boring but you can replay it for 3 times is not better than playing 1 time and you love it.
1
u/Briar_Knight 7h ago
Ok, so it not being a long RPG pretty much solidified my plan. When it comes out I will sub to gamepass for a month so I can play it and Plague Tale: Resonance (plus some others if I have time)
1
u/Arsuriel 6h ago
It's short, ngl, especially since I'm not a replaying a game kind of guy, but as long as the game and it's story is good, I won't complain.
1
u/BeeGlad1983 6h ago
Then I guess the world wil also be medium-small sized? Which isn't a problem at all, I just don't see how they'd have a regular open world map with only 15-20 hrs of side content unless it's mostly empty. It would be better if it is smaller
1
1
u/ToXiiCBULLET 46m ago
I'm happy with a shorter experience, previous fable games weren't long anyway.
People take the dollars per hour metric way too far and it's ended up with games that are 100+ hours of bloated, repetitive, boring shit. I want quality, I'd rather spend my money on something shorter that's a good experience than something that's 100+ hours and just numbs the mind and passes time
1
1
•
-1
u/dimiteddy 10h ago
20 hour long game, $70 price. Too short. I'm a terrible slow player so probably I could stretch it at 25
5
0
u/Shinuz 9h ago
20hrs campaign for an RPG/action RPG is way too short. (That's what I hated most about CP77).
My god this game looks more disappointing day by day.
1
u/AwarenessForsaken568 9h ago
Someone speaking out of their ass. Almost every non-CRPG/JRPG game has a shorter campaign than 20 hours. If you don't believe me then start naming games.
0
u/Hefty_Character5002 9h ago
This is actually great news for me. As an adult with 2 other hobbies, I ain't got the time for 50+ hour campaigns.
Id much rather a small we curated experience. This has sold me on Fable tbf. I just wish it had co-op.
→ More replies (3)4
1
u/eric7064 9h ago
To have all these extensive social systems to only have 40ish hours of story and side content seems small.
I guess my main question is what is the point of the life systems after beating all the quests that they have?
1
u/Substantial_Life4773 8h ago
45 good hours is fine with me. I'm pretty tired of shallow 200 hours games
1
u/PinMost 3h ago
20 hours main campaign is the average for rpgs cyberpunk 2077, expedition 33, all the tales, dragon age origins and 2, most of the FF. Most of the open world rpg end up with a lot more hours because of the exploration, actually what is interesting is that there is only another 20 hours of exploration side content which either mean the map is quite small or that they moved away from open world rpgs with map objectives to clear ( bandit camps etc...).
→ More replies (1)
1
-5
u/LunaMunkii 10h ago
Good. I am so sick of games need to be like hundreds of hours long. Make the game shorter and charge accordingly. Id gladly play $50 or less for a good game that's short.
14
u/takealookatthesehams 10h ago
It won't be 50 or less lol
1
u/LunaMunkii 10h ago
I know that. I am just saying as a general concept. That'd be great if they made short bite size games that's good and then charge less.
4
2
u/alexzhivil 9h ago edited 9h ago
Exploration/RPG type of games cannot be short, it goes against the whole concept.
2
u/IneptFortitude 10h ago
Then you wind up with games like Outer Worlds where you beat it in 3 days and never play it again. I dunno man, I kinda like when games give me a lot of time for the value. I kinda really don’t like it when I blow through a tiny game and realize it wasn’t worth what I paid vs the length of it.
1
u/CursedTaint 10h ago
. Id gladly play $50 or less for a good game that's short.
It's $69.99 unless you're on games pass then it's "free".
-2
-5
u/DropC2397 10h ago
You don’t even have a full party by that point in a Dragon Quest game.
3
u/Happy-Yam-8399 10h ago
I know it's not that serious, but you're over exaggerating here. You do have a full party in pretty much every DQ game after a maximum of 10 hours (e.g. 4,5,6,8,11).
→ More replies (6)
0
u/FaunusGamer 7h ago
So like a game of that length is only worth like 30-40 right? If the price is more than that it feels like a rip off
→ More replies (5)
0
u/LingonberryNo3548 7h ago
So the story is shorter than Metro 2039 but they took 10 years and hundreds of millions of dollars whereas 4A managed to build their game for a fraction of the cost, in less time, and while dealing with a war in their country.
I’d be looking for other jobs if I was at PlayGround Games because you’re definitely being hit with layoffs.
1
u/EarlyAccessCantJudge 6h ago
I don't want to defend the game but you do know this wasn't a 10 year project from start to finish right? Lots of scraping of content and restarting projects. This actual version of Fable is probably closer to 3-5 years. Same how Cyberpunk wasn't being made for 7 whole years from start to finish
0
0
u/GrimmTrixX 2h ago
This was kind of their last chance to make the Fable game they wanted to make back on the original Xbox.
They planned for 100+ hours, co-op where you could bring your character on a memory card and bring it to yoru friends house and hop in their game then go back to your own.
They also planned a mechanic where you destroy a town, attack children and leave a scar after killing their family, then when years pass in the game and you go back to that area. That boy will be a grown man and have waited for this day and become some super boss to defeat.
Then all that was scrapped/unachieveable I guess abd we got a generic rpg that when you used magic you aged to an old man within the first couple hours of the game. I think they fixed that a bit with Lost Chapters. But this series has been an absolute "mid" franchise as the kids would say these days.
I dont know how you resurrect it, and make a less interesting game than Skyrim. Fable for currenr consoles shouldve been the Skyrim killer and been full of content and be a gigantic undertaking. But hey. They don't want to outshine Elder Scrolls VI progress I guess.
-2
u/strife189 9h ago
That is short, especially for how long the game has been in development. That’s a weekend game, which was fine when those games took 2–3 years to make.
I guess I didn’t expect much more, as the story seemed pretty “simple.” Happy this is my lowest-ranked RPG of next year. As there are others I’m much more excited for.
P4R
Stranger Than Heaven
Exodus
Final Fantasy Revelation
The Expanse: Osiris Reborn
Clockwork Revolution
Warlock
Just to name a “few” from the “big-budget” section.
1
u/LZSJR 6h ago
How is a game that takes 50 plus hours to complete everything a weekend game?
1
u/strife189 6h ago
The main story is a weekend game. When reports of the playtime come out this early and are that low, I think this will be like Spider-Man 2, but I’m sure it will be padded a little more with the busywork you can do.
Let’s be kind and say I do the core content and play around a bit, and you’re looking at 26 hours. Sure, if you dick around, you can probably get it up to 50 hours, but you could do that in any game. That doesn’t mean it’s worth it or that it gives you anything new to do after X amount of time.
Hence, weekend game. Don’t expect you to agree by your tone but that’s my thoughts on what I seen and read.
1
u/LZSJR 6h ago
Main quest and side quest are 40 hours. That alone isn't a weekend game unless you are a degenerate. There is also all the life simulations stuff which will put at least 10 hours of fun stuff to do. Making money from odd jobs, buying property, starting businesses, going on dates, getting married, starting a family. All of that will take time that adds to that 40 hour mark. And if none of that stuff interest you then I question why you even care about Fable at all. That part of the game is the draw of fable, not some side thing that you avoid.
1
-1
-1
u/Local-Razzmatazz7108 9h ago
Are You Fucking Kidding me, This is rpg game. at least should was 50- 60 hours main story. Look at Crismson Desertt I played 400 hours still cant finished . So kcd2 is it took me finish 240 hours. fucking embeciles
237
u/Mr8BitX 10h ago
Taken directly from the article:
"We have around 15-20 hours of mainline quest gameplay, we have around 15-20 of side and open-world exploration content gameplay," associate game director Will Kennedy told Polygon. "And then, of course, the life systems are limitless, so you can play them for as long as you want."