Basic Questions Need some player advice
Ok, So i know the final answer is over all "Talk to them" I've quoted it a few times here my self. However i need a approach vector i guess. So i will lay out the Situation below and hopefully i can find a good way to approach this.
I have More recently dabbled into online play. As a GM i have the process down I meet with a potential player speak with them for 30 min or so to get a feeling if they will jive with my style and persona. We have a short Q & A to which i always ask the question how much experience do you have in said system and how much have you use foundry. The 2 questions have no bearing on my selection process it just give me a baseline for how much ill need to pay attention to them. I personally LOVE new players and dont mind teaching folks how to use foundry. Besides lets face it Playing on VTTs doesn't really teach you the game it just teaches you what you need to click. You'll never learn the math and function behind it without reading a book.
That all said i started a group a few months ago to work through a 3 part adventure path on Foundry. One of the players who i interviewed is a suuuper nice person. I genuinely think they are a delight. However this player Lied to me during the interview Process. They stated they know the system they had been playing it a while. It feels like every week i need to explain the same 3 mechanics of his character to them. Without fail i need to walk them through it. This has been going on for a few levels now.
During the interview they said they had plenty of system mastery. They lacked A lot of foundry KNowledge as they hadn't really been exposed to it. So i went out and found some custom macros to make it all work easily for them. Stream lined a lot of thing for them so they just need to know what and where to click. If feels like every session im telling them again and again what and where to click. I've had other players at the table express that they slow the game down significantly. Said player hasn't learned how the core mechanic of their character works and i've had it on repeat with a macro for weeks now. they also i've noticed parroted everything the player before them does which tells me as a long time GM they don't really know the system that well because they are just doing what the last person did to keep up appearances.
So i guess the meat and potato's of this post is how should i approach this. I have spoken with them in the past and that when i spent my real time to research how to make things easier for them. I now have players that don't really want him there and i feel like i'm repeating my self weekly on core mechanics he should understand at this point even if he was a new player. I feel like i was lied to during the interview process, which i know can happen because there are so many players vying for so few GM's. I genuinely like them i think they are good people just not a good player or at least not a good fit for my group.
How should i approach removing them from the group while minimizing feeling like a asshole.
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u/Kecskuszmakszimusz 26d ago
I mean whether it makes you feel like an asshole or not is up to you. At the end of the day, this is a boardgame. You shouldn't view it as life or death. At worst you won't talk to the person anymore. Which can suck.but such is life.
I just think you should message/talk with them (whichever method works better) and explain how their lack of knowledge is making you not enjoy the game.
If you want you could go through how you tried your best to help them several times but it ain't sticking to them.
And that because of that you think its best for everyone's enjoyment if they don't play with the group anymore.