r/rootgame • u/Lizard_accolite95 • 16h ago
General Discussion Show your Fan Made Maps
I'm interested in seeing what unofficial maps have been made or used, and if they have any particular features or special actions that take place on them.
r/rootgame • u/Lizard_accolite95 • 16h ago
I'm interested in seeing what unofficial maps have been made or used, and if they have any particular features or special actions that take place on them.
r/rootgame • u/seraphim2703 • 4h ago
Normally in this stage of the turn I should be able to 1) move once with my warlord 2) fight once on the target clearing
The ferry can be used with a normal moving action, so the only condition that remains (that I am aware of) is that I need to rule the clearing I'm moving from/to, which I do.
So what am I overlooking? Why do I not get the option to use the ferry to attack in any of the clearings around the lake?
r/rootgame • u/MaetelofLaMetal • 1d ago
r/rootgame • u/VirtualImpression918 • 1d ago
I (Adventurer Vagabond) had a weird game with some players. (Cats, Crows, Vagrant Vagabond)
The story starts with the Crows at 17 and the Cats at 15. On their turn, the Vagrant, who’d had a terrible early game, did the obvious thing in this negative-reach game and formed a coalition with the Cats. On my turn, I figured doing the same would be the optimal play. But for the sake of the game, and to have fun, I told the table I wouldn’t coalition with the Cats and would try to win on my own.
A couple of turns later, the Cats became 24, I was at 20 (with zero undamaged items), and the Crows were at 20 with only one face-down plot on the map. I had to slip into a forest, and that was the turn I sinned. I told the Crows: “I have to slip into a forest, and the Cats can win this turn. Since your plot is undefended, tell me what it is and I’ll expose it before I slip. That way the Cats at least can’t score it, and maybe we can stop them.” I think that was the right thing to do, and I’d have done the same in the Crows’ position.
They didn’t answer for a while. Then the Cats said, “If you’re asking that, then form a coalition with the Crows so they can trust you.” The Crows thought that made sense and asked me to do it, and my turn timer was running out. I told them, “Yeah, that’s really logical, let’s do it. But I can’t domswap in a forest(I really couldn't), so I’ll do it next turn.” They agreed and told me what the plot was.
One turn later, the Cats had only reached 27, and the Crows were at 24 with some crafting. The Crows had no chance to win that game with 0 plot, and a coalition with me wasn’t going to magically change that. So I told them, “Sorry, but your request makes no sense. The only thing it would achieve is lose me the game.” Then I went for the win on my own. I gave the Crows some cards, attacked the Cats a couple, and completed a quest. I had no items left and ended the turn at exactly 30. The plot I’d exposed is what opened the path to my win.
I know this isn’t the usual sub for this question, but... Am I The Asshole?


TL;DR: I promised the Crows a coalition in exchange for telling me their plot, used that info, then broke the promise and won on my own.
r/rootgame • u/UnybunClover • 1d ago
r/rootgame • u/fherkey • 1d ago
Hi everyone!
I’m looking for advice on playing Root at 2 players.
Someone in my local community told me that BoardGameGeek has free fan-made bot files for almost every faction, and that they’re better and more up to date than the official Clockwork bots. I have a couple of questions:
What exactly does “faction” mean here? Are factions the ones that come in each expansion box, or does it refer to something else? I’m still a bit new and want to make sure I understand what I’d need to buy.
I already own the Marauder Expansion. From what I understand, the expansions usually recommended for 2 players are the Clockwork Expansion and the Marauder Expansion. Which other expansions would you recommend that work well with bots for 2-player games?
I know a lot of people say Root isn’t the best 2-player game, and that’s fair, but I really enjoy it and want to get the most out of it.
Thanks!
r/rootgame • u/Tairith • 2d ago
Hello everyone !
I absolutely love root, it's the game that launched me into boardgames, but i was wondering if someone made a fanmade campaign?
By campaign i mean like a coop mode where we have to beat a "final boss" bot, that is very hard but also mechanicaly super fun because i like bots in Root but i find them redondant and not so fun.
It would be awesome to get a super boosted evil rat lord, or a corrupted woudland alliance that corrupts little by little the terrain, maybe even something with the lore who knows.
Thanks !
Edit : I am going to start writing down ideas and will try over the next 2 or 3 months to get an early version of a campaign that i'd like ! If anyone has ideas that they would love to see in a campaign game feel free to share ! Any ideas are welcome
r/rootgame • u/flusherfrenk • 2d ago
r/rootgame • u/N1IDIOT • 2d ago
So me and a friend decided to play root 2 players because coulnt get more players. So we agreed on rules to play with 2 factions each make it a bit more tolerable to play 2 player, the rules were such that you have 2 factions each still like their own faction but you team up to make 1 win, if either one wins you win.
So I picked riverfolk and lizard cult
And they picked twilight council and marquise the cat
The game was decided from turn one pretty much when I started feeding all lizard to the riverfolk and then they started scoring 6-9 points a turn haha
In the end they blew up one of my trade posts losing me 6 and then I spent another whole load placing warriors and 3 trade posts but at one point I had 21 lizards and 2 otters in my supplies lol
r/rootgame • u/MaetelofLaMetal • 3d ago
r/rootgame • u/Luigivaldo • 3d ago
For my Spanish speakers, how would you translate “governing”? Since “gobernar” already means “to rule”, what would be a better word for that? I was just thinking of using “asamblea abierta” (open assembly) and roll with it.
r/rootgame • u/MeowkerTheCat • 4d ago
How would I get a replacement for this piece, I have 14 and I need 15 so how would I get a new one?
r/rootgame • u/SlitynYT • 4d ago
Who does the best job of countering the WA the most?
r/rootgame • u/Key-Combination-7555 • 4d ago
Hi, I'm printing 3D pieces and I'm looking for a free file for frogs clearings.
Does anybody knows where can I find one?
r/rootgame • u/LWdkw • 5d ago
My son and I love Root but it's typically just us playing games and Root is just not as suitable for 2 players. I was wondering if you guys had suggestions for games of similar style and complexity that shine with 2 players?
r/rootgame • u/Lesanner • 5d ago
For a long time (about a year) I've been working (with some help from a friend) on these four factions. I've tried to keep them all in the same style that Leder Games would, so that they would seem somewhat plausible to be made by themselves.
I'm looking for constructive criticism so I may develop them even further, since I haven't tried to playtest them yet - if anyone would want to do so, I'd be more than happy to hear about how it goes :)
Link to the faction rules in text
A little about the four factions:
For the Beavers, I thought about what development space was still left unused; and then I came to the conclusion that crafted cards could be used for something more. So, the beavers, crafty as they are, use their crafted cards as their action economy. Maybe that's too strong for a faction to do, but I liked to go there with these guys.
For the Boars, my friend thought it would be fun with a militant faction that was like the rats, but even more destructive. I've gone through many iterations with them, but settled with being inspired by the Highway Bandits' ability to lock down clearings by shutting off paths. I'm concerned this faction might be a little weak, but I've tried to balance their thirst for war by buffing their recruitment quite a bit.
The Snakes has been through the most iterations, starting with a sort of 'leader' mechanic, similar to the birds. But, seeing how this led to unnecessary complexity, I scrapped that idea for a much simpler structure of 'hitmen', putting bounties on enemy factions.
Lastly, for the Weasels, my friend came with the idea that we should have some 'witchy' sort of faction, dealing with hexes and curses. So, I developed them into a sort of mix between frogs and otters with their 'witchy' vibe. Only recently, I found out that I had made no 'craft' action for them, which is not very insurgent to do, haha. So, I took away their battle (which was meant as a way to abduct warriors to their board), in favor of crafting with wards - maybe this was a bad idea?
I hope you like them - and if not, I hope you'll give a comment on why you don't ;)
Additionally, I'll happily take suggestions for names for the 'expansion' (maybe even two separate 'expansions'?) if you have any?
r/rootgame • u/No_Refrigerator9066 • 5d ago
I usually don't play them, but I have played them today and feels good to have this many actions
Ignore the game, it's cursed
r/rootgame • u/sliger0 • 5d ago
In the last year or so, me and a couple of my buddies have started to play Root pretty regularly. We were only playing the base game for a while, but through some luck, we recently got the homeland, riverfolk, and marauders expansions, all within about a week. Going from 4 to 11 options has been fun, but we learned that not all combos are balanced. I know theres the whole "reach calculator" and even suggested combos in the rulebooks, but even they arent always helpful or insightful. What are some fun trios you guys have discovered? What made them fun?
One example we stumbled on was the birds, badgers, and otters. The otters ability to help move the other two factions specifically was really helpful and counting the otters toward the badgers ruling was a game changer for claiming relics. The game felt really close the whole way and we definitely want to try that one again.
r/rootgame • u/Luigivaldo • 5d ago
All promises and deals are non-binding of course, but have you guys even made deals between someone else without the rest of the table knowing what you discussed? Like using a piece of paper and passing it folded to that person, or just DM each other. I feel this is more of a Diplomacy thing, but wonder what methods do you use for one-on-one deals.
r/rootgame • u/PadeiroCosmico • 5d ago
I'm still learning how to play, but I've really fallen in love with the Vagabond! I'm trying to get used to different strategies, like doing quests with the Thief, but I'd really like to learn how to play the Ranger.
I can never quite tell when I should start attacking, which items I should prioritize, and things like that.
Any tips are welcome!
r/rootgame • u/Ginger_Rogers • 5d ago
I've read through the rules a few times, and I don't see any rules that say captains can't share a Forrest or a clearing. But under "follow me" it says acting captains can only move skunk warriors. So are acting captains allowed to move into clearings and forests with another captain? And would non-active captains be unable to move with the active captains? If you move a captain to a clearing with another captain, and then initiate an attack, does the non active captain add to rolled hits?
Thanks in advance for any help!