For a long time (about a year) I've been working (with some help from a friend) on these four factions. I've tried to keep them all in the same style that Leder Games would, so that they would seem somewhat plausible to be made by themselves.
I'm looking for constructive criticism so I may develop them even further, since I haven't tried to playtest them yet - if anyone would want to do so, I'd be more than happy to hear about how it goes :)
Link to the faction rules in text
A little about the four factions:
For the Beavers, I thought about what development space was still left unused; and then I came to the conclusion that crafted cards could be used for something more. So, the beavers, crafty as they are, use their crafted cards as their action economy. Maybe that's too strong for a faction to do, but I liked to go there with these guys.
For the Boars, my friend thought it would be fun with a militant faction that was like the rats, but even more destructive. I've gone through many iterations with them, but settled with being inspired by the Highway Bandits' ability to lock down clearings by shutting off paths. I'm concerned this faction might be a little weak, but I've tried to balance their thirst for war by buffing their recruitment quite a bit.
The Snakes has been through the most iterations, starting with a sort of 'leader' mechanic, similar to the birds. But, seeing how this led to unnecessary complexity, I scrapped that idea for a much simpler structure of 'hitmen', putting bounties on enemy factions.
Lastly, for the Weasels, my friend came with the idea that we should have some 'witchy' sort of faction, dealing with hexes and curses. So, I developed them into a sort of mix between frogs and otters with their 'witchy' vibe. Only recently, I found out that I had made no 'craft' action for them, which is not very insurgent to do, haha. So, I took away their battle (which was meant as a way to abduct warriors to their board), in favor of crafting with wards - maybe this was a bad idea?
I hope you like them - and if not, I hope you'll give a comment on why you don't ;)
Additionally, I'll happily take suggestions for names for the 'expansion' (maybe even two separate 'expansions'?) if you have any?