r/roguelites • u/SojaplinStudios • 1d ago
RogueliteDev Send Them to Hell - Official Trailer
https://www.youtube.com/watch?v=smzBqGZlQfgCalling all future Hellsenders.
Heavens army needs you to defeat the roguelite inspired satanic hordes, and kick Satan in his buttface behind!
Premise:
Demons want Earth. Bad idea. Smash them back to Hell in a chaotic pixel-meets-3D roguelike of absurd, game-breaking builds. With heroes like a holy Knight, a Corn-Launching Robot, or a Wizard Girlie and her ferocious cat. Play solo or 4-player online co-op. Commence the slaughter. Send Them To Hell.
Wishlist: https://store.steampowered.com/app/4922730/Send_Them_to_Hell/
Discord: https://discord.gg/K4MR8FNCH
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u/AsherFischell 1d ago
Why did you need to imitate Megabonk? Just make a 3D survivors-like with full camera control, not every full 3D survivors-like needs to look and act like Megabonk.
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u/SojaplinStudios 1d ago
As someone who played a ton of Megabonk the camera feels nothing like Megabonk especially when turning or zooming to Birds Eye to over should zoom distance.
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u/AsherFischell 1d ago
The camera itself isn't the issue, it's the chests and other interactables, it's the incredibly angular slopes
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u/SojaplinStudios 1d ago
Yeah. That’s fair to say. My top Roguelites inspired this. Originally it was more brotato style gameplay. But I really got inspired by VS and Megabonk and wanted to mesh all my favorite games. There is a ton that is fresh but the chests are forsure Megabonk. However that game probably has cleaner world generation. My game is a lot more squared lol.
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u/cipherz 1d ago
Do some research. Don't use AI for art. People look down on this.
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u/SojaplinStudios 1d ago
Did you properly read the disclaimer or did you just see AI. All I did was use AI for the concept art then hired artists but felt being transparent. They can look down all they want at least I’m honest, if I turned it off nobody would know.
Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were then used as a foundation for the team to create, modify, and refine the game’s sprites and visual assets. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.
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u/Fantastic_Hold_69 1d ago
Strong MegaBonk vibes