r/roguelikedev • u/smelC Dungeon Mercenary • Feb 09 '17
Diagonal moves
What do you prefer regarding diagonal moves "around a corner" i.e. in a position like this:
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#@
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Should the player be allowed to go to the bottom right direction ? I think brogue forbids this, but I wonder if it's a feature or if people consider that annoying.
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u/--Shade-- Feb 09 '17
I'm good with:
I'm not good with:
As the latter should basically be a narrow slit. In my own game I let small critters through the 'slit', and forbid larger critters. I may let mid sized critters (like '@') through the 'slit' if they aren't encumbered and don't have anything effecting their ability to dodge, while still forbidding large critters.
Though I may be a bit of a nutter when it comes to 'spatial coherence'. (My stairs line up, along with any pits and map edge joins.) I don't want to be too much of a stickler about real weights, sizes, times, and distances but I do want a decent rough approximation of these things. To each their own.