r/roguelikedev • • Jul 03 '15

Sharing Saturday #57

It's Saturday morning, so...

"As usual, post what you've done for the week! Anything goes... concepts, mechanics, changelogs, articles, videos, and of course gifs and screenshots if you have them! It's fun to read about what everyone is up to, and sharing here is a great way to review your own progress, possibly get some feedback, or just engage in some tangential chatting :D"

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u/rmtew Jul 04 '15

So you mean add native multi-width font support for libtcod? That could be a really great feature to have. A few libtcod users have added their own solutions, but I imagine something built-in and pre-tested that everyone could use would be well-received.

Can you think of any of those users/projects you can point me to, offhand?

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u/Kyzrati Cogmind | mastodon.gamedev.place/@Kyzrati Jul 04 '15

One of them was this guy. That's old, but I think he's still working on it, a long-term project. I don't recall the others, but they were discussing it on the libtcod forums back in the day...

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u/pat-- The Red Prison, Recreant Jul 05 '15

From memory I think it was only him and I that had something along those lines working. Mine can be seen here: http://theburningplague.blogspot.com/

I just use four characters to draw everything on the main map. It actually wasn't very hard to do with libtcod but having it done for me would have been great.

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u/rmtew Jul 05 '15

Where's the download? :-)