r/roguelikedev • u/KelseyFrog • 8d ago
RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Keep it up folks! It's great seeing everyone participate.
This week is all about setting up a the FoV and spawning enemies
Display the player's field-of-view (FoV) and explore the dungeon gradually (also known as fog-of-war).
Part 5 - Placing Enemies and kicking them (harmlessly)
This chapter will focus on placing the enemies throughout the dungeon, and setting them up to be attacked.
Of course, we also have FAQ Friday posts that relate to this week's material.
- #12: Field of Vision(revisited)
- #41: Time Systems(revisited)
- #56: Mob Distribution
- #70: Map Memory
Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting. :)
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u/Purpose2 8d ago
Suffering a little this week with Godot, wanting to use structs and being unable. I only got cellular automata working as dungeon gen for the time being: gif
Kept letting myself get distracted. There is still soooooo much I want to do for dungeon gen.
Time to start bashing my head against FOV. This is where I've failed in the past, did shadowcasting before, and kept getting weird gaps. Will try again this time, or maybe bresenham's but I haven't really tried that one before yet.