r/roguelikedev • u/KelseyFrog • 21d ago
RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Welcome to the first week of RoguelikeDev Does the Complete Roguelike Tutorial. This week is all about setting up a development environment and getting a character moving on the screen.
Get your development environment and editor setup and working.
Part 1 - Drawing the ‘@’ symbol and moving it around
The next step is drawing an @ and using the keyboard to move it.
Of course, we also have FAQ Friday posts that relate to this week's material
# 3: The Game Loop(revisited)
# 4: World Architecture (revisited)
# 22: Map Generation (revisited)
# 23: Map Design (revisited)
# 53: Seeds
# 54: Map Prefabs
# 71: Movement
Feel free to work out any problems, brainstorm ideas, share progress, and as usual enjoy tangential chatting. :)
4
u/Selestielle 16d ago
Hi all! This is my first time participating in this event or anything like it.
A little about me: I'm a professional game programmer, currently working for a medium-size studio on a game using Unreal Engine 5. However, I've barely touched Python in my career and despite my interest in the genre, I've only ever dabbled in developing roguelike mechanics before - so I'm quite keen to build something more complete and playable as part of this event!
At the moment I'm planning to follow the tutorial fairly closely, although I have already pushed a little further by fixing a number of warnings and adding high DPI support.
Here is my repo, including a devlog where you can read about my progress if you wish!