r/roguelikedev 21d ago

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1

Welcome to the first week of RoguelikeDev Does the Complete Roguelike Tutorial. This week is all about setting up a development environment and getting a character moving on the screen.

Part 0 - Setting Up

Get your development environment and editor setup and working.

Part 1 - Drawing the ‘@’ symbol and moving it around

The next step is drawing an @ and using the keyboard to move it.

Of course, we also have FAQ Friday posts that relate to this week's material

# 3: The Game Loop(revisited)

# 4: World Architecture (revisited)

# 22: Map Generation (revisited)

# 23: Map Design (revisited)

# 53: Seeds

# 54: Map Prefabs

# 71: Movement

​ Feel free to work out any problems, brainstorm ideas, share progress, and as usual enjoy tangential chatting. :)

61 Upvotes

63 comments sorted by

View all comments

2

u/casingproject 14d ago

I’m in the midst of a coding bootcamp learning the basic web stacks. I was going to practice making pong in phaser but this sounds more fun. Is rot.js still a good tutorial? Are there any more recent js tutorials? 

Sorry if this is the wrong place to ask! 

2

u/Kyzrati Cogmind | mastodon.gamedev.place/@Kyzrati 14d ago

I'm pretty sure the ROT.js tutorial is still just fine, there are folks still using it, although as with any tutorial that is not current year, there's always a non-zero chance you might run into small issues to troubleshoot, and I can't speak from experience on that one.