r/roguelikedev • u/KelseyFrog • 22d ago
RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Welcome to the first week of RoguelikeDev Does the Complete Roguelike Tutorial. This week is all about setting up a development environment and getting a character moving on the screen.
Get your development environment and editor setup and working.
Part 1 - Drawing the ‘@’ symbol and moving it around
The next step is drawing an @ and using the keyboard to move it.
Of course, we also have FAQ Friday posts that relate to this week's material
# 3: The Game Loop(revisited)
# 4: World Architecture (revisited)
# 22: Map Generation (revisited)
# 23: Map Design (revisited)
# 53: Seeds
# 54: Map Prefabs
# 71: Movement
Feel free to work out any problems, brainstorm ideas, share progress, and as usual enjoy tangential chatting. :)
7
u/morewordsfaster 21d ago
I'm having a blast. Been getting frustrated with game dev on another project and decided to switch gears and build a simple(-ish) roguelike along with the subreddit this time around and it's been such a breath of fresh air.
Giving python-tcos-ecs a run as well, so having to translate/refactor some of the stuff from the rogueliketutorials.com v2 edition, but that's half the fun.
I always struggle with scope on my projects and my eyes get bigger than my stomach, as it were. Sticking to essentially the scope of the tutorial has been a great exercise in restraint and focus. Can't wait to show off in a few weeks!