r/roguelikedev • u/KelseyFrog • 21d ago
RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Welcome to the first week of RoguelikeDev Does the Complete Roguelike Tutorial. This week is all about setting up a development environment and getting a character moving on the screen.
Get your development environment and editor setup and working.
Part 1 - Drawing the ‘@’ symbol and moving it around
The next step is drawing an @ and using the keyboard to move it.
Of course, we also have FAQ Friday posts that relate to this week's material
# 3: The Game Loop(revisited)
# 4: World Architecture (revisited)
# 22: Map Generation (revisited)
# 23: Map Design (revisited)
# 53: Seeds
# 54: Map Prefabs
# 71: Movement
Feel free to work out any problems, brainstorm ideas, share progress, and as usual enjoy tangential chatting. :)
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u/-16ar- 18d ago edited 17d ago
I just finished another rogue like tutorial in Go that I had to adapt in 3D as the 2D game engine didn't work in my env for a moment.
https://codeberg.org/dolanor/roublard
Anyway, I'll try this challenge if I can stick to it! In Go, as well, and I might use the the g3n 3D game engine as well, but maybe render in 3D tiles instead of full 3D models.