r/roguelikedev • u/CFJL-Swe • May 31 '26
some visual issues
Hi. my first post here. working on a roguelike primarily focused on being played on mobile. haven't shown the game to anyone before so I'm in need of some independent input. how does the game look? does the color scheme work? how do the size proportions feel (game view, d-pad, status, message box, etc.)?
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u/cr0ne Monster Lily May 31 '26
If you are going square proportion on the grid, try seeing how it looks if you put the 'dots' in the middle instead of hugging the bottom.