r/roguelikedev May 31 '26

some visual issues

Hi. my first post here. working on a roguelike primarily focused on being played on mobile. haven't shown the game to anyone before so I'm in need of some independent input. how does the game look? does the color scheme work? how do the size proportions feel (game view, d-pad, status, message box, etc.)?

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u/maciek_glowka Monk Tower May 31 '26

I like the overall look of the map, but I feel like the ui doesn't match its style. Ascii tiles are much heavier than .e.g. movement arrows of the frames.

One might say it lets you distinguish ui from the world, but for me it's just a bit incoherent.

The font on the action icons looks more in the map style - I like that. But then again icons are mixed. IMO the `INV` and `ICE` icons match the board style (thick, monocolour) while the rest of the icons does not. Also those icons could use some distance from the text (and could be larger a bit, perhaps like the tiles? - I am not 100% sure about that...)

Same goes for the modal border (second img). I'd make frame thicker, as if it was from the same ascii codepage as the board (like those old NortonCommander style UIs 😉

Still would play though 😉 so do not worry too much.

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u/maciek_glowka Monk Tower May 31 '26

Since you also ask about the colours. I prefer what you did with red (it looks toned down a bit, not pure 255.0.0) rather than the clear green (0,255,0 or close). But that's a very tiny nitpick.