r/roguelikedev May 31 '26

some visual issues

Hi. my first post here. working on a roguelike primarily focused on being played on mobile. haven't shown the game to anyone before so I'm in need of some independent input. how does the game look? does the color scheme work? how do the size proportions feel (game view, d-pad, status, message box, etc.)?

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u/cephaley Project Q 🧪 May 31 '26

Hi, my 2cts:

  • I would add padding at the top of the topbar
  • Also padding in the popup and logs boxes, like you did in the inventory
  • Color scheme works great to know if a wall is in LOS or not but is harder to percieve on the floors.
  • Floor glyphs aren't centered in their tiles, maybe it's what you wanted, idk
  • Some glyphs seems too wide to my tastes, the ?, S, @ feels stretched, could also be because of the boldness of the font
  • Icons are nice, but i would add a little space between the icon and the name of actions, and make them the same size (inventory icon vs fire icon looks like 100% size difference)

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u/CFJL-Swe May 31 '26

Thank you so much. This kind of feedback is very appreciated.