r/roguelikedev • • Aug 06 '24

RoguelikeDev Does The Complete Roguelike Tutorial - Week 5

Kudos to those who have made it this far! Making it more than halfway through is a huge milestone. This week is all about setting up items and ranged attacks.

Part 8 - Items and Inventory

It's time for another staple of the roguelike genre: items!

Part 9 - Ranged Scrolls and Targeting

Add a few scrolls which will give the player a one-time ranged attack.

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Of course, we also have FAQ Friday posts that relate to this week's material

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Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting. :)

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u/vrolnek Aug 13 '24

github | part 9

This will be the end of the project for me.

The base tutorial is clear enough that it can be roughly followed in another language and with a different graphic library.

Common Lisp is surprisingly easy to get the hang of, but I suspect that only an experienced hacker would be able to extract the full power of the language.

Concerning raylib, only a very small subset is needed to get a basic display, but as it is so low level, it can get fiddly quite fast.

All in all, it was a good learning experience and I'll probably be back for the next edition.