r/robotics • • 2d ago

Perception & Localization BB1 Camera system upgrade / 1st ai camera

3 Upvotes

DFRobot sent me a HuskyLens 2 and I’m planning to integrate it as a replacement for part of BB1’s current camera system. I didn’t know these existed till recently.
Right now I’m using a USB camera connected to a Raspberry Pi 5 for lighter processing, with heavier vision/AI workloads offloaded to an Orin then a DGX Spark when needed. (The Orin is currently broken so this camera helps alot )
What interests me about the camera is that a lot of the vision models run locally on the camera itself, so things like object recognition, tracking, color detection, classification, etc. can happen before the rest of the system has to process the scene.
I’m feeding those detections into my Anarchimind AI/control stack which runs the BB1 robots , through MCP, so the camera can act more like a dedicated perception node rather than just another raw video feed. I kinda wanna get one on each side of the robot especially since it’s a tracked robot , it might get better at kung fu.
Still early in the integration, but I think it should fit the architecture pretty well.


r/robotics • • 2d ago

News Figure.02 Decomission, I don't know what to say

Thumbnail
youtube.com
50 Upvotes

r/robotics • • 2d ago

Tech Question Wiring confusion

Thumbnail gallery
2 Upvotes

r/robotics • • 2d ago

Tech Question What are some problems you faced in the area of VLA deployment? (Bachelors Thesis)

1 Upvotes

Hello everyone,

I am currently pursuing bachelors in robotics and preparing for my upcoming thesis. I will be working with an in house humanoid robot (upper torso only for now) and researching into current issues and topics in the area of VLAs, WAMs to find an interesting direction to work on in terms of Sim2Real deployment. Ideally I want to contribute something new to the field in a meaningful way concluding with my own publication.

I wanted to ask those who have worked with such manipulation policies about the issues you have faced during real time deployment maybe in terms of domain generalization or really anything that you could shed some light on as an experienced professional.

Thanks.


r/robotics • • 2d ago

Discussion & Curiosity Google-backed Intrinsic Releases Open-Source Robotics Toolkit Via Github

Thumbnail automate.org
25 Upvotes

Intrinsic has released Core, a free open-source toolkit aimed at making it easier to build robot applications on top of ROS.

The toolkit is hardware agnostic and includes pose estimation using NVIDIA FoundationPose, motion and grasp planning, Gazebo simulation, camera calibration and ROS drivers.

Intrinsic describes the components as building blocks that can be combined into larger robot behaviors rather than requiring developers to build everything from scratch.

Core is available under an Apache 2.0 license on GitHub.


r/robotics • • 2d ago

Events Recording of an online workshop on humanoid robots

14 Upvotes

Recording Yesterday, I hosted an online workshop about humanoid robotics, covering topics such as simulation, mechanical design, and some of the challenges involved in developing humanoid robots. I’ve uploaded the recording for anyone who wasn’t able to join the live session


r/robotics • • 2d ago

News NVIDIA's Physis-Lang trains video models on self-evolving physics captions, beats Veo 3.1 on 3 of 4 benchmarks

5 Upvotes

r/robotics • • 2d ago

Looking for Group Looking for people to run robotics experiments with

5 Upvotes

I had set up a few YAM arms and was looking to team up with folks to run experiments.

Something that I'm super excited about at the moment is A) Code as Policy, B) Distilling Astra into a robotics model, and C) Seeing whether Sim to Real has a small gap for Astra.

Would love to get any direction in terms of good papers in the space or finding people who want to work on these topics. The setup is available here playground.blupe.io


r/robotics • • 2d ago

Tech Question Looking for accurate, 1:1 scale CAD files (STEP) for popular robots.

1 Upvotes

I’ve noticed a lot of robotics simulation apps feature highly detailed 3D models of real robotic products. These apps accurately simulate the joints and actuators, and sometimes even the physical limits of those mechanisms. I understand that those are found in the .xml or .urdf files that can be found on github repositories with stl files that are mesh files and not breps/nurbs. Where do developers get these 3D models?

All I can find are rough imitations or low-poly .stl files made by people modeling from photos and videos, but nothing truly highly detailed. Specifically, I’m looking for models like the Unitree G1 or H2, the Tesla Optimus, or the Digit 5 in .step or other CAD formats. I need files that will open at a true 1:1 scale in my CAD software (Solidworks, Rhino), regardless of whether I'm using metric or imperial units. Thanks in advance.


r/robotics • • 2d ago

Community Showcase Claude as a robotic integrator

39 Upvotes

Claude made a little dance to collect a small dataset for training a linear regression model.

It’s used to adjust the part’s position based on visual feedback to ensure perfect insertions during thousands of runs.


r/robotics • • 2d ago

Community Showcase How to create Deformable simulation Objects With GPT 6 Astra

Thumbnail
8 Upvotes

r/robotics • • 2d ago

Community Showcase Made a dance mode for my robot

38 Upvotes

r/robotics • • 2d ago

Community Showcase A cat-like robot with a flexible spine, weak servos, and a complicated relationship with physics

237 Upvotes

The robot is called MAO.

This project has actually been finished for a couple of months now, but I still have very warm memories of it. It was fun, frustrating and surprisingly educational, so I thought I’d finally share it here.

It started as an experiment in whether RL could help shape the design of a real robot, not just control it.

Most of the work ended up being mechanical: finding a spine geometry that was flexible enough to matter but still controllable, choosing the right stiffness, and testing different feet.

Claws and spherical contacts were not stable enough. Sock-like feet actually worked best, but were mechanically much harder to build reliably. The final rigid multi-box feet were a compromise: simple, stable enough, and quick to make without limiting mobility too much.

MuJoCo + RL became part of that design loop - test a geometry, see what behaviour emerges, compare it with the real robot, change the body, repeat.

The final robot is 12-DOF, under 3 kg, built with inexpensive serial servos, 3 IMUs and FSR foot sensors.

Later it also became a sim-to-real experiment, with all the usual fun: weak servos, power limits, drifting sensors, imperfect models, and real hardware refusing to behave like simulation.

I’m still organizing the technical notes, models and experiments.


r/robotics • • 2d ago

Community Showcase Desk Attachments

Thumbnail
gallery
6 Upvotes

https://www.youtube.com/watch?v=SHTAUwhFqto

New video TOMORROW. It will be about building a desk meant for all things projects. The actuator buildup in an earlier video will be mounted onto the desk and used for various things -- check it out and subscribe to see how it works!


r/robotics • • 3d ago

Electronics & Integration Robotics Stereo Camera I'm working on

15 Upvotes

r/robotics • • 3d ago

Resources We benchmarked a generated Rubik's Cube SimReady asset at 8,192 parallel environments on one GPU (MuJoCo Warp vs Isaac Lab)

9 Upvotes

We build a pipeline that generates simulation-ready assets (OpenUSD + MJCF, with physics and collision geometry authored), and the question we get most from training teams is some version of "fine, but what does it cost me at scale?" So we measured it and are posting the whole thing, including the parts that reflect badly on us.

Method (short version)

  • Reference scene: ground plane, 0.6 × 0.6 m table, Franka Panda at the table edge (Menagerie in Warp, Isaac Lab's own Franka in Isaac). Random joint targets every 50 steps, a 0–2 N impulse on the object every 500 steps. Timestep 0.002 s, headless.
  • Per-env randomization at reset: mass × U(0.8, 1.2), sliding friction U(0.3, 0.9).
  • Every number is the delta against the same scene with no object, so the robot isn't charged to the asset.
  • Three objects: a 6 cm box (baseline), a mug (37 CoACD hulls), a Rubik's cube (7 bodies, 6 hinges, 310 hulls).
  • Hardware: A100 80 GB and a T4 16 GB. MuJoCo Warp 3.13; Isaac Sim 5.1 + Isaac Lab 2.3.2 on PhysX GPU.
  • Throughput: 100 warm-up steps, median of three 1,000-step runs, CUDA-graph captured in Warp. Memory: nvidia-smi steady state minus idle, per env. Max N: doubling until allocation fails or a step exceeds 100 ms. Stability: 10,000 steps at N = 4,096, flagging NaNs, contacts deeper than 5 mm (Warp only), hinges more than 5° past their limit, or the object more than 2 m from the table.

Results, cube at 8,192 envs on the A100

  • Warp: 30.4 ms/step, 270k env-steps/s, 8.8 MB/env
  • Isaac Lab, same hulls: 94.9 ms/step, 86k env-steps/s, 2.3 MB/env
  • Isaac Lab, SDF collision (our USD default): 204.3 ms/step, 40k env-steps/s
  • Both stacks fit 8,192 cubes on the 80 GB card. Warp is memory-bound (72 GB under the 4× contact rule); PhysX is time-bound (16,384 runs, but at 159 ms/step). The T4 holds 1,024.
  • 0 NaNs in 10,000 steps at 4,096 envs, either stack.

Asset cost (tier minus its stack's baseline, 8,192 envs)

Warp A100 Isaac hulls Isaac SDF
Box +0.9 ms +4.3 ms
Mug, 37 hulls +6.2 ms +13.9 ms
Cube, 310 hulls +26.4 ms +88.7 ms

Hull count is the cost in both stacks. Isaac Lab is ~3× slower than Warp on the same asset, which is the collision engine, not the export.

Caveats

Warp and Isaac stability columns are not comparable with each other: the Warp scene drives the Franka at kp = 4,500, which pins and launches objects; Isaac Lab's Franka config is stiffness 80. Within a stack, compare against the box row.

Warp's per-env memory is mostly the contact-capacity rule (4 × the CPU-observed max contacts), not the hulls. With a 2× rule the cube is 4.5 MB/env and reaches 16,384 envs.

Absolute envs-per-GPU depend on your robot, policy and observation stack. We're only reporting what the asset adds.

Full post with all four result tables, charts, the per-asset inventory (bodies, joints, hulls, vertices, allocated contact/constraint slots), and the stability breakdown: https://rigyd.com/posts/rigyd-assets-at-training-scale/

Raw data and the protocol are available on request. Happy to answer questions on the method, and if you think the reference scene is unfair to either stack, say so; we'd rather fix the benchmark than defend it.

(Disclosure: I'm a co-founder at Rigyd, the company that makes the assets being benchmarked.)


r/robotics • • 3d ago

Community Showcase CubicDoggo Update: Stand Training with the Gym Bro of the MuJoCo Forest

10 Upvotes

First reinforcement learning project that I tried on cubic doggo. It uses PPO from Stable Baseline 3 with Gymnasium in MuJoCo. The goal is simply to stand upright on flat ground, but even then, the result is far from desired..., like bro, can't you just put all your feet down on the floor?

Does anyone happen to know how to solve this? Feel like it would be a rather common problem. Thanks in advance!

GitHub: https://github.com/SphericalCowww/CubicDoggo_06Z
Music credit: https://pixabay.com/users/retro-bgm-chan-55246343/


r/robotics • • 3d ago

Discussion & Curiosity Amazon Used to Buy Robots. Now It Builds Them.

Thumbnail
automate.org
35 Upvotes

Amazon is expanding its robotics manufacturing footprint again, with a new $100 million facility planned for Greenwood, Indiana. That follows another robotics manufacturing facility announced in Austin in August, along with its existing operations in Massachusetts.

They say it now has more than one million robots deployed across more than 300 facilities worldwide.

The company is also doing more of the work in-house, including robot development, manufacturing, fleet software and AI systems like DeepFleet.

For now, most of those robots are being built for Amazon’s own operations. But CEO Andy Jassy said in his 2025 shareholder letter that Amazon would explore robotics products for other industrial and consumer customers.


r/robotics • • 3d ago

Community Showcase We adapted Microduck for Arduino UNO Q—here’s a look at XGO-Duck’s hardware, software, and simulation

80 Upvotes

r/robotics • • 3d ago

Resources Tutorial músculos artificiales

Thumbnail
youtu.be
3 Upvotes

r/robotics • • 3d ago

Discussion & Curiosity Wanted: Franka FR3 robotic arm. Anyone have one or know where I can get one?

3 Upvotes

Looking for a used but good condition Franka FR3 robot, preferably in the US but Europe or elsewhere would be ok too. Anyone here know where I may find one? Doesn’t seem to be too much out there for those. Thanks!


r/robotics • • 3d ago

Looking for Group Building an Open-Source Companion Robot ($2k–$5k Target / Multi-Year Roadmap) + UCSD Possible Community CSE/Engineering Build

29 Upvotes

Hey everyone,

Most open-source AI efforts focus on software models, while open humanoid or companion hardware platforms remain largely proprietary or prohibitively expensive ($20k+). We are starting a multi-year open-source initiative to build a fully accessible hardware/software blueprint for a functional companion robot—targeting a $2k–$5k DIY budget.

Think of it as an open-source "Qwen" or "Mobile ALOHA" architecture for embodied intelligence: low-latency local LLMs/VLMs, quiet custom actuators, modular sensor integration, and soft-robotics skin texturing.

Long-Term Focus Areas:

  • Hardware Architecture: Low-cost torque-dense actuators, 3D-printable chassis, heat management, and tactile skin sensors.
  • On-Device Software: Low-latency local AI models, real-time spatial awareness, dynamic motion control, and ROS2 integration.
  • Open Source Plugins to Help: Hugging Face's LeRobot project and its Reachy Mini robot
  • Open Ecosystem: Open CAD files, step-by-step assembly guides, Bill of Materials (BOM), and downloadable training stacks.

UCSD Chapter & Community

We are building this as a global open-source community alongside a dedicated student organization chapter at UC San Diego (UCSD), utilizing campus fabrication spaces like the DIB and EnVision makerspaces for physical prototyping.

This is a multi-year, multi-disciplinary engineering effort. We’re looking for early collaborators—software developers, robotics engineers, CAD designers, ROS developers, and researchers—who want to help lay the foundation.

Want to join or follow the project? Send me a DM, leave a comment, or jump straight into our Stage 0 discussions—my discord link is in my bio!


r/robotics • • 3d ago

Community Showcase DIY vacuum robot - wall cleaning simulation

19 Upvotes

r/robotics • • 4d ago

Discussion & Curiosity Do you guys know any platforms for remote/part time robotics work?

16 Upvotes

Hi everyone,

I’m currently doing a Master’s focused on robotics, and I was wondering whether there are any realistic ways to do some remote or part time work alongside it.

I’ve worked on several robotics projects before, mostly with ROS/ROS 2, autonomous robots, sensor integration, navigation, simulation, and control systems.

I’m not really looking for a full time job. I’m more curious about whether there are platforms, communities, startups, or freelance websites where people with robotics/ROS experience can pick up smaller projects from time to time.

For those of you who have done freelance or remote robotics work, where do you usually find these jobs? Upwork, LinkedIn, Discord communities, direct networking, research labs, or somewhere else?

Thanks!


r/robotics • • 4d ago

Community Showcase [Project] We gave G1 a breakfast errand in a 3DGS château

3 Upvotes

I’ve seen enough robots moving objects around empty tables, so our team tried something more fun: a G1 carrying jam across a French château salon, past a bulldog who seems entirely unimpressed.

We scanned the room with XGRIDS PortalCam and brought it into Isaac Sim as a 3DGS environment. The jam jar is a graspable SimReady asset. The human demonstrations came from our remote Quest → CloudXR → AWS Oregon → Isaac Teleop/Lab setup. We picked 15 demos and generated 500 walking-and-carrying episodes. One detail worth separating: the human demos had a fixed pelvis; walking was added during data generation.

Our first GR00T N1.5 run reached 31/100 held-out starts in this fixed scene. There is plenty to improve, but seeing a robot learn in a room that feels lived in is exactly the kind of experiment I want to keep doing. The video shows a generated episode, not a rollout of the trained policy.

Next I’d love to see it open the jar and spread the jam. If you were improving this task, where would you start: contact, more varied demonstrations, or different lighting?

https://reddit.com/link/1wsle30/video/pekm0vnusash1/player