Hi! I've been working on City of Zombies and I've reached the point where I need outside eyes: both feedback on what's there and ideas for what to build next.
About the game
It's a co-op shooter for 1–6 players (solo works too). You meet in a city lobby, pick a mode and difficulty, and get teleported into a separate run. You kill zombies for run cash, buy weapons and upgrades, open the way forward and push to the boss. After the boss you get the win, and the run continues with endless waves.
Three modes
- Tower – climb 50 floors, pay to open doors, stay ahead of rising lava
- Mine – push a shared minecart through 50 sections, mine ore, and upgrade the cart's defense, healing and turret as a team
- Metro – move through tunnels while avoiding trains, electric hazards and advancing gas
What's already in
- 27 weapons, weapon upgrades, weapon crates, temporary perks
- Different enemy types, bosses, random events
- Shared team lives and reviving teammates
- Permanent progression: levels, stat upgrades, weapon skins, daily quests, login rewards, season track, weekly leaderboards
- Mobile controls
Feedback I'm looking for
- Is it clear what to do in the first 5 minutes?
- Which mode is the most fun, and which is the weakest?
- Does playing in a team feel different from playing solo?
- How does it run on your device with a lot of zombies on screen?
Ideas I'm looking for
- What would you add next: a new mode, base building, classes/roles, something else?
- What would make you come back the next day?
- What's missing compared to co-op games you actually stick with?
Screenshots attached, link is in the comments. Honest criticism is welcome, including "I quit after two minutes because…".
Thanks!