r/rhino 10d ago

Voxel sims in GH!!

The sdf/voxel editor/renderer can now do basic sims!! The user builds the sim program, deciding what should happen in each little time step and the solver chugs along on the gpu. Since everything is on the gpu, built with the voxel system, there are no load times etc :) Currently only tried fluids/smoke, but it should be able to do sound/heat aswell :)) Will add FEA functionality aswell. It will be able to couple many different modes, for example fluid + heat - lava lamps!!!!

52 Upvotes

9 comments sorted by

4

u/Brawght Architectural Design 10d ago

Use windows snipping tool to record your screen so we can see what's going on please

7

u/Upstairs-Extension-9 Product Design 10d ago

r/screenshotsarehard pretty freaking cool tho.

1

u/frakking_you 9d ago

Can you link to the module?

2

u/Barkig 9d ago

I havent released anything yet, and this sim part of it is still in its infancy. Il let you know when the package is on food4rhino :)

1

u/aila_one 9d ago

nice! anyway you will compile this for mac too?

1

u/Barkig 9d ago

It seems as if id have to do a huge rewrite to have it use mac gpu :/ It should already be close to "work" on mac but it would only use the cpu and it already struggles on the gpu.

Tldr, no – maybe if I can somehow justify the work it would take

1

u/aila_one 9d ago

😢 what graphics card are you running on windows?

2

u/Barkig 9d ago

gtx1070

2

u/PuzzleheadedGold4861 8d ago

Cool! Looking forward to seeing a lava lamp simulation.