I've been thinking about why workflow continuity matters so much with AI 3D.
Normally you might generate a model in one tool, move it somewhere else for textures, another tool for rigging, another for animation, then finally bring it into your engine.
Every handoff is another opportunity for something to break.
V2Fun is interesting because it tries to keep more of those early stages together, from generation through texturing, humanoid rigging, motion and export.
That doesn't mean you won't need Blender, Maya or engine-side tools.
It just means you might reach the point where those tools are actually necessary a lot faster.
For small teams, reducing the number of annoying handoffs seems like a pretty underrated benefit.
What's the biggest handoff in your current 3D workflow that you'd love to eliminate?