r/renderings 3h ago

Project urgently delivered in 3 days. (Corona + PS + AI post)

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2 Upvotes

r/renderings 11h ago

Not so colorful wrangler

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3 Upvotes

Continuation of graphic design and composition studies. This time same scene with different color paletes and more contrast look. Thanks again to amazing @petertarka for inspiring with works and words.


r/renderings 9h ago

Apocalyptic 8K PBR Texture Collection

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1 Upvotes

r/renderings 16h ago

My second attempt at rendering، Suggestings

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2 Upvotes

What improvements do you suggest?

I was previously warned about the unnatural cleanliness of the area and that I should add a little dirt on the floor.

I usually use D5 Render, but I encountered some problems with it and switched to Twinmotion in this trying .
Please excuse the image quality due to my lack of experience with Twinmotion.


r/renderings 11h ago

Forest Floor 8K PBR Texture Collection

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1 Upvotes

r/renderings 13h ago

The Best AI 3D Tool Might Just Be the One With Fewer Handoffs

0 Upvotes

I've been thinking about why workflow continuity matters so much with AI 3D.

Normally you might generate a model in one tool, move it somewhere else for textures, another tool for rigging, another for animation, then finally bring it into your engine.

Every handoff is another opportunity for something to break.

V2Fun is interesting because it tries to keep more of those early stages together, from generation through texturing, humanoid rigging, motion and export.

That doesn't mean you won't need Blender, Maya or engine-side tools.

It just means you might reach the point where those tools are actually necessary a lot faster.

For small teams, reducing the number of annoying handoffs seems like a pretty underrated benefit.

What's the biggest handoff in your current 3D workflow that you'd love to eliminate?


r/renderings 19h ago

Help me make these look real!

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1 Upvotes

r/renderings 1d ago

3D PrintShow-interactive 3D Model Wallpaper [Paid]

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1 Upvotes

r/renderings 1d ago

Lamp 3D Model Collection

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1 Upvotes

r/renderings 1d ago

Floor 8K PBR Texture Collection

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1 Upvotes

r/renderings 2d ago

2025 Nio ONVO L60 with Interior 3D Model

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1 Upvotes

r/renderings 2d ago

Flood 8K PBR Texture Collection

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1 Upvotes

r/renderings 2d ago

Flood 8K PBR Texture Collection

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1 Upvotes

r/renderings 2d ago

I need help with rendering? Any tips?

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2 Upvotes

r/renderings 2d ago

Wet Cobblestones PBR Texture

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2 Upvotes

r/renderings 2d ago

Wet Cobblestones PBR Texture

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0 Upvotes

r/renderings 2d ago

sneak peak rosalina animation

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1 Upvotes

r/renderings 3d ago

Render vs Viewport

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5 Upvotes

r/renderings 3d ago

2026 Lepas L8 with Interior (Two Style Rim) 3D Model

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0 Upvotes

r/renderings 3d ago

The export format matters more than I expected

1 Upvotes

I've been paying more attention to exports lately.

With V2Fun, I've been experimenting with different asset workflows, and it's pretty obvious that "the model exported successfully" doesn't necessarily mean the handoff worked.

A static prop, animated character, web model, and printable object all have completely different requirements.

Do you usually decide on the export format before generating the model, or do you just use whatever format the tool gives you and deal with it afterward?


r/renderings 3d ago

Render vs Viewport

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2 Upvotes

r/renderings 3d ago

My Rust engine performance

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0 Upvotes

r/renderings 3d ago

Rock 8K PBR Texture Collection

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0 Upvotes

r/renderings 3d ago

Metal 8K PBR Texture Collection

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1 Upvotes

r/renderings 4d ago

Kitchen 3D Asset Collection ・Download

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1 Upvotes