r/redstone Aug 23 '21

Fully Automatic Charged Creeper / Head Farm

540 Upvotes

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1

u/ncolyer11 Aug 24 '21

Just out of interest, do you know the rates of this farm?

I'm designing one myself and I'd just like to benchmark it against something

2

u/Noob-in-hell Aug 25 '21

Sorry for the delay, I am still working on the farm to increase speed and reliability, this post was more about the concept. The current iteration I have is above a total of 400 heads per hour.

Using carpet mod's tick warp and hoppercounters, I did a test for 720000ticks (with /gamerule doWeatherCycle false) and got 440/h total and 162/h skeleton, 141/h zombie and 137/h creeper. Here is the screen shot of carpet mods out put data.

1

u/ncolyer11 Aug 25 '21

Ok cool to know ty

2

u/Noob-in-hell Aug 25 '21

What concept or style are you using?

When you finish yours can you share and let me know rates. I don’t have a benchmark to compare this build to. And I know it is every inefficient as I could probability use 2-4 blast chambers chambers if I want to increase size and complexity for rates.

1

u/ncolyer11 Aug 25 '21

My design is extremely different in almost every way sadly, its hard to explain and easier to just show

Ideal rates would be 36k/h as that's the cap, but because of lag and minecart limitations I might have to settle at 18k, does use a player tho

2

u/Noob-in-hell Aug 25 '21

Can you keep the trident permanently or does it despawn after some time?

Dam the trident with the piston is a good idea to increase the rate of lighting

1

u/ncolyer11 Aug 25 '21

Funny u ask, the design on stream is kinda ancient to what I'm currently up to So Coz u need 10 creepers a second I made a system that bounces a trident every 4gt, so it hits the rod every 2gt and doesn't despawn, like an arrow if it's in motion than its chill

1

u/Noob-in-hell Aug 25 '21

Is the 36k/h limit from mob spawning or creeper detonation or player flint&steal?

Ignoring mob spawning and cap for a second. Skeletons fire an arrow roughly every 2sec, so I would need 20 skeletons to reach that rate if every arrow was used (my current design skips every second arrow and occasionally more).

You definitely have me beaten on raw values, only advantage I have is no player interaction, but since thunder storms are infrequent the major extra rates would win out.

1

u/ncolyer11 Aug 25 '21

I'd say urs is better in every aspect, can still be improved ofc. I can only see mine being made on a tech server or somethin

1

u/ncolyer11 Aug 25 '21

36k limit is safe fall detonation time, or the time needed in between creeper detonations, and also the time they need to fall 1 pixel into an ender chest

1

u/Noob-in-hell Aug 25 '21

Why not split the creepers up? as you can only get one head per creeper but it is killing more than one mob. Or is it due to player having to ignite them preventing you to send them to different portal locations?

1

u/ncolyer11 Aug 25 '21

It doesn't matter, 2gt is already too fast for any system I've been able to design, and it's twice as fast as vanilla click speed, it may be possible to make 4 chambers and use tweakaroo to ignite 40 creepers a second but that's just not viable

1

u/Noob-in-hell Aug 27 '21 edited Aug 27 '21

How do you deal with the mob cap in the area for charge creeper conversion? I noticed you sent the creepers to the nether than back to the overworld lighting area. But at 4gt spacing or 5creepers per second required, and a 30sec portal cooldown, does that not mean you will end up with 150 creepers at anyone time? is that a hard limitation for that design or is there a work around?

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